Clash of Clans vs Virtual Villagers 6

Clash of Clans

Supercell
App Store
$6.62M/mo
~$79.48M/yr · 469.2M installs
VS

Virtual Villagers 6

LDW Software, LLC
App Store
$2.7K/mo
~$32.7K/yr · 680K installs
Revenue winner Clash of Clans wins +243234% vs other
Installs winner Clash of Clans wins +68866% vs other
MAU winner Clash of Clans wins +10880% vs other
Rating winner Virtual Villagers 6 wins +1% vs other

Why Clash of Clans is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Clash of Clans earns roughly 2433× more per month than Virtual Villagers 6 - $6.62M vs $2.7K.
  2. Subscription model. Clash of Clans runs a $2.99/mo subscription that compounds; Virtual Villagers 6 relies on one-shot IAP or ads.
  3. Bigger install base. Clash of Clans has ~469.2M lifetime installs vs Virtual Villagers 6's ~680K - 689.7× the funnel top.
  4. More monetization surfaces. Clash of Clans runs 7 IAP tiers vs 0 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full Clash of Clans report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Clash of Clans
vs
Virtual Villagers 6
Monthly revenue (est.)?
$6.62M
$2.7K
Annual revenue (est.)
$79.48M
$32.7K
Lifetime installs (est.)
469.2M
680K
Monthly active users (est.)?
15.0M
137K
App Store rating
4.76★
4.79★
Total ratings
2.8M
9K
US grossing rank
#23
-
Cheapest monthly sub
$2.99
No sub
IAP tiers detected
7 tiers
0 tiers

Clash of Clans

Supercell
App Store
Category
Games
Price
Free
Released
Aug 2, 2012
Last updated
Jun 19, 2026
File size
618.7 MB
Content rating
9+
Version
18.400.7
Languages
Arabic, Dutch, English, Finnish, French, German +15 more
View full Clash of Clans report →

Virtual Villagers 6

LDW Software, LLC
App Store
Category
Games
Price
Free
Released
Aug 14, 2024
Last updated
Jun 22, 2026
File size
403.6 MB
Content rating
4+
Version
1.12.17
Languages
English
View full Virtual Villagers 6 report →

Clash of Clans trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

Virtual Villagers 6 trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, Clash of Clans or Virtual Villagers 6? v
Clash of Clans earns about $6.62M per month, while Virtual Villagers 6 earns about $2.7K. That is a 2433.3× revenue gap (~$6.62M more per month for Clash of Clans). Annual revenue: Clash of Clans ≈ $79.48M/year, Virtual Villagers 6 ≈ $32.7K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash of Clans or Virtual Villagers 6? v
Clash of Clans leads with about 469.2M estimated downloads vs 680K for Virtual Villagers 6 - a 689.7× gap. Clash of Clans's App Store downloads are estimated from 2.8M ratings × the standard 1:75 ratio. Virtual Villagers 6's App Store downloads are estimated from 9K ratings.
Are Clash of Clans and Virtual Villagers 6 in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash of Clans and Virtual Villagers 6 offer? v
Clash of Clans: IAP range 7 tiers detected. Virtual Villagers 6: no IAP detected on the public listing. Clash of Clans runs a "Free game · whale-driven IAP economy (~$0.55/MAU)" monetization model; Virtual Villagers 6 runs "Free casual game · ad-supported (~$0.04/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash of Clans or Virtual Villagers 6? v
Virtual Villagers 6 edges ahead with ★ 4.8 vs ★ 4.8 (gap of 0.0 stars). Rating volume: Clash of Clans 2.8M ratings, Virtual Villagers 6 9K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash of Clans vs Virtual Villagers 6 revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $6.62M for Clash of Clans and $2.7K for Virtual Villagers 6 are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash of Clans or Virtual Villagers 6 to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.