Clash of Clans vs Virtual Villagers 6
Clash of Clans
Supercell
App Store
$6.62M/mo
~$79.48M/yr · 469.2M installs
VS
Virtual Villagers 6
LDW Software, LLC
App Store
$2.7K/mo
~$32.7K/yr · 680K installs
Revenue winner
Clash of Clans wins
+243234% vs other
Installs winner
Clash of Clans wins
+68866% vs other
MAU winner
Clash of Clans wins
+10880% vs other
Rating winner
Virtual Villagers 6 wins
+1% vs other
Why Clash of Clans is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Clash of Clans earns roughly 2433× more per month than Virtual Villagers 6 - $6.62M vs $2.7K.
- Subscription model. Clash of Clans runs a $2.99/mo subscription that compounds; Virtual Villagers 6 relies on one-shot IAP or ads.
- Bigger install base. Clash of Clans has ~469.2M lifetime installs vs Virtual Villagers 6's ~680K - 689.7× the funnel top.
- More monetization surfaces. Clash of Clans runs 7 IAP tiers vs 0 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full Clash of Clans report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$6.62M
◀
$2.7K
Annual revenue (est.)
$79.48M
◀
$32.7K
Lifetime installs (est.)
469.2M
◀
680K
Monthly active users (est.)?
15.0M
◀
137K
App Store rating
4.76★
▶
4.79★
Total ratings
2.8M
◀
9K
US grossing rank
#23
◀
-
Cheapest monthly sub
$2.99
◀
No sub
IAP tiers detected
7 tiers
◀
0 tiers
- Category
- Games
- Price
- Free
- Released
- Aug 2, 2012
- Last updated
- Jun 19, 2026
- File size
- 618.7 MB
- Content rating
- 9+
- Version
- 18.400.7
- Languages
- Arabic, Dutch, English, Finnish, French, German +15 more
- Category
- Games
- Price
- Free
- Released
- Aug 14, 2024
- Last updated
- Jun 22, 2026
- File size
- 403.6 MB
- Content rating
- 4+
- Version
- 1.12.17
- Languages
- English
Clash of Clans trajectory
Virtual Villagers 6 trajectory
FAQ
Which makes more money, Clash of Clans or Virtual Villagers 6? v
Clash of Clans earns about $6.62M per month, while Virtual Villagers 6 earns about $2.7K. That is a 2433.3× revenue gap (~$6.62M more per month for Clash of Clans). Annual revenue: Clash of Clans ≈ $79.48M/year, Virtual Villagers 6 ≈ $32.7K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash of Clans or Virtual Villagers 6? v
Clash of Clans leads with about 469.2M estimated downloads vs 680K for Virtual Villagers 6 - a 689.7× gap. Clash of Clans's App Store downloads are estimated from 2.8M ratings × the standard 1:75 ratio. Virtual Villagers 6's App Store downloads are estimated from 9K ratings.
Are Clash of Clans and Virtual Villagers 6 in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash of Clans and Virtual Villagers 6 offer? v
Clash of Clans: IAP range 7 tiers detected. Virtual Villagers 6: no IAP detected on the public listing. Clash of Clans runs a "Free game · whale-driven IAP economy (~$0.55/MAU)" monetization model; Virtual Villagers 6 runs "Free casual game · ad-supported (~$0.04/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash of Clans or Virtual Villagers 6? v
Virtual Villagers 6 edges ahead with ★ 4.8 vs ★ 4.8 (gap of 0.0 stars). Rating volume: Clash of Clans 2.8M ratings, Virtual Villagers 6 9K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash of Clans vs Virtual Villagers 6 revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $6.62M for Clash of Clans and $2.7K for Virtual Villagers 6 are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash of Clans or Virtual Villagers 6 to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
