1 2 3 4 Player Games - Offline vs SAMURAI II: VENGEANCE

1 2 3 4 Player Games - Offline

JindoBlu
Google Play
$31.7K/mo
~$380.3K/yr · 107.1M installs
VS

SAMURAI II: VENGEANCE

Deca_Games
Google Play
$5.7K/mo
~$67.8K/yr · 476K installs
Revenue winner 1 2 3 4 Player Games - Offline wins +461% vs other
Installs winner 1 2 3 4 Player Games - Offline wins +22423% vs other
MAU winner 1 2 3 4 Player Games - Offline wins +4090% vs other
Rating winner 1 2 3 4 Player Games - Offline wins +6% vs other

Why 1 2 3 4 Player Games - Offline is winning

Top 2 reasons - backed by the public App Store / Play Store numbers.

  1. 1 2 3 4 Player Games - Offline earns roughly 6× more per month than SAMURAI II: VENGEANCE - $31.7K vs $5.7K.
  2. Bigger install base. 1 2 3 4 Player Games - Offline has ~107.1M lifetime installs vs SAMURAI II: VENGEANCE's ~476K - 225.2× the funnel top.

Find more apps with this revenue gap · Full 1 2 3 4 Player Games - Offline report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

1 2 3 4 Player Games - Offline
vs
SAMURAI II: VENGEANCE
Monthly revenue (est.)?
$31.7K
$5.7K
Annual revenue (est.)
$380.3K
$67.8K
Lifetime installs (est.)
107.1M
476K
Monthly active users (est.)?
1.7M
41K
App Store rating
4.61★
4.36★
Total ratings
138K
17K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers

1 2 3 4 Player Games - Offline

JindoBlu
Google Play
Category
Arcade
Price
Free
Released
Dec 14, 2022
Last updated
May 8, 2026
File size
-
Content rating
Everyone
Version
2.28.1
Languages
-
View full 1 2 3 4 Player Games - Offline report →

SAMURAI II: VENGEANCE

Deca_Games
Google Play
Category
Arcade
Price
USD0.99
Released
Jun 24, 2011
Last updated
Oct 3, 2025
File size
-
Content rating
Teen
Version
1.5.0
Languages
-
View full SAMURAI II: VENGEANCE report →

1 2 3 4 Player Games - Offline trajectory

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SAMURAI II: VENGEANCE trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, 1 2 3 4 Player Games - Offline or SAMURAI II: VENGEANCE? v
1 2 3 4 Player Games - Offline earns about $31.7K per month, while SAMURAI II: VENGEANCE earns about $5.7K. That is a 5.6× revenue gap (~$26.0K more per month for 1 2 3 4 Player Games - Offline). Annual revenue: 1 2 3 4 Player Games - Offline ≈ $380.3K/year, SAMURAI II: VENGEANCE ≈ $67.8K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, 1 2 3 4 Player Games - Offline or SAMURAI II: VENGEANCE? v
1 2 3 4 Player Games - Offline leads with about 107.1M estimated downloads vs 476K for SAMURAI II: VENGEANCE - a 225.2× gap. 1 2 3 4 Player Games - Offline reports 100,000,000+ installs on Google Play. SAMURAI II: VENGEANCE reports 100,000+ installs on Google Play.
Are 1 2 3 4 Player Games - Offline and SAMURAI II: VENGEANCE in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Arcade category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do 1 2 3 4 Player Games - Offline and SAMURAI II: VENGEANCE have in-app purchases? v
1 2 3 4 Player Games - Offline does not appear to offer in-app purchases on its public listing. SAMURAI II: VENGEANCE does not appear to offer in-app purchases. Monetization model: 1 2 3 4 Player Games - Offline runs "Free casual game · ad-supported (~$0.04/MAU)", SAMURAI II: VENGEANCE runs "Paid app ($0.99)".
Which has better ratings, 1 2 3 4 Player Games - Offline or SAMURAI II: VENGEANCE? v
1 2 3 4 Player Games - Offline edges ahead with ★ 4.6 vs ★ 4.4 (gap of 0.2 stars). Rating volume: 1 2 3 4 Player Games - Offline 2K ratings, SAMURAI II: VENGEANCE 2K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these 1 2 3 4 Player Games - Offline vs SAMURAI II: VENGEANCE revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $31.7K for 1 2 3 4 Player Games - Offline and $5.7K for SAMURAI II: VENGEANCE are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Arcade) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare 1 2 3 4 Player Games - Offline or SAMURAI II: VENGEANCE to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.