Clash of Clans vs League of Legends: Wild Rift

Clash of Clans

Supercell
Google Play
$10.20M/mo
~$122.38M/yr · 869.0M installs
VS

League of Legends: Wild Rift

Riot Games, Inc
Google Play
$1.76M/mo
~$21.16M/yr · 76.8M installs
Revenue winner Clash of Clans wins +478% vs other
Installs winner Clash of Clans wins +1032% vs other
MAU winner Clash of Clans wins +466% vs other
Rating winner Clash of Clans wins +36% vs other

Why Clash of Clans is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Clash of Clans earns roughly 6× more per month than League of Legends: Wild Rift - $10.20M vs $1.76M.
  2. Aggressive pricing. Clash of Clans undercuts at $8.34/mo vs $14.11/mo - converts a higher % of free users.
  3. Bigger install base. Clash of Clans has ~869.0M lifetime installs vs League of Legends: Wild Rift's ~76.8M - 11.3× the funnel top.
  4. Better app store reviews. Clash of Clans sits at 4.49★ vs 3.29★ - store algorithms reward higher-rated apps with more impressions.

Find more apps with this revenue gap · Full Clash of Clans report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Clash of Clans
vs
League of Legends: Wild Rift
Monthly revenue (est.)?
$10.20M
$1.76M
Annual revenue (est.)
$122.38M
$21.16M
Lifetime installs (est.)
869.0M
76.8M
Monthly active users (est.)?
13.9M
2.5M
App Store rating
4.49★
3.29★
Total ratings
61.5M
2.4M
US grossing rank
-
=
-
Cheapest monthly sub
$8.34
$14.11
IAP tiers detected
0 tiers
=
0 tiers

Clash of Clans

Supercell
Google Play
Category
Strategy
Price
Free
Released
Sep 30, 2013
Last updated
May 4, 2026
File size
-
Content rating
Everyone 10+
Version
18.350.8
Languages
-
View full Clash of Clans report →

League of Legends: Wild Rift

Riot Games, Inc
Google Play
Category
Strategy
Price
Free
Released
Mar 28, 2021
Last updated
Mar 27, 2026
File size
-
Content rating
Teen
Version
7.1.0.9849
Languages
-
View full League of Legends: Wild Rift report →

Clash of Clans trajectory

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League of Legends: Wild Rift trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Clash of Clans or League of Legends: Wild Rift? v
Clash of Clans earns about $10.20M per month, while League of Legends: Wild Rift earns about $1.76M. That is a 5.8× revenue gap (~$8.43M more per month for Clash of Clans). Annual revenue: Clash of Clans ≈ $122.38M/year, League of Legends: Wild Rift ≈ $21.16M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash of Clans or League of Legends: Wild Rift? v
Clash of Clans leads with about 869.0M estimated downloads vs 76.8M for League of Legends: Wild Rift - a 11.3× gap. Clash of Clans reports 500,000,000+ installs on Google Play. League of Legends: Wild Rift reports 50,000,000+ installs on Google Play.
Are Clash of Clans and League of Legends: Wild Rift in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Strategy category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash of Clans and League of Legends: Wild Rift offer? v
Clash of Clans: IAP range $0.29 - $239.99 per item. League of Legends: Wild Rift: IAP range $1.99 - $99.99 per item. Clash of Clans runs a "Subscription (~$8.34/mo)" monetization model; League of Legends: Wild Rift runs "Subscription (~$14.11/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash of Clans or League of Legends: Wild Rift? v
Clash of Clans edges ahead with ★ 4.5 vs ★ 3.3 (gap of 1.2 stars). Rating volume: Clash of Clans 2.0M ratings, League of Legends: Wild Rift 33K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash of Clans vs League of Legends: Wild Rift revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $10.20M for Clash of Clans and $1.76M for League of Legends: Wild Rift are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash of Clans or League of Legends: Wild Rift to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.