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Golf Clash - Golfing Simulator icon

Golf Clash - Golfing Simulator App Store Revenue Estimate

Electronic Arts · Games

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items. The BAFTA-winning golf game is better than ever, and it's free to d…

App Store ★ 4.5 Free IAP 🎯 Opportunity 59 🔨 Clone 25
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Golf Clash - Golfing Simulator icon
Golf Clash - Golfing Simulator earns about
$2.77M/month
range $1.52M – $4.01M · $33.20M/year
Live data · refreshed every hour
Per Day
$92.2K
$50.7K – $133.7K
Per Week
$645.6K
$355.1K – $936.2K
Per Month
$2.77M
$1.52M – $4.01M
Per Year
$33.20M
$18.26M – $48.15M
Lifetime
$83.01M
$45.66M – $120.36M
Brand revenue ✓ Verified filing

Electronic Arts - full brand revenue

Annual brand revenue (2024)
$7.6B/year
Gaming · SEC 10-K FY2024
App Store / Play Store share
1%
≈ $33M/year of in-app revenue
Off-store revenue (everything else)
$7.5B/year
99% of total brand revenue

Electronic Arts earns about $7.6B/year across the whole brand.

Most of that money comes from off-store revenue - trading fees, commissions, payment processing, ad sales, hardware, enterprise contracts - not in-app purchases or subscriptions on the App Store / Google Play.

App store revenue (in-app purchases, subscriptions, ads, paid downloads) Off-store revenue (trading fees, commissions, web subscriptions, ad sales, enterprise)
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A specific clone-and-improve plan for Golf Clash - Golfing Simulator

Auto-generated from this app's real revenue ($2.77M/month · $33.20M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.

59/100
Opportunity
Decent target
25/100
Cloneability
Very hard (network effects, regulatory, or content-licensing moats);
$0
Revenue / install
Lifetime value per download (≈30-month app life). Higher = each user is worth more.

✓ Features to copy

  • subscription paywall (~$21.68/mo) - proven monetization
  • in-app purchase tier ladder for upsells

⚡ Improve / fix

  • subscription is $21.68/mo - undercut by 30-50% to win price-sensitive users

🛠 MVP scope

  • core feature loop
  • subscription gating
  • free-tier limits
  • trial period
  • analytics

💰 Pricing recommendation

Golf Clash - Golfing Simulator charges ~$21.68/mo. Competitive entry: $13.01/mo or annual at $78/year (50% off annual is the standard hook).

🔡 App Store title ideas

  • Pro: AI-Powered Games
  • Smart : Games Tracker
  • + - Faster, Cheaper

📺 TikTok / ad hook angles

  • "I tried Golf Clash - Golfing Simulator for 30 days - here's what I'd do differently"
  • "Why Golf Clash - Golfing Simulator costs $21.68/mo when ours costs $13.01"
  • "The games app Golf Clash - Golfing Simulator won't tell you these 3 things"

Monetization

Free game · IAP-driven (5 packs + 5 sub, ~$0.30/MAU)
Revenue mix (estimated)
  • Subscriptions ~72%
  • One-time IAP ~22%
  • Ads ~6%
Paying users (est.)
92K
365.4M installs · 3.2% active · 0.8% pay
In-App Purchases 10
  • Weeklyest. Golden Shot Multiple $4.99 /week ~$21.68/mo
  • Weeklyest. Opening Round Qualifier $4.99 /week ~$21.68/mo
  • Weeklyest. Mega Offer $4.99 /week ~$21.68/mo
  • Weeklyest. Epic Offer $4.99 /week ~$21.68/mo
  • Weeklyest. Super Offer $4.99 /week ~$21.68/mo
  • One-timeest. Golden Shot Single $0.99 one-time
  • One-time handful of gems $0.99 one-time
  • One-time Special Bundle $4.99 one-time
10 tiers scraped live from the App Store.

App Details

Pulled from the App Store
Current Version
3.4.1
Released
Jan 18, 2017
Last Updated
Apr 13, 2026
File Size
243.4 MB
Required OS
13.0
Content Rating
12+
Category
Games
Price
Free
Currency
USD
Languages
Arabic, English, French, German, Indonesian, Italian, Japanese, Korean, Portuguese, Russian, Chinese, Spanish, Thai, Chinese, Turkish, Vietnamese
Developer
Electronic Arts

What's new in v3.4.1

Here's what's new in the latest update:
• Various performance improvements and bug fixes.
• Backend updates.
Thank you for downloading the latest update and happy swinging!

Fun Numbers - share these

$1
every second
$64
every minute
$3.8K
every hour
$92.2K
every day
  • ☕ Buys 18K $5 coffees every day
  • 👨‍💻 Pays for 184 senior engineer salaries per year
  • 🚗 Earns enough for 791 Tesla Model 3s annually
  • ⏱️ Earns the price of a coffee in 5 seconds

12-Month Revenue Trajectory

Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.

JunJulAugSepOctNovDecJanFebMarAprMay
Estimated Installs
365.4M
estimated from 2,149,462 ratings
Active Users (MAU est.)
11.7M
3.2% of installs · GAMES category benchmark · iOS large-install decay × 0.16
Rating
4.52 ★
2.1M reviews
Monetization
Free game · IAP-driven (5 packs + 5 sub, ~$0.30/MAU)

Rating Distribution

5★
1.4M
4★
593K
3★
122K
2★
21K
1★
31K

Compare Golf Clash - Golfing Simulator or explore similar apps

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Frequently Asked About Golf Clash - Golfing Simulator

How much money does Golf Clash - Golfing Simulator make on the App Store?
Golf Clash - Golfing Simulator has an estimated App Store revenue of $2.77M per month (~$33.20M per year, $92.2K per day) with a likely range of $1.52M to $4.01M. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Golf Clash - Golfing Simulator get?
Apple does not publish exact App Store download counts. Using public ratings (2.1M reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 365.4M total iOS downloads for Golf Clash - Golfing Simulator - and roughly 11.7M monthly active users on iPhone and iPad.
Is Golf Clash - Golfing Simulator a top grossing iOS app and what is its App Store rank?
Golf Clash - Golfing Simulator is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Golf Clash - Golfing Simulator compares to other highest-grossing iPhone and iPad apps.
How is Golf Clash - Golfing Simulator App Store revenue estimated?
Rev.now estimates Golf Clash - Golfing Simulator App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Golf Clash - Golfing Simulator offer on iOS?
Golf Clash - Golfing Simulator offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Golf Clash - Golfing Simulator App Store revenue with another iOS app?
Yes. Use the free compare tool to compare Golf Clash - Golfing Simulator side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Golf Clash - Golfing Simulator?
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Golf Clash - Golfing Simulator. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.