Clash of Clans vs Virtual Villagers 6

Clash of Clans

Supercell
App Store
$5.64M/mo
~$67.65M/yr · 467.0M installs
VS

Virtual Villagers 6

LDW Software, LLC
App Store
$41.4K/mo
~$497.3K/yr · 639K installs
Revenue winner Clash of Clans wins +13503% vs other
Installs winner Clash of Clans wins +73018% vs other
MAU winner Clash of Clans wins +73018% vs other
Rating winner Virtual Villagers 6 wins +1% vs other

Why Clash of Clans is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Clash of Clans earns roughly 136× more per month than Virtual Villagers 6 - $5.64M vs $41.4K.
  2. Aggressive pricing. Clash of Clans undercuts at $2.99/mo vs $9.99/mo - converts a higher % of free users.
  3. Bigger install base. Clash of Clans has ~467.0M lifetime installs vs Virtual Villagers 6's ~639K - 731.2× the funnel top.
  4. Charts placement. Clash of Clans ranks #87 on the US grossing chart (the other app is unranked) - chart placement is a self-reinforcing flywheel.

Find more apps with this revenue gap · Full Clash of Clans report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Clash of Clans
vs
Virtual Villagers 6
Monthly revenue (est.)?
$5.64M
$41.4K
Annual revenue (est.)
$67.65M
$497.3K
Lifetime installs (est.)
467.0M
639K
Monthly active users (est.)?
93.9M
128K
App Store rating
4.76★
4.79★
Total ratings
2.7M
8K
US grossing rank
#87
-
Cheapest monthly sub
$2.99
$9.99
IAP tiers detected
7 tiers
10 tiers

Clash of Clans

Supercell
App Store
Category
Games
Price
Free
Released
Aug 2, 2012
Last updated
May 6, 2026
File size
556.8 MB
Content rating
9+
Version
18.350.8
Languages
Arabic, Dutch, English, Finnish, French, German +15 more
View full Clash of Clans report →

Virtual Villagers 6

LDW Software, LLC
App Store
Category
Games
Price
Free
Released
Aug 14, 2024
Last updated
Jan 20, 2026
File size
401.6 MB
Content rating
4+
Version
1.12.16
Languages
English
View full Virtual Villagers 6 report →

Clash of Clans trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

Virtual Villagers 6 trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Clash of Clans or Virtual Villagers 6? v
Clash of Clans earns about $5.64M per month, while Virtual Villagers 6 earns about $41.4K. That is a 136.0× revenue gap (~$5.60M more per month for Clash of Clans). Annual revenue: Clash of Clans ≈ $67.65M/year, Virtual Villagers 6 ≈ $497.3K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash of Clans or Virtual Villagers 6? v
Clash of Clans leads with about 467.0M estimated downloads vs 639K for Virtual Villagers 6 - a 731.2× gap. Clash of Clans's App Store downloads are estimated from 2.7M ratings × the standard 1:75 ratio. Virtual Villagers 6's App Store downloads are estimated from 8K ratings.
Are Clash of Clans and Virtual Villagers 6 in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash of Clans and Virtual Villagers 6 offer? v
Clash of Clans: IAP range 7 tiers detected. Virtual Villagers 6: IAP range 10 tiers detected. Clash of Clans runs a "Subscription (~$2.99/mo) · calibrated by US grossing rank #87" monetization model; Virtual Villagers 6 runs "Subscription (~$9.99/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash of Clans or Virtual Villagers 6? v
Virtual Villagers 6 edges ahead with ★ 4.8 vs ★ 4.8 (gap of 0.0 stars). Rating volume: Clash of Clans 2.7M ratings, Virtual Villagers 6 8K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash of Clans vs Virtual Villagers 6 revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $5.64M for Clash of Clans and $41.4K for Virtual Villagers 6 are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash of Clans or Virtual Villagers 6 to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.