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My Leisure Time icon

My Leisure Time App Store Revenue Estimate

HONGKONG YUEYOO TECHNOLOGY CO., LIMITED · Games

Welcome to Yoyo Town, where your relaxing new life begins! Here, you can immerse yourself in a warm and adorable art style, experience a life of leisurely freedom, meet hospitable neighbors, and even own your dream home! With free interior…

App Store ★ 4.2 Free IAP 🎯 Opportunity 32 🔨 Clone 60
REV.NOW
My Leisure Time icon
My Leisure Time earns about
$10.3K/month
range $4.1K – $19.0K · $123.3K/year
Live data · refreshed every hour
Per Day
$342
$137 – $634
Per Week
$2.4K
$959 – $4.4K
Per Month
$10.3K
$4.1K – $19.0K
Per Year
$123.3K
$49.3K – $228.1K
Lifetime
$308.2K
$123.3K – $570.2K
BUILD THIS BETTER · INDIE PLAYBOOK

A specific clone-and-improve plan for My Leisure Time

Auto-generated from this app's real revenue ($10.3K/month · $123.3K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.

32/100
Opportunity
Marginal - only if you have a real angle
60/100
Cloneability
Moderate (4-8 weeks for a credible competitor)
$1
Revenue / install
Lifetime value per download (≈30-month app life). Higher = each user is worth more.

✓ Features to copy

  • in-app purchase tier ladder for upsells

⚡ Improve / fix

  • faster onboarding · clearer pricing page · richer empty-state

🛠 MVP scope

  • core feature
  • onboarding flow
  • IAP unlock or one-time purchase
  • settings + share

💰 Pricing recommendation

My Leisure Time is free with IAP. Consider a free trial → $4.99/mo or $29.99/yr subscription model - much higher ARPU than ads.

🔡 App Store title ideas

  • Pro: AI-Powered Games
  • Smart : Games Tracker
  • + - Faster, Cheaper

📺 TikTok / ad hook angles

  • "I tried My Leisure Time for 30 days - here's what I'd do differently"
  • "Why My Leisure Time costs $9.99/mo when ours costs $5.99"
  • "The games app My Leisure Time won't tell you these 3 things"

Monetization

Free game · IAP-driven (10 packs, ~$0.30/MAU)
Revenue mix (estimated)
  • In-app purchases ~62%
  • Ads ~38%
Paying users (est.)
~$1.75 ARPU
Per-MAU revenue from category benchmark ($0.50–$3.00/mo)
In-App Purchases 10
  • One-time US$0.99 Pack $0.99 one-time
  • One-time US$1.99 Pack $1.99 one-time
  • One-time US$2.99 Pack $2.99 one-time
  • One-time US$3.99 Pack $3.99 one-time
  • One-time US$4.99 Pack $4.99 one-time
  • One-time US$9.99 Pack $9.99 one-time
  • One-time US$19.99 Pack $19.99 one-time
  • One-time US$29.99 Pack $29.99 one-time
10 tiers scraped live from the App Store.

App Details

Pulled from the App Store
Current Version
1.3.1
Released
Dec 23, 2025
Last Updated
Apr 21, 2026
File Size
744.9 MB
Required OS
13.0
Content Rating
4+
Category
Games
Price
Free
Currency
USD
Languages
English
Developer
HONGKONG YUEYOO TECHNOLOGY CO., LIMITED

What's new in v1.3.1

1.Level Cap: The designer level cap has been raised to Lv 70. Added 60 new level-locked furniture and 20 base decoration items in House Depot. Added 18 new outfits in Zala. Added 2 new house layouts at Level 62 and 67.
2.Looks: Added the “Set” filter for pet costumes.
3.Quick Visit: Added the option to quickly select other town NPCs when visiting a town NPC’s home.
4.Design Rquest: Optimized the unlock levels for request stages.
5.Platform Interaction: Optimized platform-type furniture to support both characters and pets standing on them.
6.All-day Fishery: Optimized the UI layout of the auto-fishing.
7.Friend: Optimized the prompt message for failed additions when the friend list reaches the upper limit.
8.Sharing: Optimized the design 10 times sharing page to display the best result only.
9.Profile: Optimized the UI layout for the player profile.
10.Pillow Realty: Fixed an issue where Trileaf Coins were not displayed correctly after purchasing items in the Verdant Garden.
11.Shop: Fixed an issue where red dot did not disappear properly.

Fun Numbers - share these

$0
every second
$0
every minute
$14
every hour
$342
every day
  • ☕ Buys 68 $5 coffees every day
  • 👨‍💻 Pays for 1 senior engineer salaries per year
  • 🚗 Earns enough for 3 Tesla Model 3s annually
  • ⏱️ Earns the price of a coffee in 1,262 seconds

12-Month Revenue Trajectory

Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.

JunJulAugSepOctNovDecJanFebMarAprMay
Estimated Installs
222K
estimated from 2,131 ratings
Active Users (MAU est.)
43K
19.3% of installs · GAMES category benchmark
Rating
4.24 ★
2K reviews
Monetization
Free game · IAP-driven (10 packs, ~$0.30/MAU)

Rating Distribution

5★
1K
4★
317
3★
174
2★
79
1★
181

Compare My Leisure Time or explore similar apps

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Frequently Asked About My Leisure Time

How much money does My Leisure Time make on the App Store?
My Leisure Time has an estimated App Store revenue of $10.3K per month (~$123.3K per year, $342 per day) with a likely range of $4.1K to $19.0K. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does My Leisure Time get?
Apple does not publish exact App Store download counts. Using public ratings (2K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 222K total iOS downloads for My Leisure Time - and roughly 43K monthly active users on iPhone and iPad.
Is My Leisure Time a top grossing iOS app and what is its App Store rank?
My Leisure Time is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how My Leisure Time compares to other highest-grossing iPhone and iPad apps.
How is My Leisure Time App Store revenue estimated?
Rev.now estimates My Leisure Time App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does My Leisure Time offer on iOS?
My Leisure Time offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare My Leisure Time App Store revenue with another iOS app?
Yes. Use the free compare tool to compare My Leisure Time side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for My Leisure Time?
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for My Leisure Time. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.