Clash of Clans vs State of Survival: Zombie War

Clash of Clans

Supercell
Google Play
$6.85M/mo
~$82.18M/yr · 869.1M installs
VS

State of Survival: Zombie War

FunPlus International AG
Google Play
$1.49M/mo
~$17.85M/yr · 98.4M installs
Revenue winner Clash of Clans wins +360% vs other
Installs winner Clash of Clans wins +784% vs other
MAU winner Clash of Clans wins +327% vs other
Rating winner Clash of Clans wins +5% vs other

Why Clash of Clans is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Clash of Clans earns roughly 5× more per month than State of Survival: Zombie War - $6.85M vs $1.49M.
  2. Aggressive pricing. Clash of Clans undercuts at $8.34/mo vs $9.90/mo - converts a higher % of free users.
  3. Bigger install base. Clash of Clans has ~869.1M lifetime installs vs State of Survival: Zombie War's ~98.4M - 8.8× the funnel top.

Find more apps with this revenue gap · Full Clash of Clans report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Clash of Clans
vs
State of Survival: Zombie War
Monthly revenue (est.)?
$6.85M
$1.49M
Annual revenue (est.)
$82.18M
$17.85M
Lifetime installs (est.)
869.1M
98.4M
Monthly active users (est.)?
24.3M
5.7M
App Store rating
4.50★
4.29★
Total ratings
61.5M
2.3M
US grossing rank
-
=
-
Cheapest monthly sub
$8.34
$9.90
IAP tiers detected
0 tiers
=
0 tiers

Clash of Clans

Supercell
Google Play
Category
Strategy
Price
Free
Released
Sep 30, 2013
Last updated
May 4, 2026
File size
-
Content rating
Everyone 10+
Version
18.350.8
Languages
-
View full Clash of Clans report →

State of Survival: Zombie War

FunPlus International AG
Google Play
Category
Strategy
Price
Free
Released
Aug 26, 2019
Last updated
Apr 28, 2026
File size
-
Content rating
Teen
Version
1.26.5
Languages
-
View full State of Survival: Zombie War report →

Clash of Clans trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

State of Survival: Zombie War trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Clash of Clans or State of Survival: Zombie War? v
Clash of Clans earns about $6.85M per month, while State of Survival: Zombie War earns about $1.49M. That is a 4.6× revenue gap (~$5.36M more per month for Clash of Clans). Annual revenue: Clash of Clans ≈ $82.18M/year, State of Survival: Zombie War ≈ $17.85M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash of Clans or State of Survival: Zombie War? v
Clash of Clans leads with about 869.1M estimated downloads vs 98.4M for State of Survival: Zombie War - a 8.8× gap. Clash of Clans reports 500,000,000+ installs on Google Play. State of Survival: Zombie War reports 50,000,000+ installs on Google Play.
Are Clash of Clans and State of Survival: Zombie War in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Strategy category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash of Clans and State of Survival: Zombie War offer? v
Clash of Clans: IAP range $0.29 - $239.99 per item. State of Survival: Zombie War: IAP range $0.49 - $199.99 per item. Clash of Clans runs a "Free game · whale-driven IAP economy (~$0.55/MAU)" monetization model; State of Survival: Zombie War runs "Free game · whale-driven IAP economy (~$0.50/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash of Clans or State of Survival: Zombie War? v
Clash of Clans edges ahead with ★ 4.5 vs ★ 4.3 (gap of 0.2 stars). Rating volume: Clash of Clans 2.0M ratings, State of Survival: Zombie War 93K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash of Clans vs State of Survival: Zombie War revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $6.85M for Clash of Clans and $1.49M for State of Survival: Zombie War are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash of Clans or State of Survival: Zombie War to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.