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REV.NOW
Hill Climb Racing 2 earns about
$1.75M/month
range $963.7K – $2.54M · $21.03M/year
Live data · refreshed every hour
Per Day
$58.4K
$32.1K – $84.7K
Per Week
$408.8K
$224.9K – $592.8K
Per Month
$1.75M
$963.7K – $2.54M
Per Year
$21.03M
$11.56M – $30.49M
Lifetime
$52.56M
$28.91M – $76.22M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Hill Climb Racing 2
Auto-generated from this app's real revenue ($1.75M/month · $21.03M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
55/100
Opportunity
35/100
Cloneability
$2
Revenue / install
✓ Features to copy
- subscription paywall (~$9.99/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- subscription is $9.99/mo - undercut by 30-50% to win price-sensitive users
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
Hill Climb Racing 2 is at $9.99/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
Pro: AI-Powered GamesSmart : Games Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Hill Climb Racing 2 for 30 days - here's what I'd do differently"
- "Why Hill Climb Racing 2 costs $9.99/mo when ours costs $5.99"
- "The games app Hill Climb Racing 2 won't tell you these 3 things"
Monetization
Subscription (~$9.99/mo)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
27.2M installs · 19.9% active · 2.3% pay
In-App Purchases 10
- Monthlyest. VIP Subscription $9.99 /month
- Monthlyest. Special Offer $9.99 /month
- Weeklyest. Season Pass $4.99 /week ~$21.68/mo
- One-time Stack of Gems $0.99 one-time
- One-time Cup of Gems $1.99 one-time
- One-time Starter Pack $2.99 one-time
- One-time Starter Pack $3.99 one-time
- One-time Pile of Gems $4.99 one-time
10 tiers scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 1.72.4
- Released
- Dec 7, 2016
- Last Updated
- Apr 28, 2026
- File Size
- 334.5 MB
- Required OS
- 13.0
- Content Rating
- 12+
- Category
- Games
- Price
- Free
- Currency
- USD
- Languages
- Arabic, English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Chinese, Spanish, Chinese, Turkish
- Developer
- Fingersoft
What's new in v1.72.4
Bug fixes
Fun Numbers - share these
$1
every second
$41
every minute
$2.4K
every hour
$58.4K
every day
- ☕ Buys 12K $5 coffees every day
- 👨💻 Pays for 117 senior engineer salaries per year
- 🚗 Earns enough for 501 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 7 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
27.2M
estimated from 181,545 ratings
Active Users (MAU est.)
5.4M
19.9% of installs · GAMES category benchmark
Rating
4.67 ★
182K reviews
Monetization
Subscription (~$9.99/mo)
Rating Distribution
5★
148K
4★
20K
3★
6K
2★
2K
1★
5K
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Frequently Asked About Hill Climb Racing 2
How much money does Hill Climb Racing 2 make on the App Store? ⌄
Hill Climb Racing 2 has an estimated App Store revenue of $1.75M per month (~$21.03M per year, $58.4K per day) with a likely range of $963.7K to $2.54M. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Hill Climb Racing 2 get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (182K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 27.2M total iOS downloads for Hill Climb Racing 2 - and roughly 5.4M monthly active users on iPhone and iPad.
Is Hill Climb Racing 2 a top grossing iOS app and what is its App Store rank? ⌄
Hill Climb Racing 2 is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Hill Climb Racing 2 compares to other highest-grossing iPhone and iPad apps.
How is Hill Climb Racing 2 App Store revenue estimated? ⌄
Rev.now estimates Hill Climb Racing 2 App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Hill Climb Racing 2 offer on iOS? ⌄
Hill Climb Racing 2 offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Hill Climb Racing 2 App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare Hill Climb Racing 2 side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Hill Climb Racing 2? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Hill Climb Racing 2. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.