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Skullgirls: Fighting RPG earns about
$484.9K/month
range $266.7K – $703.1K · $5.82M/year
Live data · refreshed every hour
Per Day
$16.2K
$8.9K – $23.4K
Per Week
$113.2K
$62.2K – $164.1K
Per Month
$484.9K
$266.7K – $703.1K
Per Year
$5.82M
$3.20M – $8.44M
Lifetime
$14.55M
$8.00M – $21.09M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Skullgirls: Fighting RPG
Auto-generated from this app's real revenue ($484.9K/month · $5.82M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
44/100
Opportunity
65/100
Cloneability
$2
Revenue / install
✓ Features to copy
- subscription paywall (~$9.99/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- subscription is $9.99/mo - undercut by 30-50% to win price-sensitive users
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
Skullgirls: Fighting RPG is at $9.99/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
Pro: AI-Powered GamesSmart : Games Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Skullgirls: Fighting RPG for 30 days - here's what I'd do differently"
- "Why Skullgirls: Fighting RPG costs $9.99/mo when ours costs $5.99"
- "The games app Skullgirls: Fighting RPG won't tell you these 3 things"
Monetization
Subscription (~$9.99/mo)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
7.5M installs · 20.1% active · 2.3% pay
In-App Purchases 9
- Monthlyest. Premium Backstage Pass $9.99 /month
- Monthlyest. ARMFUL OF THEONITE $9.99 /month
- Weeklyest. SPECIAL OFFER! $4.99 /week ~$21.68/mo
- Weeklyest. FISTFUL OF THEONITE $4.99 /week ~$21.68/mo
- Weeklyest. Crown Jewels $4.99 /week ~$21.68/mo
- Subscription Lightning Sale!2 tiers $2.99 – $4.99 range
- One-timeest. GALAXY BRAIN DEAL $0.99 one-time
- One-time STARTER PACK $9.99 one-time
9 tiers scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 8.6.1
- Released
- Jan 17, 2018
- Last Updated
- May 9, 2026
- File Size
- 354.1 MB
- Required OS
- 13.0
- Content Rating
- 12+
- Category
- Games
- Price
- Free
- Currency
- USD
- Languages
- English, French, German, Japanese, Korean, Portuguese, Russian, Chinese, Spanish
- Developer
- Autumn Games
What's new in v8.6.1
Removed previous changes to Character Prize Fights
Fixed various issues with Collection Recycling
Fixed Parallel Realms trial characters
Fixed various other issues
Fun Numbers - share these
$0
every second
$11
every minute
$674
every hour
$16.2K
every day
- ☕ Buys 3K $5 coffees every day
- 👨💻 Pays for 32 senior engineer salaries per year
- 🚗 Earns enough for 139 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 27 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
7.5M
estimated from 67,802 ratings
Active Users (MAU est.)
1.5M
20.1% of installs · GAMES category benchmark
Rating
4.82 ★
68K reviews
Monetization
Subscription (~$9.99/mo)
Rating Distribution
5★
61K
4★
5K
3★
943
2★
320
1★
1K
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Frequently Asked About Skullgirls: Fighting RPG
How much money does Skullgirls: Fighting RPG make on the App Store? ⌄
Skullgirls: Fighting RPG has an estimated App Store revenue of $484.9K per month (~$5.82M per year, $16.2K per day) with a likely range of $266.7K to $703.1K. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Skullgirls: Fighting RPG get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (68K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 7.5M total iOS downloads for Skullgirls: Fighting RPG - and roughly 1.5M monthly active users on iPhone and iPad.
Is Skullgirls: Fighting RPG a top grossing iOS app and what is its App Store rank? ⌄
Skullgirls: Fighting RPG is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Skullgirls: Fighting RPG compares to other highest-grossing iPhone and iPad apps.
How is Skullgirls: Fighting RPG App Store revenue estimated? ⌄
Rev.now estimates Skullgirls: Fighting RPG App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Skullgirls: Fighting RPG offer on iOS? ⌄
Skullgirls: Fighting RPG offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Skullgirls: Fighting RPG App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare Skullgirls: Fighting RPG side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Skullgirls: Fighting RPG? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Skullgirls: Fighting RPG. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.