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Reverse: 1999 icon

Reverse: 1999 App Store Revenue Estimate

Bluepoch Co.,Ltd. · Games

Reverse: 1999 is a 20th Century Time-Travel Strategic RPG developed by Bluepoch. On the last day of 1999, the "Storm" fell upon the world. You witnessed an era reversed beneath the rising raindrops. Defying all reasons, what unfolds in fr…

App Store ★ 4.8 Free IAP 🎯 Opportunity 26 🔨 Clone 60
REV.NOW
Reverse: 1999 icon
Reverse: 1999 earns about
$26.6K/month
range $14.6K – $38.5K · $318.8K/year
Live data · refreshed every hour
Per Day
$886
$487 – $1.3K
Per Week
$6.2K
$3.4K – $9.0K
Per Month
$26.6K
$14.6K – $38.5K
Per Year
$318.8K
$175.3K – $462.2K
Lifetime
$797.0K
$438.3K – $1.16M
BUILD THIS BETTER · INDIE PLAYBOOK

A specific clone-and-improve plan for Reverse: 1999

Auto-generated from this app's real revenue ($26.6K/month · $318.8K/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.

26/100
Opportunity
Marginal - only if you have a real angle
60/100
Cloneability
Moderate (4-8 weeks for a credible competitor)
$1
Revenue / install
Lifetime value per download (≈30-month app life). Higher = each user is worth more.

✓ Features to copy

  • subscription paywall (~$9.99/mo) - proven monetization
  • in-app purchase tier ladder for upsells

⚡ Improve / fix

  • subscription is $9.99/mo - undercut by 30-50% to win price-sensitive users

🛠 MVP scope

  • core feature loop
  • subscription gating
  • free-tier limits
  • trial period
  • analytics

💰 Pricing recommendation

Reverse: 1999 is at $9.99/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.

🔡 App Store title ideas

  • Pro: AI-Powered Games
  • Smart : Games Tracker
  • + - Faster, Cheaper

📺 TikTok / ad hook angles

  • "I tried Reverse: 1999 for 30 days - here's what I'd do differently"
  • "Why Reverse: 1999 costs $9.99/mo when ours costs $5.99"
  • "The games app Reverse: 1999 won't tell you these 3 things"

Monetization

Free game · IAP-driven (6 packs + 4 sub, ~$0.15/MAU)
Revenue mix (estimated)
  • Subscriptions ~72%
  • One-time IAP ~22%
  • Ads ~6%
Paying users (est.)
2K
1.1M installs · 20.1% active · 0.9% pay
In-App Purchases 10
  • Monthly Roaring Month $4.99 /month
  • Monthlyest. COLLECTOR'S EDITION $9.99 /month
  • Monthlyest. COLLECTOR'S EDITION DELUXE $14.99 /month
  • Monthly Offer of the Month $24.99 /month
  • One-timeest. Gold Collection $0.99 one-time
  • One-timeest. Rookie Shopping Day $0.99 one-time
  • One-time Version Pack Ⅰ $1.99 one-time
  • One-timeest. Rookie Special $1.99 one-time
10 tiers scraped live from the App Store.

App Details

Pulled from the App Store
Current Version
3.5
Released
Oct 25, 2023
Last Updated
May 28, 2026
File Size
3.64 GB
Required OS
13.0
Content Rating
12+
Category
Games
Price
Free
Currency
USD
Languages
English, Japanese, Korean, Chinese, Chinese
Developer
Bluepoch Co.,Ltd.

What's new in v3.5

[Up to 100 Summons for Free]
New Story [The Turquoise Serpent Club]  is available!
6-Star [Lorentz Butterfly (Intelligence)] and [Ramona (Plant)] debut!
Log in to get 14 summons for free!
[New Story]
The Turquoise Serpent Club
New contents: 
Updated permanent mode [Pre-Storm Protocol]
[Critter Crash]
[Moonlight Gardening]
Updated [Tides of Thought]
[UTTU Spotlight Edition]
[Mane's Bulletin]
[1987 Cosmic Overture] Time-Limited Re-Release
[Character Enhancement]
Spathodea, Tuesday
[New Characters]
・6-Star: Lorentz Butterfly, Ramona
[New Garments]
·[Burning Away Tears] - Corvus
·[A Utopia in Painted Glass] - Kiperina
·[Cold Cradle] - Tuesday
·["Bottom's Dream"] - Nick Bottom

Fun Numbers - share these

$0
every second
$1
every minute
$37
every hour
$886
every day
  • ☕ Buys 177 $5 coffees every day
  • 👨‍💻 Pays for 2 senior engineer salaries per year
  • 🚗 Earns enough for 8 Tesla Model 3s annually
  • ⏱️ Earns the price of a coffee in 488 seconds

12-Month Revenue Trajectory

Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.

JulAugSepOctNovDecJanFebMarAprMayJun
Estimated Installs
1.1M
estimated from 10,014 ratings
Active Users (MAU est.)
221K
20.1% of installs · GAMES category benchmark
Rating
4.79 ★
10K reviews
Monetization
Free game · IAP-driven (6 packs + 4 sub, ~$0.15/MAU)

Rating Distribution

5★
9K
4★
569
3★
139
2★
70
1★
262

Compare Reverse: 1999 or explore similar apps

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Frequently Asked About Reverse: 1999

How much money does Reverse: 1999 make on the App Store?
Reverse: 1999 has an estimated App Store revenue of $26.6K per month (~$318.8K per year, $886 per day) with a likely range of $14.6K to $38.5K. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Reverse: 1999 get?
Apple does not publish exact App Store download counts. Using public ratings (10K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 1.1M total iOS downloads for Reverse: 1999 - and roughly 221K monthly active users on iPhone and iPad.
Is Reverse: 1999 a top grossing iOS app and what is its App Store rank?
Reverse: 1999 is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Reverse: 1999 compares to other highest-grossing iPhone and iPad apps.
How is Reverse: 1999 App Store revenue estimated?
Rev.now estimates Reverse: 1999 App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Reverse: 1999 offer on iOS?
Reverse: 1999 offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Reverse: 1999 App Store revenue with another iOS app?
Yes. Use the free compare tool to compare Reverse: 1999 side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Reverse: 1999?
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Reverse: 1999. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.