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DRAGON BALL LEGENDS earns about
$10.76M/month
range $5.92M – $15.61M · $129.15M/year
Live data · refreshed every hour
Per Day
$358.8K
$197.3K – $520.2K
Per Week
$2.51M
$1.38M – $3.64M
Per Month
$10.76M
$5.92M – $15.61M
Per Year
$129.15M
$71.03M – $187.27M
Lifetime
$322.88M
$177.58M – $468.17M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for DRAGON BALL LEGENDS
Auto-generated from this app's real revenue ($10.76M/month · $129.15M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
55/100
Opportunity
75/100
Cloneability
$3
Revenue / install
✓ Features to copy
- subscription paywall (~$13.99/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- subscription is $13.99/mo - undercut by 30-50% to win price-sensitive users
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
DRAGON BALL LEGENDS is at $13.99/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
Pro: AI-Powered GamesSmart : Games Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried DRAGON BALL LEGENDS for 30 days - here's what I'd do differently"
- "Why DRAGON BALL LEGENDS costs $13.99/mo when ours costs $8.39"
- "The games app DRAGON BALL LEGENDS won't tell you these 3 things"
Monetization
Subscription (~$13.99/mo)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
118.6M installs · 20.1% active · 2.3% pay
In-App Purchases 10
- Monthlyest. Chrono Crystal Y $13.99 /month
- Monthlyest. Chrono Crystal L $16.99 /month
- Monthlyest. Chrono Crystal O $28.99 /month
- Weeklyest. Step Sale B $3.99 /week ~$17.34/mo
- Weeklyest. Chrono Crystal C1 $7.99 /week ~$34.72/mo
- Weeklyest. Plan B $7.99 /week ~$34.72/mo
- Weeklyest. Step Sale A $7.99 /week ~$34.72/mo
- Weeklyest. Chrono Crystal P $7.99 /week ~$34.72/mo
10 tiers scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 6.22.0
- Released
- May 31, 2018
- Last Updated
- Mar 30, 2026
- File Size
- 503.7 MB
- Required OS
- 13.0
- Content Rating
- 12+
- Category
- Games
- Price
- Free
- Currency
- USD
- Languages
- English, French, German, Japanese, Korean, Portuguese, Spanish, Chinese
- Developer
- Bandai Namco Entertainment Inc.
What's new in v6.22.0
【Issues Fixed】
- Fixed various bugs
Fun Numbers - share these
$4
every second
$249
every minute
$14.9K
every hour
$358.8K
every day
- ☕ Buys 72K $5 coffees every day
- 👨💻 Pays for 718 senior engineer salaries per year
- 🚗 Earns enough for 3K Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 1 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
118.6M
estimated from 790,934 ratings
Active Users (MAU est.)
23.8M
20.1% of installs · GAMES category benchmark
Rating
4.77 ★
791K reviews
Monetization
Subscription (~$13.99/mo)
Rating Distribution
5★
704K
4★
45K
3★
12K
2★
5K
1★
25K
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Frequently Asked About DRAGON BALL LEGENDS
How much money does DRAGON BALL LEGENDS make on the App Store? ⌄
DRAGON BALL LEGENDS has an estimated App Store revenue of $10.76M per month (~$129.15M per year, $358.8K per day) with a likely range of $5.92M to $15.61M. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does DRAGON BALL LEGENDS get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (791K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 118.6M total iOS downloads for DRAGON BALL LEGENDS - and roughly 23.8M monthly active users on iPhone and iPad.
Is DRAGON BALL LEGENDS a top grossing iOS app and what is its App Store rank? ⌄
DRAGON BALL LEGENDS is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how DRAGON BALL LEGENDS compares to other highest-grossing iPhone and iPad apps.
How is DRAGON BALL LEGENDS App Store revenue estimated? ⌄
Rev.now estimates DRAGON BALL LEGENDS App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does DRAGON BALL LEGENDS offer on iOS? ⌄
DRAGON BALL LEGENDS offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare DRAGON BALL LEGENDS App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare DRAGON BALL LEGENDS side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for DRAGON BALL LEGENDS? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for DRAGON BALL LEGENDS. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.