AirBasketball - AuditoryAR vs ESPN
AirBasketball - AuditoryAR
AIRGO LIMITED
App Store
$96/mo
~$1.2K/yr · 4K installs
VS
ESPN
Disney
Google Play
$710.7K/mo
~$8.53M/yr · 106.5M installs
Revenue winner
ESPN wins
+740201% vs other
Installs winner
ESPN wins
+2916661% vs other
MAU winner
ESPN wins
+405710% vs other
Rating winner
ESPN wins
+2% vs other
Why ESPN is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- ESPN earns roughly 7403× more per month than AirBasketball - AuditoryAR - $710.7K vs $96.
- Subscription model. ESPN runs a $19.98/mo subscription that compounds; AirBasketball - AuditoryAR relies on one-shot IAP or ads.
- Bigger install base. ESPN has ~106.5M lifetime installs vs AirBasketball - AuditoryAR's ~4K - 29167.6× the funnel top.
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$96
▶
$710.7K
Annual revenue (est.)
$1.2K
▶
$8.53M
Lifetime installs (est.)
4K
▶
106.5M
Monthly active users (est.)?
419.75
▶
1.7M
App Store rating
4.29★
▶
4.37★
Total ratings
73
▶
1.2M
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$19.98
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Sports
- Price
- USD0.99
- Released
- Jun 12, 2022
- Last updated
- May 8, 2026
- File size
- 296.2 MB
- Content rating
- 17+
- Version
- 2.4
- Languages
- English, Chinese
- Category
- Sports
- Price
- Free
- Released
- Jun 15, 2010
- Last updated
- May 4, 2026
- File size
- -
- Content rating
- Everyone 10+
- Version
- VARY
- Languages
- -
AirBasketball - AuditoryAR trajectory
ESPN trajectory
FAQ
Which makes more money, AirBasketball - AuditoryAR or ESPN? v
ESPN earns about $710.7K per month, while AirBasketball - AuditoryAR earns about $96. That is a 7403.0× revenue gap (~$710.6K more per month for ESPN). Annual revenue: AirBasketball - AuditoryAR ≈ $1.2K/year, ESPN ≈ $8.53M/year. Estimates are derived from public App Store / Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, AirBasketball - AuditoryAR or ESPN? v
ESPN leads with about 106.5M estimated downloads vs 4K for AirBasketball - AuditoryAR - a 29167.6× gap. AirBasketball - AuditoryAR's App Store downloads are estimated from 73 ratings × the standard 1:75 ratio. ESPN reports 100,000,000+ installs on Google Play.
Are AirBasketball - AuditoryAR and ESPN in the same App Store category on each store and competing for the same money? v
Yes - both apps sit in the Sports category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do AirBasketball - AuditoryAR and ESPN offer? v
AirBasketball - AuditoryAR: no IAP detected on the public listing. ESPN: IAP range $4.99 - $79.99 per item. AirBasketball - AuditoryAR runs a "Paid app ($0.99)" monetization model; ESPN runs "Subscription (~$19.98/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, AirBasketball - AuditoryAR or ESPN? v
ESPN edges ahead with ★ 4.4 vs ★ 4.3 (gap of 0.1 stars). Rating volume: AirBasketball - AuditoryAR 73 ratings, ESPN 199K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these AirBasketball - AuditoryAR vs ESPN revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $96 for AirBasketball - AuditoryAR and $710.7K for ESPN are derived from App Store grossing rank / Google Play install ranges, scraped IAP tiers, ratings volume and category benchmarks (Sports) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare AirBasketball - AuditoryAR or ESPN to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store or Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
