Clash of Clans vs Kingdom Clash:Medieval Defense
Clash of Clans
Supercell
App Store
$4.87M/mo
~$58.40M/yr · 467.1M installs
VS
Kingdom Clash:Medieval Defense
AI Games FZ
App Store
$100.9K/mo
~$1.21M/yr · 1.8M installs
Revenue winner
Clash of Clans wins
+4723% vs other
Installs winner
Clash of Clans wins
+26556% vs other
MAU winner
Clash of Clans wins
+4208% vs other
Rating winner
Clash of Clans wins
+4% vs other
Why Clash of Clans is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Clash of Clans earns roughly 48× more per month than Kingdom Clash:Medieval Defense - $4.87M vs $100.9K.
- Aggressive pricing. Clash of Clans undercuts at $2.99/mo vs $8.99/mo - converts a higher % of free users.
- Bigger install base. Clash of Clans has ~467.1M lifetime installs vs Kingdom Clash:Medieval Defense's ~1.8M - 266.6× the funnel top.
- Charts placement. Clash of Clans ranks #61 on the US grossing chart (the other app is unranked) - chart placement is a self-reinforcing flywheel.
→ Find more apps with this revenue gap · Full Clash of Clans report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$4.87M
◀
$100.9K
Annual revenue (est.)
$58.40M
◀
$1.21M
Lifetime installs (est.)
467.1M
◀
1.8M
Monthly active users (est.)?
14.9M
◀
347K
App Store rating
4.76★
◀
4.59★
Total ratings
2.7M
◀
16K
US grossing rank
#61
◀
-
Cheapest monthly sub
$2.99
▶
$8.99
IAP tiers detected
7 tiers
▶
10 tiers
- Category
- Games
- Price
- Free
- Released
- Aug 2, 2012
- Last updated
- May 6, 2026
- File size
- 556.8 MB
- Content rating
- 9+
- Version
- 18.350.8
- Languages
- Arabic, Dutch, English, Finnish, French, German +15 more
- Category
- Games
- Price
- Free
- Released
- Jun 15, 2022
- Last updated
- Apr 17, 2026
- File size
- 1.48 GB
- Content rating
- 12+
- Version
- 3.1.2
- Languages
- Arabic, Bulgarian, Croatian, Czech, Danish, Dutch +26 more
Clash of Clans trajectory
Kingdom Clash:Medieval Defense trajectory
FAQ
Which makes more money, Clash of Clans or Kingdom Clash:Medieval Defense? v
Clash of Clans earns about $4.87M per month, while Kingdom Clash:Medieval Defense earns about $100.9K. That is a 48.2× revenue gap (~$4.77M more per month for Clash of Clans). Annual revenue: Clash of Clans ≈ $58.40M/year, Kingdom Clash:Medieval Defense ≈ $1.21M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash of Clans or Kingdom Clash:Medieval Defense? v
Clash of Clans leads with about 467.1M estimated downloads vs 1.8M for Kingdom Clash:Medieval Defense - a 266.6× gap. Clash of Clans's App Store downloads are estimated from 2.7M ratings × the standard 1:75 ratio. Kingdom Clash:Medieval Defense's App Store downloads are estimated from 16K ratings.
Are Clash of Clans and Kingdom Clash:Medieval Defense in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash of Clans and Kingdom Clash:Medieval Defense offer? v
Clash of Clans: IAP range 7 tiers detected. Kingdom Clash:Medieval Defense: IAP range 10 tiers detected. Clash of Clans runs a "Free game · whale-driven IAP economy (~$0.55/MAU) · calibrated by US grossing rank #61" monetization model; Kingdom Clash:Medieval Defense runs "Subscription (~$8.99/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash of Clans or Kingdom Clash:Medieval Defense? v
Clash of Clans edges ahead with ★ 4.8 vs ★ 4.6 (gap of 0.2 stars). Rating volume: Clash of Clans 2.7M ratings, Kingdom Clash:Medieval Defense 16K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash of Clans vs Kingdom Clash:Medieval Defense revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $4.87M for Clash of Clans and $100.9K for Kingdom Clash:Medieval Defense are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash of Clans or Kingdom Clash:Medieval Defense to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
