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REV.NOW
Falling Art Ragdoll Simulator earns about
$18.6K/month
range $10.2K – $27.0K · $223.5K/year
Live data · refreshed every hour
Per Day
$621
$341 – $900
Per Week
$4.3K
$2.4K – $6.3K
Per Month
$18.6K
$10.2K – $27.0K
Per Year
$223.5K
$122.9K – $324.0K
Lifetime
$558.7K
$307.3K – $810.1K
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Falling Art Ragdoll Simulator
Auto-generated from this app's real revenue ($18.6K/month · $223.5K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
50/100
Opportunity
65/100
Cloneability
$1
Revenue / install
✓ Features to copy
- subscription paywall (~$6.67/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- ★ rating only 3.9 - read /intelligence/reviews/ios/falling-art-ragdoll-simulator/ to mine the top complaints
- last updated 11 months ago - ship faster, advertise the freshness
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
Falling Art Ragdoll Simulator is at $6.67/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
Pro: AI-Powered GamesSmart : Games Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Falling Art Ragdoll Simulator for 30 days - here's what I'd do differently"
- "Why Falling Art Ragdoll Simulator costs $6.67/mo when ours costs $4.00"
- "The games app Falling Art Ragdoll Simulator won't tell you these 3 things"
Monetization
Subscription (~$6.67/mo)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
459K installs · 18.9% active · 2.3% pay
In-App Purchases 8
- Monthlyest. Clown $9.99 /month
- Monthlyest. Fairy $29.99 /month
- Weeklyest. Skeleton $4.99 /week ~$21.68/mo
- Annualest. Blocky Boy $79.99 /year ~$6.67/mo
- One-time Small Coins Pack $2.99 one-time
- One-timeest. Remove Ads $3.99 one-time
- One-time Medium Coins Pack $6.99 one-time
- One-time Big Coins Pack $29.99 one-time
8 tiers scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 0.15.0
- Released
- Jun 13, 2022
- Last Updated
- Jun 24, 2025
- File Size
- 323.3 MB
- Required OS
- 13.0
- Content Rating
- 12+
- Category
- Games
- Price
- Free
- Currency
- USD
- Languages
- Arabic, Catalan, Croatian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hebrew, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, NB, Polish, Portuguese, Romanian, Russian, Chinese, Slovak, Spanish, Swedish, Thai, Chinese
- Developer
- BoomBit, Inc.
What's new in v0.15.0
Bug fixes and improvements.
More updates coming soon.
Thanks for playing!
Fun Numbers - share these
$0
every second
$0
every minute
$26
every hour
$621
every day
- ☕ Buys 124 $5 coffees every day
- 👨💻 Pays for 1 senior engineer salaries per year
- 🚗 Earns enough for 5 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 696 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
459K
estimated from 5,732 ratings
Active Users (MAU est.)
87K
18.9% of installs · GAMES category benchmark
Rating
3.91 ★
6K reviews
Monetization
Subscription (~$6.67/mo)
Rating Distribution
5★
3K
4★
707
3★
371
2★
260
1★
999
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Frequently Asked About Falling Art Ragdoll Simulator
How much money does Falling Art Ragdoll Simulator make on the App Store? ⌄
Falling Art Ragdoll Simulator has an estimated App Store revenue of $18.6K per month (~$223.5K per year, $621 per day) with a likely range of $10.2K to $27.0K. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Falling Art Ragdoll Simulator get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (6K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 459K total iOS downloads for Falling Art Ragdoll Simulator - and roughly 87K monthly active users on iPhone and iPad.
Is Falling Art Ragdoll Simulator a top grossing iOS app and what is its App Store rank? ⌄
Falling Art Ragdoll Simulator is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Falling Art Ragdoll Simulator compares to other highest-grossing iPhone and iPad apps.
How is Falling Art Ragdoll Simulator App Store revenue estimated? ⌄
Rev.now estimates Falling Art Ragdoll Simulator App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Falling Art Ragdoll Simulator offer on iOS? ⌄
Falling Art Ragdoll Simulator offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Falling Art Ragdoll Simulator App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare Falling Art Ragdoll Simulator side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Falling Art Ragdoll Simulator? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Falling Art Ragdoll Simulator. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.