Clash of Clans vs League of Legends: Wild Rift
Clash of Clans
Supercell
Google Play
$10.20M/mo
~$122.38M/yr · 869.0M installs
VS
League of Legends: Wild Rift
Riot Games, Inc
Google Play
$1.76M/mo
~$21.16M/yr · 76.8M installs
Revenue winner
Clash of Clans wins
+478% vs other
Installs winner
Clash of Clans wins
+1032% vs other
MAU winner
Clash of Clans wins
+466% vs other
Rating winner
Clash of Clans wins
+36% vs other
Why Clash of Clans is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Clash of Clans earns roughly 6× more per month than League of Legends: Wild Rift - $10.20M vs $1.76M.
- Aggressive pricing. Clash of Clans undercuts at $8.34/mo vs $14.11/mo - converts a higher % of free users.
- Bigger install base. Clash of Clans has ~869.0M lifetime installs vs League of Legends: Wild Rift's ~76.8M - 11.3× the funnel top.
- Better app store reviews. Clash of Clans sits at 4.49★ vs 3.29★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Clash of Clans report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$10.20M
◀
$1.76M
Annual revenue (est.)
$122.38M
◀
$21.16M
Lifetime installs (est.)
869.0M
◀
76.8M
Monthly active users (est.)?
13.9M
◀
2.5M
App Store rating
4.49★
◀
3.29★
Total ratings
61.5M
◀
2.4M
US grossing rank
-
=
-
Cheapest monthly sub
$8.34
▶
$14.11
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Strategy
- Price
- Free
- Released
- Sep 30, 2013
- Last updated
- May 4, 2026
- File size
- -
- Content rating
- Everyone 10+
- Version
- 18.350.8
- Languages
- -
- Category
- Strategy
- Price
- Free
- Released
- Mar 28, 2021
- Last updated
- Mar 27, 2026
- File size
- -
- Content rating
- Teen
- Version
- 7.1.0.9849
- Languages
- -
Clash of Clans trajectory
League of Legends: Wild Rift trajectory
FAQ
Which makes more money, Clash of Clans or League of Legends: Wild Rift? v
Clash of Clans earns about $10.20M per month, while League of Legends: Wild Rift earns about $1.76M. That is a 5.8× revenue gap (~$8.43M more per month for Clash of Clans). Annual revenue: Clash of Clans ≈ $122.38M/year, League of Legends: Wild Rift ≈ $21.16M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash of Clans or League of Legends: Wild Rift? v
Clash of Clans leads with about 869.0M estimated downloads vs 76.8M for League of Legends: Wild Rift - a 11.3× gap. Clash of Clans reports 500,000,000+ installs on Google Play. League of Legends: Wild Rift reports 50,000,000+ installs on Google Play.
Are Clash of Clans and League of Legends: Wild Rift in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Strategy category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash of Clans and League of Legends: Wild Rift offer? v
Clash of Clans: IAP range $0.29 - $239.99 per item. League of Legends: Wild Rift: IAP range $1.99 - $99.99 per item. Clash of Clans runs a "Subscription (~$8.34/mo)" monetization model; League of Legends: Wild Rift runs "Subscription (~$14.11/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash of Clans or League of Legends: Wild Rift? v
Clash of Clans edges ahead with ★ 4.5 vs ★ 3.3 (gap of 1.2 stars). Rating volume: Clash of Clans 2.0M ratings, League of Legends: Wild Rift 33K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash of Clans vs League of Legends: Wild Rift revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $10.20M for Clash of Clans and $1.76M for League of Legends: Wild Rift are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash of Clans or League of Legends: Wild Rift to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
