← Check another app
Hill Climb Racing 2 icon

Hill Climb Racing 2 App Store Revenue Estimate

Fingersoft · Games

Hill Climb Racing is back, bigger, better and it’s even more fun! Join millions of players from around the world in this action packed car racing game with realistic physics! Hill Climb Racing 2 is the ultimate off-road car racing game wh…

App Store ★ 4.7 Free IAP 🎯 Opportunity 47 🔨 Clone 30
REV.NOW
Hill Climb Racing 2 icon
Hill Climb Racing 2 earns about
$985.5K/month
range $542.0K – $1.43M · $11.83M/year
Live data · refreshed every hour
Per Day
$32.9K
$18.1K – $47.6K
Per Week
$230.0K
$126.5K – $333.4K
Per Month
$985.5K
$542.0K – $1.43M
Per Year
$11.83M
$6.50M – $17.15M
Lifetime
$29.57M
$16.26M – $42.87M
Brand revenue 📰 Reported

Fingersoft - full brand revenue

Annual brand revenue (2022)
$25M/year
Company · Wikipedia (Fingersoft)
App Store / Play Store share
47%
≈ $12M/year of in-app revenue
Off-store revenue (everything else)
$13M/year
53% of total brand revenue

Fingersoft earns about $25M/year in total brand revenue.

App Store and Play Store revenue make up a meaningful share of total brand revenue for Fingersoft - the gap to corporate revenue is small.

App store revenue (in-app purchases, subscriptions, ads, paid downloads) Off-store revenue (trading fees, commissions, web subscriptions, ad sales, enterprise)
BUILD THIS BETTER · INDIE PLAYBOOK

A specific clone-and-improve plan for Hill Climb Racing 2

Auto-generated from this app's real revenue ($985.5K/month · $11.83M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.

47/100
Opportunity
Decent target
30/100
Cloneability
Hard (3-6 months - significant infrastructure or content needed)
$1
Revenue / install
Lifetime value per download (≈30-month app life). Higher = each user is worth more.

✓ Features to copy

  • subscription paywall (~$9.99/mo) - proven monetization
  • in-app purchase tier ladder for upsells

⚡ Improve / fix

  • subscription is $9.99/mo - undercut by 30-50% to win price-sensitive users

🛠 MVP scope

  • core feature loop
  • subscription gating
  • free-tier limits
  • trial period
  • analytics

💰 Pricing recommendation

Hill Climb Racing 2 is at $9.99/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.

🔡 App Store title ideas

  • Pro: AI-Powered Games
  • Smart : Games Tracker
  • + - Faster, Cheaper

📺 TikTok / ad hook angles

  • "I tried Hill Climb Racing 2 for 30 days - here's what I'd do differently"
  • "Why Hill Climb Racing 2 costs $9.99/mo when ours costs $5.99"
  • "The games app Hill Climb Racing 2 won't tell you these 3 things"

Monetization

Free game · IAP-driven (7 packs + 3 sub, ~$0.30/MAU)
Revenue mix (estimated)
  • Subscriptions ~72%
  • One-time IAP ~22%
  • Ads ~6%
Paying users (est.)
71K
27.5M installs · 14.9% active · 1.7% pay
In-App Purchases 10
  • Monthlyest. VIP Subscription $9.99 /month
  • Monthlyest. Special Offer $9.99 /month
  • Weeklyest. Season Pass $4.99 /week ~$21.68/mo
  • One-time Stack of Gems $0.99 one-time
  • One-time Cup of Gems $1.99 one-time
  • One-time Starter Pack $2.99 one-time
  • One-time Starter Pack $3.99 one-time
  • One-time Pile of Gems $4.99 one-time
10 tiers scraped live from the App Store.

App Details

Pulled from the App Store
Current Version
1.73.5
Released
Dec 7, 2016
Last Updated
Jun 25, 2026
File Size
351.2 MB
Required OS
14.0
Content Rating
12+
Category
Games
Price
Free
Currency
USD
Languages
Arabic, English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Chinese, Spanish, Chinese, Turkish
Developer
Fingersoft

What's new in v1.73.5

1.73.4
- Crash fixes
1.73.3
- Daily Task selection has been adjusted to make daily challenges more consistent and easier to complete
- Fixed an issue where forced ads could appear in unintended situations
- Fixed an issue where Team Boss Chest reward multipliers were not being applied correctly
1.73.0
- Mythic Tuning Parts: Discover the insanely powerful new Amplifier & Echo parts
- Vehicle Styles: Customize your ride with flashy effects, gauges, auras, trails, and more
- And more!

Fun Numbers - share these

$0
every second
$23
every minute
$1.4K
every hour
$32.9K
every day
  • ☕ Buys 7K $5 coffees every day
  • 👨‍💻 Pays for 66 senior engineer salaries per year
  • 🚗 Earns enough for 282 Tesla Model 3s annually
  • ⏱️ Earns the price of a coffee in 13 seconds

12-Month Revenue Trajectory

Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.

JulAugSepOctNovDecJanFebMarAprMayJun
Estimated Installs
27.5M
estimated from 183,159 ratings
Active Users (MAU est.)
4.1M
14.9% of installs · GAMES category benchmark · iOS large-install decay × 0.75
Rating
4.67 ★
183K reviews
Monetization
Free game · IAP-driven (7 packs + 3 sub, ~$0.30/MAU)

Rating Distribution

5★
150K
4★
20K
3★
6K
2★
2K
1★
5K

Compare Hill Climb Racing 2 or explore similar apps

Games · App Store · pick a head-to-head or jump to a leaderboard.

Frequently Asked About Hill Climb Racing 2

How much money does Hill Climb Racing 2 make on the App Store?
Hill Climb Racing 2 has an estimated App Store revenue of $985.5K per month (~$11.83M per year, $32.9K per day) with a likely range of $542.0K to $1.43M. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Hill Climb Racing 2 get?
Apple does not publish exact App Store download counts. Using public ratings (183K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 27.5M total iOS downloads for Hill Climb Racing 2 - and roughly 4.1M monthly active users on iPhone and iPad.
Is Hill Climb Racing 2 a top grossing iOS app and what is its App Store rank?
Hill Climb Racing 2 is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Hill Climb Racing 2 compares to other highest-grossing iPhone and iPad apps.
How is Hill Climb Racing 2 App Store revenue estimated?
Rev.now estimates Hill Climb Racing 2 App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Hill Climb Racing 2 offer on iOS?
Hill Climb Racing 2 offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Hill Climb Racing 2 App Store revenue with another iOS app?
Yes. Use the free compare tool to compare Hill Climb Racing 2 side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Hill Climb Racing 2?
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Hill Climb Racing 2. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.