
Block (Square) - full brand revenue
Block (Square) earns about $24.1B/year across the whole brand.
Most of that money comes from off-store revenue - trading fees, commissions, payment processing, ad sales, hardware, enterprise contracts - not in-app purchases or subscriptions on the App Store / Google Play.
A specific clone-and-improve plan for FINAL FANTASY II
Auto-generated from this app's real revenue ($1.3K/month · $15.3K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
✓ Features to copy
- the proven core flow that drove these download numbers
⚡ Improve / fix
- ★ rating only 3.9 - read /intelligence/reviews/ios/final-fantasy-ii/ to mine the top complaints
- last updated 13 months ago - ship faster, advertise the freshness
🛠 MVP scope
- core feature
- onboarding flow
- IAP unlock or one-time purchase
- settings + share
💰 Pricing recommendation
FINAL FANTASY II is paid at USD9.99. Consider a free + IAP model - broader install base, similar ARPU.
🔡 App Store title ideas
Pro: AI-Powered GamesSmart : Games Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried FINAL FANTASY II for 30 days - here's what I'd do differently"
- "Why FINAL FANTASY II costs $9.99/mo when ours costs $5.99"
- "The games app FINAL FANTASY II won't tell you these 3 things"
Monetization
Paid app ($9.99)- Paid upfront ~100%
App Details
Pulled from the App Store- Current Version
- 1.2.2
- Released
- Jul 28, 2021
- Last Updated
- May 27, 2025
- File Size
- 397.5 MB
- Required OS
- 13.0
- Content Rating
- 9+
- Category
- Games
- Price
- USD9.99
- Currency
- USD
- Languages
- English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Chinese, Spanish, Thai, Chinese
- Developer
- SQUARE ENIX
What's new in v1.2.2
*Minor bugs have been fixed.
Fun Numbers - share these
- ☕ Buys 9 $5 coffees every day
- ⏱️ Earns the price of a coffee in 10,135 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Rating Distribution
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