2 Player games : the Challenge vs SAMURAI II: VENGEANCE

2 Player games : the Challenge

JindoBlu
Google Play
$88.6K/mo
~$1.06M/yr · 297.7M installs
VS

SAMURAI II: VENGEANCE

Deca_Games
Google Play
$5.7K/mo
~$67.8K/yr · 476K installs
Revenue winner 2 Player games : the Challenge wins +1468% vs other
Installs winner 2 Player games : the Challenge wins +62490% vs other
MAU winner 2 Player games : the Challenge wins +12272% vs other
Rating winner 2 Player games : the Challenge wins +7% vs other

Why 2 Player games : the Challenge is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. 2 Player games : the Challenge earns roughly 16× more per month than SAMURAI II: VENGEANCE - $88.6K vs $5.7K.
  2. Bigger install base. 2 Player games : the Challenge has ~297.7M lifetime installs vs SAMURAI II: VENGEANCE's ~476K - 625.9× the funnel top.
  3. Better app store reviews. 2 Player games : the Challenge sits at 4.69★ vs 4.36★ - store algorithms reward higher-rated apps with more impressions.

Find more apps with this revenue gap · Full 2 Player games : the Challenge report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

2 Player games : the Challenge
vs
SAMURAI II: VENGEANCE
Monthly revenue (est.)?
$88.6K
$5.7K
Annual revenue (est.)
$1.06M
$67.8K
Lifetime installs (est.)
297.7M
476K
Monthly active users (est.)?
5.1M
41K
App Store rating
4.69★
4.36★
Total ratings
695K
17K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers

2 Player games : the Challenge

JindoBlu
Google Play
Category
Arcade
Price
Free
Released
May 29, 2019
Last updated
Mar 26, 2026
File size
-
Content rating
Everyone
Version
7.15.7
Languages
-
View full 2 Player games : the Challenge report →

SAMURAI II: VENGEANCE

Deca_Games
Google Play
Category
Arcade
Price
USD0.99
Released
Jun 24, 2011
Last updated
Oct 3, 2025
File size
-
Content rating
Teen
Version
1.5.0
Languages
-
View full SAMURAI II: VENGEANCE report →

2 Player games : the Challenge trajectory

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SAMURAI II: VENGEANCE trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, 2 Player games : the Challenge or SAMURAI II: VENGEANCE? v
2 Player games : the Challenge earns about $88.6K per month, while SAMURAI II: VENGEANCE earns about $5.7K. That is a 15.7× revenue gap (~$82.9K more per month for 2 Player games : the Challenge). Annual revenue: 2 Player games : the Challenge ≈ $1.06M/year, SAMURAI II: VENGEANCE ≈ $67.8K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, 2 Player games : the Challenge or SAMURAI II: VENGEANCE? v
2 Player games : the Challenge leads with about 297.7M estimated downloads vs 476K for SAMURAI II: VENGEANCE - a 625.9× gap. 2 Player games : the Challenge reports 100,000,000+ installs on Google Play. SAMURAI II: VENGEANCE reports 100,000+ installs on Google Play.
Are 2 Player games : the Challenge and SAMURAI II: VENGEANCE in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Arcade category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do 2 Player games : the Challenge and SAMURAI II: VENGEANCE offer? v
2 Player games : the Challenge: IAP range $6.99 per item. SAMURAI II: VENGEANCE: no IAP detected on the public listing. 2 Player games : the Challenge runs a "Free casual game · ad-supported (~$0.04/MAU)" monetization model; SAMURAI II: VENGEANCE runs "Paid app ($0.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, 2 Player games : the Challenge or SAMURAI II: VENGEANCE? v
2 Player games : the Challenge edges ahead with ★ 4.7 vs ★ 4.4 (gap of 0.3 stars). Rating volume: 2 Player games : the Challenge 11K ratings, SAMURAI II: VENGEANCE 2K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these 2 Player games : the Challenge vs SAMURAI II: VENGEANCE revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $88.6K for 2 Player games : the Challenge and $5.7K for SAMURAI II: VENGEANCE are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Arcade) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare 2 Player games : the Challenge or SAMURAI II: VENGEANCE to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.