Clash of Clans vs Kingdom Clash:Medieval Defense

Clash of Clans

Supercell
App Store
$6.62M/mo
~$79.49M/yr · 469.3M installs
VS

Kingdom Clash:Medieval Defense

AI Games FZ
App Store
$104.0K/mo
~$1.25M/yr · 1.8M installs
Revenue winner Clash of Clans wins +6269% vs other
Installs winner Clash of Clans wins +25874% vs other
MAU winner Clash of Clans wins +4098% vs other
Rating winner Clash of Clans wins +4% vs other

Why Clash of Clans is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Clash of Clans earns roughly 64× more per month than Kingdom Clash:Medieval Defense - $6.62M vs $104.0K.
  2. Aggressive pricing. Clash of Clans undercuts at $2.99/mo vs $8.99/mo - converts a higher % of free users.
  3. Bigger install base. Clash of Clans has ~469.3M lifetime installs vs Kingdom Clash:Medieval Defense's ~1.8M - 259.7× the funnel top.
  4. Charts placement. Clash of Clans ranks #28 on the US grossing chart (the other app is unranked) - chart placement is a self-reinforcing flywheel.

Find more apps with this revenue gap · Full Clash of Clans report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Clash of Clans
vs
Kingdom Clash:Medieval Defense
Monthly revenue (est.)?
$6.62M
$104.0K
Annual revenue (est.)
$79.49M
$1.25M
Lifetime installs (est.)
469.3M
1.8M
Monthly active users (est.)?
15.0M
358K
App Store rating
4.76★
4.59★
Total ratings
2.8M
16K
US grossing rank
#28
-
Cheapest monthly sub
$2.99
$8.99
IAP tiers detected
7 tiers
10 tiers

Clash of Clans

Supercell
App Store
Category
Games
Price
Free
Released
Aug 2, 2012
Last updated
Jul 2, 2026
File size
618.9 MB
Content rating
9+
Version
18.400.9
Languages
Arabic, Dutch, English, Finnish, French, German +15 more
View full Clash of Clans report →

Kingdom Clash:Medieval Defense

AI Games FZ
App Store
Category
Games
Price
Free
Released
Jun 15, 2022
Last updated
Jun 9, 2026
File size
1.48 GB
Content rating
12+
Version
3.1.5
Languages
Arabic, Bulgarian, Croatian, Czech, Danish, Dutch +26 more
View full Kingdom Clash:Medieval Defense report →

Clash of Clans trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

Kingdom Clash:Medieval Defense trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, Clash of Clans or Kingdom Clash:Medieval Defense? v
Clash of Clans earns about $6.62M per month, while Kingdom Clash:Medieval Defense earns about $104.0K. That is a 63.7× revenue gap (~$6.52M more per month for Clash of Clans). Annual revenue: Clash of Clans ≈ $79.49M/year, Kingdom Clash:Medieval Defense ≈ $1.25M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash of Clans or Kingdom Clash:Medieval Defense? v
Clash of Clans leads with about 469.3M estimated downloads vs 1.8M for Kingdom Clash:Medieval Defense - a 259.7× gap. Clash of Clans's App Store downloads are estimated from 2.8M ratings × the standard 1:75 ratio. Kingdom Clash:Medieval Defense's App Store downloads are estimated from 16K ratings.
Are Clash of Clans and Kingdom Clash:Medieval Defense in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash of Clans and Kingdom Clash:Medieval Defense offer? v
Clash of Clans: IAP range 7 tiers detected. Kingdom Clash:Medieval Defense: IAP range 10 tiers detected. Clash of Clans runs a "Free game · whale-driven IAP economy (~$0.55/MAU)" monetization model; Kingdom Clash:Medieval Defense runs "Subscription (~$8.99/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash of Clans or Kingdom Clash:Medieval Defense? v
Clash of Clans edges ahead with ★ 4.8 vs ★ 4.6 (gap of 0.2 stars). Rating volume: Clash of Clans 2.8M ratings, Kingdom Clash:Medieval Defense 16K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash of Clans vs Kingdom Clash:Medieval Defense revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $6.62M for Clash of Clans and $104.0K for Kingdom Clash:Medieval Defense are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash of Clans or Kingdom Clash:Medieval Defense to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.