5 Second Rule - Group Games vs Phrase Frenzy - Catch It!
5 Second Rule - Group Games
Boris Mikic
App Store
$6.0K/mo
~$71.9K/yr · 749K installs
VS
Phrase Frenzy - Catch It!
Brain Rice Games, LLC
App Store
$218/mo
~$2.6K/yr · 4K installs
Revenue winner
5 Second Rule - Group Games wins
+2647% vs other
Installs winner
5 Second Rule - Group Games wins
+18160% vs other
MAU winner
5 Second Rule - Group Games wins
+19331% vs other
Rating winner
5 Second Rule - Group Games wins
+23% vs other
Why 5 Second Rule - Group Games is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- 5 Second Rule - Group Games earns roughly 27× more per month than Phrase Frenzy - Catch It! - $6.0K vs $218.
- Subscription model. 5 Second Rule - Group Games runs a $43.41/mo subscription that compounds; Phrase Frenzy - Catch It! relies on one-shot IAP or ads.
- Bigger install base. 5 Second Rule - Group Games has ~749K lifetime installs vs Phrase Frenzy - Catch It!'s ~4K - 182.6× the funnel top.
- Better app store reviews. 5 Second Rule - Group Games sits at 4.66★ vs 3.78★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full 5 Second Rule - Group Games report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$6.0K
◀
$218
Annual revenue (est.)
$71.9K
◀
$2.6K
Lifetime installs (est.)
749K
◀
4K
Monthly active users (est.)?
149K
◀
766.7
App Store rating
4.66★
◀
3.78★
Total ratings
9K
◀
82
US grossing rank
-
=
-
Cheapest monthly sub
$43.41
◀
No sub
IAP tiers detected
1 tiers
▶
10 tiers
- Category
- Games
- Price
- Free
- Released
- Feb 13, 2019
- Last updated
- Jan 27, 2026
- File size
- 27.7 MB
- Content rating
- 17+
- Version
- 1.5.8
- Languages
- English, German
- Category
- Games
- Price
- USD1.99
- Released
- Aug 3, 2012
- Last updated
- May 12, 2026
- File size
- 27.8 MB
- Content rating
- 12+
- Version
- 2.2.1
- Languages
- English, French, German, Indonesian, Japanese, Portuguese +2 more
5 Second Rule - Group Games trajectory
Phrase Frenzy - Catch It! trajectory
FAQ
Which makes more money, 5 Second Rule - Group Games or Phrase Frenzy - Catch It!? v
5 Second Rule - Group Games earns about $6.0K per month, while Phrase Frenzy - Catch It! earns about $218. That is a 27.5× revenue gap (~$5.8K more per month for 5 Second Rule - Group Games). Annual revenue: 5 Second Rule - Group Games ≈ $71.9K/year, Phrase Frenzy - Catch It! ≈ $2.6K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, 5 Second Rule - Group Games or Phrase Frenzy - Catch It!? v
5 Second Rule - Group Games leads with about 749K estimated downloads vs 4K for Phrase Frenzy - Catch It! - a 182.6× gap. 5 Second Rule - Group Games's App Store downloads are estimated from 9K ratings × the standard 1:75 ratio. Phrase Frenzy - Catch It!'s App Store downloads are estimated from 82 ratings.
Are 5 Second Rule - Group Games and Phrase Frenzy - Catch It! in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do 5 Second Rule - Group Games and Phrase Frenzy - Catch It! offer? v
5 Second Rule - Group Games: IAP range 1 tiers detected. Phrase Frenzy - Catch It!: IAP range 10 tiers detected. 5 Second Rule - Group Games runs a "Free casual game · ads + tiny sub take (~$0.08/MAU)" monetization model; Phrase Frenzy - Catch It! runs "Paid app ($1.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, 5 Second Rule - Group Games or Phrase Frenzy - Catch It!? v
5 Second Rule - Group Games edges ahead with ★ 4.7 vs ★ 3.8 (gap of 0.9 stars). Rating volume: 5 Second Rule - Group Games 9K ratings, Phrase Frenzy - Catch It! 82 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these 5 Second Rule - Group Games vs Phrase Frenzy - Catch It! revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $6.0K for 5 Second Rule - Group Games and $218 for Phrase Frenzy - Catch It! are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare 5 Second Rule - Group Games or Phrase Frenzy - Catch It! to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
