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RUSH: Xtreme earns about
$167.1K/month
range $91.9K – $242.3K · $2.01M/year
Live data · refreshed every hour
Per Day
$5.6K
$3.1K – $8.1K
Per Week
$39.0K
$21.4K – $56.5K
Per Month
$167.1K
$91.9K – $242.3K
Per Year
$2.01M
$1.10M – $2.91M
Lifetime
$5.01M
$2.76M – $7.27M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for RUSH: Xtreme
Auto-generated from this app's real revenue ($167.1K/month · $2.01M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
44/100
Opportunity
30/100
Cloneability
$1
Revenue / install
✓ Features to copy
- subscription paywall (~$14.99/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- subscription is $14.99/mo - undercut by 30-50% to win price-sensitive users
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
RUSH: Xtreme is at $14.99/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
Pro: AI-Powered GamesSmart : Games Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried RUSH: Xtreme for 30 days - here's what I'd do differently"
- "Why RUSH: Xtreme costs $14.99/mo when ours costs $8.99"
- "The games app RUSH: Xtreme won't tell you these 3 things"
Monetization
Free game · IAP-driven (8 packs + 2 sub, ~$0.30/MAU)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
3.5M installs · 19.9% active · 1.2% pay
In-App Purchases 10
- Monthlyest. Vip Offer $14.99 /month
- Weeklyest. No Ads $5.99 /week ~$26.03/mo
- One-time XS pack of gems $1.99 one-time
- One-time Strange Pack $3.99 one-time
- One-time Welcome Pack $4.99 one-time
- One-time S pack of gems $4.99 one-time
- One-time Small Money Pack $4.99 one-time
- One-time Future Pack $6.99 one-time
10 tiers scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 1.6.1
- Released
- Nov 3, 2025
- Last Updated
- Mar 11, 2026
- File Size
- 307.6 MB
- Required OS
- 15.0
- Content Rating
- 4+
- Category
- Games
- Price
- Free
- Currency
- USD
- Languages
- Arabic, English, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Polish, Portuguese, Russian, Chinese, Spanish, Thai, Chinese, Turkish, Ukrainian, Vietnamese
- Developer
- SayGames LTD
What's new in v1.6.1
-Gameplay improvements
-Bug fixes
-New levels
Fun Numbers - share these
$0
every second
$4
every minute
$232
every hour
$5.6K
every day
- ☕ Buys 1K $5 coffees every day
- 👨💻 Pays for 11 senior engineer salaries per year
- 🚗 Earns enough for 48 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 78 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
3.5M
estimated from 28,888 ratings
Active Users (MAU est.)
696K
19.9% of installs · GAMES category benchmark
Rating
4.67 ★
29K reviews
Monetization
Free game · IAP-driven (8 packs + 2 sub, ~$0.30/MAU)
Rating Distribution
5★
24K
4★
3K
3★
1K
2★
501
1★
778
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Frequently Asked About RUSH: Xtreme
How much money does RUSH: Xtreme make on the App Store? ⌄
RUSH: Xtreme has an estimated App Store revenue of $167.1K per month (~$2.01M per year, $5.6K per day) with a likely range of $91.9K to $242.3K. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does RUSH: Xtreme get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (29K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 3.5M total iOS downloads for RUSH: Xtreme - and roughly 696K monthly active users on iPhone and iPad.
Is RUSH: Xtreme a top grossing iOS app and what is its App Store rank? ⌄
RUSH: Xtreme is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how RUSH: Xtreme compares to other highest-grossing iPhone and iPad apps.
How is RUSH: Xtreme App Store revenue estimated? ⌄
Rev.now estimates RUSH: Xtreme App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does RUSH: Xtreme offer on iOS? ⌄
RUSH: Xtreme offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare RUSH: Xtreme App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare RUSH: Xtreme side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for RUSH: Xtreme? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for RUSH: Xtreme. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.