Clash of Clans vs Total War: MEDIEVAL II

Clash of Clans

Supercell
Google Play
$6.88M/mo
~$82.57M/yr · 873.1M installs
VS

Total War: MEDIEVAL II

Feral Interactive
Google Play
$28.0K/mo
~$335.9K/yr · 173K installs
Revenue winner Clash of Clans wins +24482% vs other
Installs winner Clash of Clans wins +504789% vs other
MAU winner Clash of Clans wins +94146% vs other
Rating winner Total War: MEDIEVAL II wins +5% vs other

Why Clash of Clans is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Clash of Clans earns roughly 246× more per month than Total War: MEDIEVAL II - $6.88M vs $28.0K.
  2. Subscription model. Clash of Clans runs a $8.34/mo subscription that compounds; Total War: MEDIEVAL II relies on one-shot IAP or ads.
  3. Bigger install base. Clash of Clans has ~873.1M lifetime installs vs Total War: MEDIEVAL II's ~173K - 5048.9× the funnel top.

Find more apps with this revenue gap · Full Clash of Clans report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Clash of Clans
vs
Total War: MEDIEVAL II
Monthly revenue (est.)?
$6.88M
$28.0K
Annual revenue (est.)
$82.57M
$335.9K
Lifetime installs (est.)
873.1M
173K
Monthly active users (est.)?
24.4M
26K
App Store rating
4.50★
4.73★
Total ratings
61.4M
11K
US grossing rank
-
=
-
Cheapest monthly sub
$8.34
No sub
IAP tiers detected
0 tiers
=
0 tiers

Clash of Clans

Supercell
Google Play
Category
Strategy
Price
Free
Released
Sep 30, 2013
Last updated
Jun 30, 2026
File size
-
Content rating
Everyone 10+
Version
18.400.9
Languages
-
View full Clash of Clans report →

Total War: MEDIEVAL II

Feral Interactive
Google Play
Category
Strategy
Price
USD13.49
Released
Apr 7, 2022
Last updated
Apr 29, 2026
File size
-
Content rating
Teen
Version
VARY
Languages
-
View full Total War: MEDIEVAL II report →

Clash of Clans trajectory

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Total War: MEDIEVAL II trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, Clash of Clans or Total War: MEDIEVAL II? v
Clash of Clans earns about $6.88M per month, while Total War: MEDIEVAL II earns about $28.0K. That is a 245.8× revenue gap (~$6.85M more per month for Clash of Clans). Annual revenue: Clash of Clans ≈ $82.57M/year, Total War: MEDIEVAL II ≈ $335.9K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash of Clans or Total War: MEDIEVAL II? v
Clash of Clans leads with about 873.1M estimated downloads vs 173K for Total War: MEDIEVAL II - a 5048.9× gap. Clash of Clans reports 500,000,000+ installs on Google Play. Total War: MEDIEVAL II reports 100,000+ installs on Google Play.
Are Clash of Clans and Total War: MEDIEVAL II in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Strategy category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash of Clans and Total War: MEDIEVAL II offer? v
Clash of Clans: IAP range $0.29 - $239.99 per item. Total War: MEDIEVAL II: IAP range $6.49 per item. Clash of Clans runs a "Free game · whale-driven IAP economy (~$0.55/MAU)" monetization model; Total War: MEDIEVAL II runs "Paid app ($13.49)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash of Clans or Total War: MEDIEVAL II? v
Total War: MEDIEVAL II edges ahead with ★ 4.7 vs ★ 4.5 (gap of 0.2 stars). Rating volume: Clash of Clans 2.0M ratings, Total War: MEDIEVAL II 811 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash of Clans vs Total War: MEDIEVAL II revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $6.88M for Clash of Clans and $28.0K for Total War: MEDIEVAL II are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash of Clans or Total War: MEDIEVAL II to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.