2 Player games : the Challenge vs Vector Classic

2 Player games : the Challenge

JindoBlu
Google Play
$88.6K/mo
~$1.06M/yr · 297.7M installs
VS

Vector Classic

NEKKI
Google Play
$22.1K/mo
~$265.8K/yr · 1.9M installs
Revenue winner 2 Player games : the Challenge wins +300% vs other
Installs winner 2 Player games : the Challenge wins +15867% vs other
MAU winner 2 Player games : the Challenge wins +4424% vs other
Rating winner Vector Classic wins +3% vs other

Why 2 Player games : the Challenge is winning

Top 2 reasons - backed by the public App Store / Play Store numbers.

  1. 2 Player games : the Challenge earns roughly 4× more per month than Vector Classic - $88.6K vs $22.1K.
  2. Bigger install base. 2 Player games : the Challenge has ~297.7M lifetime installs vs Vector Classic's ~1.9M - 159.7× the funnel top.

Find more apps with this revenue gap · Full 2 Player games : the Challenge report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

2 Player games : the Challenge
vs
Vector Classic
Monthly revenue (est.)?
$88.6K
$22.1K
Annual revenue (est.)
$1.06M
$265.8K
Lifetime installs (est.)
297.7M
1.9M
Monthly active users (est.)?
5.1M
112K
App Store rating
4.69★
4.84★
Total ratings
695K
76K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$2.22
IAP tiers detected
0 tiers
=
0 tiers

2 Player games : the Challenge

JindoBlu
Google Play
Category
Arcade
Price
Free
Released
May 29, 2019
Last updated
Mar 26, 2026
File size
-
Content rating
Everyone
Version
7.15.7
Languages
-
View full 2 Player games : the Challenge report →

Vector Classic

NEKKI
Google Play
Category
Arcade
Price
USD0.99
Released
Apr 26, 2013
Last updated
Dec 3, 2025
File size
-
Content rating
Everyone 10+
Version
1.5.0
Languages
-
View full Vector Classic report →

2 Player games : the Challenge trajectory

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Vector Classic trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, 2 Player games : the Challenge or Vector Classic? v
2 Player games : the Challenge earns about $88.6K per month, while Vector Classic earns about $22.1K. That is a 4.0× revenue gap (~$66.4K more per month for 2 Player games : the Challenge). Annual revenue: 2 Player games : the Challenge ≈ $1.06M/year, Vector Classic ≈ $265.8K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, 2 Player games : the Challenge or Vector Classic? v
2 Player games : the Challenge leads with about 297.7M estimated downloads vs 1.9M for Vector Classic - a 159.7× gap. 2 Player games : the Challenge reports 100,000,000+ installs on Google Play. Vector Classic reports 1,000,000+ installs on Google Play.
Are 2 Player games : the Challenge and Vector Classic in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Arcade category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do 2 Player games : the Challenge and Vector Classic offer? v
2 Player games : the Challenge: IAP range $6.99 per item. Vector Classic: IAP range $0.99 - $4.99 per item. 2 Player games : the Challenge runs a "Free casual game · ad-supported (~$0.04/MAU)" monetization model; Vector Classic runs "Paid app ($0.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, 2 Player games : the Challenge or Vector Classic? v
Vector Classic edges ahead with ★ 4.8 vs ★ 4.7 (gap of 0.2 stars). Rating volume: 2 Player games : the Challenge 11K ratings, Vector Classic 4K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these 2 Player games : the Challenge vs Vector Classic revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $88.6K for 2 Player games : the Challenge and $22.1K for Vector Classic are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Arcade) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare 2 Player games : the Challenge or Vector Classic to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.