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Clash of Clans icon

Clash of Clans Play Store Revenue Estimate

Supercell · Strategy

Join millions of players worldwide. Adventure and perfect your strategy. Build and battle with your Clan in this epic real time multiplayer war game! Mustachioed Barbarians, fire-wielding Wizards, and other unique troops await your command.…

Google Play ★ 4.5 Free IAP 🎯 Opportunity 59 🔨 Clone 60
REV.NOW
Clash of Clans icon
Clash of Clans earns about
$6.88M/month
range $3.78M – $9.97M · $82.53M/year
Live data · refreshed every hour
Per Day
$229.3K
$126.1K – $332.4K
Per Week
$1.60M
$882.6K – $2.33M
Per Month
$6.88M
$3.78M – $9.97M
Per Year
$82.53M
$45.39M – $119.67M
Lifetime
$206.33M
$113.48M – $299.18M
Brand revenue 📰 Reported

Supercell - full brand revenue

Annual brand revenue (2024)
$2.4B/year
Mobile Gaming · Sensor Tower estimates
App Store / Play Store share
3%
≈ $83M/year of in-app revenue
Off-store revenue (everything else)
$2.3B/year
97% of total brand revenue

Supercell earns about $2.4B/year across the whole brand.

Most of that money comes from off-store revenue - trading fees, commissions, payment processing, ad sales, hardware, enterprise contracts - not in-app purchases or subscriptions on the App Store / Google Play.

App store revenue (in-app purchases, subscriptions, ads, paid downloads) Off-store revenue (trading fees, commissions, web subscriptions, ad sales, enterprise)
BUILD THIS BETTER · INDIE PLAYBOOK

A specific clone-and-improve plan for Clash of Clans

Auto-generated from this app's real revenue ($6.88M/month · $82.53M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.

59/100
Opportunity
Decent target
60/100
Cloneability
Moderate (4-8 weeks for a credible competitor)
$0
Revenue / install
Lifetime value per download (≈30-month app life). Higher = each user is worth more.

✓ Features to copy

  • subscription paywall (~$8.34/mo) - proven monetization
  • in-app purchase tier ladder for upsells

⚡ Improve / fix

  • faster onboarding · clearer pricing page · richer empty-state

🛠 MVP scope

  • core feature loop
  • subscription gating
  • free-tier limits
  • trial period
  • analytics

💰 Pricing recommendation

Clash of Clans is at $8.34/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.

🔡 App Store title ideas

  • Pro: AI-Powered Strategy
  • Smart : Strategy Tracker
  • + - Faster, Cheaper

📺 TikTok / ad hook angles

  • "I tried Clash of Clans for 30 days - here's what I'd do differently"
  • "Why Clash of Clans costs $8.34/mo when ours costs $5.01"
  • "The strategy app Clash of Clans won't tell you these 3 things"

Monetization

Free game · whale-driven IAP economy (~$0.55/MAU)
Revenue mix (estimated)
  • Subscriptions ~72%
  • One-time IAP ~22%
  • Ads ~6%
Paying users (est.)
594K
872.6M installs · 2.8% active · 2.4% pay
In-App Purchases
  • Sub Subscription tier $0.29/month
  • Sub Subscription tier $239.99/month
Subscription tiers parsed from store description.

App Details

Pulled from Google Play
Current Version
18.400.7
Released
Sep 30, 2013
Last Updated
Jun 18, 2026
Required OS
7.0
Content Rating
Everyone 10+
Category
Strategy
Price
Free
Currency
USD
Developer
Supercell

What's new in v18.400.7

Going Global!
·   New Global Chat: Join and create Chat Groups with players worldwide and get the latest village news in Town Square!
·   Hero Journey: Earn Ore Chests and tackle unique challenges on a brand-new reward track in the Hero Hall!
·   New Dark Elixir Troop: Ruin Witch crafts loyal Ruin Knights from the debris of destroyed buildings!
·   New Dark Elixir Spell: The Angry Spell raises the tempers of your troops, forcing them to target defenses temporarily.

Fun Numbers - share these

$3
every second
$159
every minute
$9.6K
every hour
$229.3K
every day
  • ☕ Buys 46K $5 coffees every day
  • 👨‍💻 Pays for 459 senior engineer salaries per year
  • 🚗 Earns enough for 2K Tesla Model 3s annually
  • ⏱️ Earns the price of a coffee in 2 seconds

12-Month Revenue Trajectory

Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.

JulAugSepOctNovDecJanFebMarAprMayJun
Total Installs
872.6M
Reported: 500,000,000+
Active Users (MAU est.)
24.4M
2.8% of installs · GAME_STRATEGY (mapped to GAME) category benchmark · cumulative-install decay × 0.14
Rating
4.50 ★
2.0M reviews
Monetization
Free game · whale-driven IAP economy (~$0.55/MAU)
IAP: $0.29 - $239.99 per item

Rating Distribution

5★
48.0M
4★
6.1M
3★
1.9M
2★
1.0M
1★
4.5M

Compare Clash of Clans or explore similar apps

Strategy · Google Play · pick a head-to-head or jump to a leaderboard.

Frequently Asked About Clash of Clans

How much money does Clash of Clans make on Google Play?
Clash of Clans has an estimated Play Store revenue of $6.88M per month (~$82.53M per year, $229.3K per day) with a likely range of $3.78M to $9.97M. This sums earnings from in-app purchases, subscription revenue, ad monetization and any paid downloads on Google Play - directional estimates from public signals only.
How many Play Store downloads does Clash of Clans get?
Google Play publishes install ranges (e.g. 1M+, 10M+, 100M+). Clash of Clans reports 500,000,000+ installs. Rev.now combines that range with ratings, reviews, grossing rank and category trends to estimate roughly 872.6M total downloads and 24.4M monthly active users on Android.
Is Clash of Clans a top grossing Android app and what is its Play Store rank?
Clash of Clans is analyzed using Google Play grossing rank, category ranking, install range, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Compare it to other highest-grossing Android apps on the Play Store leaderboard.
How is Clash of Clans Play Store revenue estimated?
Rev.now estimates Clash of Clans Play Store revenue from public app data: Google Play download ranges, monthly active users (MAU), Android paying-user conversion, scraped subscription pricing, in-app purchase ranges ($0.29 - $239.99 per item), ad monetization (eCPM × impressions × MAU) and the Strategy category ARPU benchmark - net of Google's 15-30% Play Store cut.
What in-app purchases and subscriptions does Clash of Clans offer on Android?
Clash of Clans offers in-app purchases ($0.29 - $239.99 per item) on Google Play, which usually means subscription tiers (weekly, monthly, annual), virtual currency or one-time unlocks. Subscription revenue and IAP earnings are usually the biggest contributors to monthly Play Store revenue.
Can I compare Clash of Clans Play Store revenue with another Android app?
Yes. Use the free compare tool to compare Clash of Clans side-by-side with any other Google Play app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact Play Store revenue for Clash of Clans?
No - Rev.now shows estimated Play Store revenue, in-app purchase earnings and subscription revenue for Clash of Clans. Exact financial data, paying-user counts and ad income are private to Google and the developer; Rev.now does not have access to Play Console or developer payouts.