Candy Crush Saga vs Most Likely To - Boomit
Candy Crush Saga
King
Google Play
$480.8K/mo
~$5.77M/yr · 2.2B installs
VS
Most Likely To - Boomit
SmartID Technologies
Google Play
$429/mo
~$5.1K/yr · 238K installs
Revenue winner
Candy Crush Saga wins
+111967% vs other
Installs winner
Candy Crush Saga wins
+939904% vs other
MAU winner
Candy Crush Saga wins
+78781% vs other
Rating winner
Candy Crush Saga wins
+13% vs other
Why Candy Crush Saga is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Candy Crush Saga earns roughly 1121× more per month than Most Likely To - Boomit - $480.8K vs $429.
- Premium pricing. Candy Crush Saga charges $12.19/mo vs Most Likely To - Boomit's $4.89/mo - higher ARPU per converted user.
- Bigger install base. Candy Crush Saga has ~2.2B lifetime installs vs Most Likely To - Boomit's ~238K - 9400.0× the funnel top.
- Better app store reviews. Candy Crush Saga sits at 4.63★ vs 4.10★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Candy Crush Saga report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$480.8K
◀
$429
Annual revenue (est.)
$5.77M
◀
$5.1K
Lifetime installs (est.)
2.2B
◀
238K
Monthly active users (est.)?
26.9M
◀
34K
App Store rating
4.63★
◀
4.10★
Total ratings
38.9M
◀
555
US grossing rank
-
=
-
Cheapest monthly sub
$12.19
◀
$4.89
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Casual
- Price
- Free
- Released
- Nov 15, 2012
- Last updated
- Apr 30, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.327.0.1
- Languages
- -
- Category
- Casual
- Price
- Free
- Released
- Apr 25, 2023
- Last updated
- Oct 28, 2025
- File size
- -
- Content rating
- Mature 17+
- Version
- 2.7.11
- Languages
- -
Candy Crush Saga trajectory
Most Likely To - Boomit trajectory
FAQ
Which makes more money, Candy Crush Saga or Most Likely To - Boomit? v
Candy Crush Saga earns about $480.8K per month, while Most Likely To - Boomit earns about $429. That is a 1120.7× revenue gap (~$480.3K more per month for Candy Crush Saga). Annual revenue: Candy Crush Saga ≈ $5.77M/year, Most Likely To - Boomit ≈ $5.1K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Candy Crush Saga or Most Likely To - Boomit? v
Candy Crush Saga leads with about 2.2B estimated downloads vs 238K for Most Likely To - Boomit - a 9400.0× gap. Candy Crush Saga reports 1,000,000,000+ installs on Google Play. Most Likely To - Boomit reports 100,000+ installs on Google Play.
Are Candy Crush Saga and Most Likely To - Boomit in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Casual category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Candy Crush Saga and Most Likely To - Boomit offer? v
Candy Crush Saga: IAP range $0.99 - $149.99 per item. Most Likely To - Boomit: IAP range $2.99 - $7.99 per item. Candy Crush Saga runs a "Free casual game · ad-supported (~$0.04/MAU)" monetization model; Most Likely To - Boomit runs "Free casual game · ad-supported (~$0.04/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Candy Crush Saga or Most Likely To - Boomit? v
Candy Crush Saga edges ahead with ★ 4.6 vs ★ 4.1 (gap of 0.5 stars). Rating volume: Candy Crush Saga 2.1M ratings, Most Likely To - Boomit 4 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Candy Crush Saga vs Most Likely To - Boomit revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $480.8K for Candy Crush Saga and $429 for Most Likely To - Boomit are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Casual) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Candy Crush Saga or Most Likely To - Boomit to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
