Clash of Clans vs Zooba: Zoo Battle Royale Games

Clash of Clans

Supercell
App Store
$6.62M/mo
~$79.49M/yr · 469.3M installs
VS

Zooba: Zoo Battle Royale Games

Wildlife Studios
App Store
$1.80M/mo
~$21.61M/yr · 75.3M installs
Revenue winner Clash of Clans wins +268% vs other
Installs winner Clash of Clans wins +524% vs other
MAU winner Clash of Clans wins +100% vs other
Rating winner Clash of Clans wins +2% vs other

Why Clash of Clans is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Clash of Clans earns roughly 4× more per month than Zooba: Zoo Battle Royale Games - $6.62M vs $1.80M.
  2. Aggressive pricing. Clash of Clans undercuts at $2.99/mo vs $9.99/mo - converts a higher % of free users.
  3. Bigger install base. Clash of Clans has ~469.3M lifetime installs vs Zooba: Zoo Battle Royale Games's ~75.3M - 6.2× the funnel top.
  4. More monetization surfaces. Clash of Clans runs 7 IAP tiers vs 4 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full Clash of Clans report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Clash of Clans
vs
Zooba: Zoo Battle Royale Games
Monthly revenue (est.)?
$6.62M
$1.80M
Annual revenue (est.)
$79.49M
$21.61M
Lifetime installs (est.)
469.3M
75.3M
Monthly active users (est.)?
15.0M
7.5M
App Store rating
4.76★
4.68★
Total ratings
2.8M
502K
US grossing rank
#35
-
Cheapest monthly sub
$2.99
$9.99
IAP tiers detected
7 tiers
4 tiers

Clash of Clans

Supercell
App Store
Category
Games
Price
Free
Released
Aug 2, 2012
Last updated
Jul 2, 2026
File size
618.9 MB
Content rating
9+
Version
18.400.9
Languages
Arabic, Dutch, English, Finnish, French, German +15 more
View full Clash of Clans report →

Zooba: Zoo Battle Royale Games

Wildlife Studios
App Store
Category
Games
Price
Free
Released
Oct 2, 2019
Last updated
Jul 1, 2026
File size
361.0 MB
Content rating
12+
Version
6.21.0
Languages
English, French, German, Italian, Japanese, Korean +7 more
View full Zooba: Zoo Battle Royale Games report →

Clash of Clans trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

Zooba: Zoo Battle Royale Games trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, Clash of Clans or Zooba: Zoo Battle Royale Games? v
Clash of Clans earns about $6.62M per month, while Zooba: Zoo Battle Royale Games earns about $1.80M. That is a 3.7× revenue gap (~$4.82M more per month for Clash of Clans). Annual revenue: Clash of Clans ≈ $79.49M/year, Zooba: Zoo Battle Royale Games ≈ $21.61M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash of Clans or Zooba: Zoo Battle Royale Games? v
Clash of Clans leads with about 469.3M estimated downloads vs 75.3M for Zooba: Zoo Battle Royale Games - a 6.2× gap. Clash of Clans's App Store downloads are estimated from 2.8M ratings × the standard 1:75 ratio. Zooba: Zoo Battle Royale Games's App Store downloads are estimated from 502K ratings.
Are Clash of Clans and Zooba: Zoo Battle Royale Games in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash of Clans and Zooba: Zoo Battle Royale Games offer? v
Clash of Clans: IAP range 7 tiers detected. Zooba: Zoo Battle Royale Games: IAP range 4 tiers detected. Clash of Clans runs a "Free game · whale-driven IAP economy (~$0.55/MAU)" monetization model; Zooba: Zoo Battle Royale Games runs "Free game · IAP-driven (2 packs + 1 sub, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash of Clans or Zooba: Zoo Battle Royale Games? v
Clash of Clans edges ahead with ★ 4.8 vs ★ 4.7 (gap of 0.1 stars). Rating volume: Clash of Clans 2.8M ratings, Zooba: Zoo Battle Royale Games 502K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash of Clans vs Zooba: Zoo Battle Royale Games revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $6.62M for Clash of Clans and $1.80M for Zooba: Zoo Battle Royale Games are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash of Clans or Zooba: Zoo Battle Royale Games to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.