Clash of Clans vs Last Fortress: Underground

Clash of Clans

Supercell
Google Play
$6.85M/mo
~$82.18M/yr · 869.1M installs
VS

Last Fortress: Underground

LIFE GAME PTE. LTD.
Google Play
$143.5K/mo
~$1.72M/yr · 23.7M installs
Revenue winner Clash of Clans wins +4671% vs other
Installs winner Clash of Clans wins +3570% vs other
MAU winner Clash of Clans wins +1735% vs other
Rating winner Clash of Clans wins +18% vs other

Why Clash of Clans is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Clash of Clans earns roughly 48× more per month than Last Fortress: Underground - $6.85M vs $143.5K.
  2. Aggressive pricing. Clash of Clans undercuts at $8.34/mo vs $9.95/mo - converts a higher % of free users.
  3. Bigger install base. Clash of Clans has ~869.1M lifetime installs vs Last Fortress: Underground's ~23.7M - 36.7× the funnel top.
  4. Better app store reviews. Clash of Clans sits at 4.50★ vs 3.81★ - store algorithms reward higher-rated apps with more impressions.

Find more apps with this revenue gap · Full Clash of Clans report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Clash of Clans
vs
Last Fortress: Underground
Monthly revenue (est.)?
$6.85M
$143.5K
Annual revenue (est.)
$82.18M
$1.72M
Lifetime installs (est.)
869.1M
23.7M
Monthly active users (est.)?
24.3M
1.3M
App Store rating
4.50★
3.81★
Total ratings
61.5M
430K
US grossing rank
-
=
-
Cheapest monthly sub
$8.34
$9.95
IAP tiers detected
0 tiers
=
0 tiers

Clash of Clans

Supercell
Google Play
Category
Strategy
Price
Free
Released
Sep 30, 2013
Last updated
May 4, 2026
File size
-
Content rating
Everyone 10+
Version
18.350.8
Languages
-
View full Clash of Clans report →

Last Fortress: Underground

LIFE GAME PTE. LTD.
Google Play
Category
Strategy
Price
Free
Released
Nov 4, 2020
Last updated
Apr 28, 2026
File size
-
Content rating
Teen
Version
26.0402.001
Languages
-
View full Last Fortress: Underground report →

Clash of Clans trajectory

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Last Fortress: Underground trajectory

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FAQ

Which makes more money, Clash of Clans or Last Fortress: Underground? v
Clash of Clans earns about $6.85M per month, while Last Fortress: Underground earns about $143.5K. That is a 47.7× revenue gap (~$6.70M more per month for Clash of Clans). Annual revenue: Clash of Clans ≈ $82.18M/year, Last Fortress: Underground ≈ $1.72M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash of Clans or Last Fortress: Underground? v
Clash of Clans leads with about 869.1M estimated downloads vs 23.7M for Last Fortress: Underground - a 36.7× gap. Clash of Clans reports 500,000,000+ installs on Google Play. Last Fortress: Underground reports 10,000,000+ installs on Google Play.
Are Clash of Clans and Last Fortress: Underground in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Strategy category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash of Clans and Last Fortress: Underground offer? v
Clash of Clans: IAP range $0.29 - $239.99 per item. Last Fortress: Underground: IAP range $0.99 - $99.99 per item. Clash of Clans runs a "Free game · whale-driven IAP economy (~$0.55/MAU)" monetization model; Last Fortress: Underground runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash of Clans or Last Fortress: Underground? v
Clash of Clans edges ahead with ★ 4.5 vs ★ 3.8 (gap of 0.7 stars). Rating volume: Clash of Clans 2.0M ratings, Last Fortress: Underground 19K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash of Clans vs Last Fortress: Underground revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $6.85M for Clash of Clans and $143.5K for Last Fortress: Underground are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash of Clans or Last Fortress: Underground to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.