2 Player games : the Challenge vs SAMURAI II: VENGEANCE
2 Player games : the Challenge
JindoBlu
Google Play
$88.6K/mo
~$1.06M/yr · 297.7M installs
VS
SAMURAI II: VENGEANCE
Deca_Games
Google Play
$5.7K/mo
~$67.8K/yr · 476K installs
Revenue winner
2 Player games : the Challenge wins
+1468% vs other
Installs winner
2 Player games : the Challenge wins
+62490% vs other
MAU winner
2 Player games : the Challenge wins
+12272% vs other
Rating winner
2 Player games : the Challenge wins
+7% vs other
Why 2 Player games : the Challenge is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- 2 Player games : the Challenge earns roughly 16× more per month than SAMURAI II: VENGEANCE - $88.6K vs $5.7K.
- Bigger install base. 2 Player games : the Challenge has ~297.7M lifetime installs vs SAMURAI II: VENGEANCE's ~476K - 625.9× the funnel top.
- Better app store reviews. 2 Player games : the Challenge sits at 4.69★ vs 4.36★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full 2 Player games : the Challenge report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$88.6K
◀
$5.7K
Annual revenue (est.)
$1.06M
◀
$67.8K
Lifetime installs (est.)
297.7M
◀
476K
Monthly active users (est.)?
5.1M
◀
41K
App Store rating
4.69★
◀
4.36★
Total ratings
695K
◀
17K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Arcade
- Price
- Free
- Released
- May 29, 2019
- Last updated
- Mar 26, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 7.15.7
- Languages
- -
- Category
- Arcade
- Price
- USD0.99
- Released
- Jun 24, 2011
- Last updated
- Oct 3, 2025
- File size
- -
- Content rating
- Teen
- Version
- 1.5.0
- Languages
- -
2 Player games : the Challenge trajectory
SAMURAI II: VENGEANCE trajectory
FAQ
Which makes more money, 2 Player games : the Challenge or SAMURAI II: VENGEANCE? v
2 Player games : the Challenge earns about $88.6K per month, while SAMURAI II: VENGEANCE earns about $5.7K. That is a 15.7× revenue gap (~$82.9K more per month for 2 Player games : the Challenge). Annual revenue: 2 Player games : the Challenge ≈ $1.06M/year, SAMURAI II: VENGEANCE ≈ $67.8K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, 2 Player games : the Challenge or SAMURAI II: VENGEANCE? v
2 Player games : the Challenge leads with about 297.7M estimated downloads vs 476K for SAMURAI II: VENGEANCE - a 625.9× gap. 2 Player games : the Challenge reports 100,000,000+ installs on Google Play. SAMURAI II: VENGEANCE reports 100,000+ installs on Google Play.
Are 2 Player games : the Challenge and SAMURAI II: VENGEANCE in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Arcade category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do 2 Player games : the Challenge and SAMURAI II: VENGEANCE offer? v
2 Player games : the Challenge: IAP range $6.99 per item. SAMURAI II: VENGEANCE: no IAP detected on the public listing. 2 Player games : the Challenge runs a "Free casual game · ad-supported (~$0.04/MAU)" monetization model; SAMURAI II: VENGEANCE runs "Paid app ($0.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, 2 Player games : the Challenge or SAMURAI II: VENGEANCE? v
2 Player games : the Challenge edges ahead with ★ 4.7 vs ★ 4.4 (gap of 0.3 stars). Rating volume: 2 Player games : the Challenge 11K ratings, SAMURAI II: VENGEANCE 2K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these 2 Player games : the Challenge vs SAMURAI II: VENGEANCE revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $88.6K for 2 Player games : the Challenge and $5.7K for SAMURAI II: VENGEANCE are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Arcade) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare 2 Player games : the Challenge or SAMURAI II: VENGEANCE to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
