Clash Royale vs Zero Stress King: Idle Defense

Clash Royale

Supercell
Google Play
$4.92M/mo
~$58.99M/yr · 623.6M installs
VS

Zero Stress King: Idle Defense

Pauloondra
Google Play
$163/mo
~$2.0K/yr · 5K installs
Revenue winner Clash Royale wins +3015695% vs other
Installs winner Clash Royale wins +13708344% vs other
MAU winner Clash Royale wins +1948308% vs other
Rating winner Clash Royale wins +0% vs other

Why Clash Royale is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Clash Royale earns roughly 30158× more per month than Zero Stress King: Idle Defense - $4.92M vs $163.
  2. Subscription model. Clash Royale runs a $8.34/mo subscription that compounds; Zero Stress King: Idle Defense relies on one-shot IAP or ads.
  3. Bigger install base. Clash Royale has ~623.6M lifetime installs vs Zero Stress King: Idle Defense's ~5K - 137084.4× the funnel top.

Find more apps with this revenue gap · Full Clash Royale report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Clash Royale
vs
Zero Stress King: Idle Defense
Monthly revenue (est.)?
$4.92M
$163
Annual revenue (est.)
$58.99M
$2.0K
Lifetime installs (est.)
623.6M
5K
Monthly active users (est.)?
17.5M
896.153
App Store rating
4.50★
4.48★
Total ratings
41.3M
90
US grossing rank
-
=
-
Cheapest monthly sub
$8.34
No sub
IAP tiers detected
0 tiers
=
0 tiers

Clash Royale

Supercell
Google Play
Category
Strategy
Price
Free
Released
Mar 1, 2016
Last updated
Apr 24, 2026
File size
-
Content rating
Everyone 10+
Version
140593009
Languages
-
View full Clash Royale report →

Zero Stress King: Idle Defense

Pauloondra
Google Play
Category
Strategy
Price
USD2.99
Released
Mar 29, 2026
Last updated
Apr 10, 2026
File size
-
Content rating
Everyone 10+
Version
1.0.5
Languages
-
View full Zero Stress King: Idle Defense report →

Clash Royale trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

Zero Stress King: Idle Defense trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Clash Royale or Zero Stress King: Idle Defense? v
Clash Royale earns about $4.92M per month, while Zero Stress King: Idle Defense earns about $163. That is a 30158.0× revenue gap (~$4.92M more per month for Clash Royale). Annual revenue: Clash Royale ≈ $58.99M/year, Zero Stress King: Idle Defense ≈ $2.0K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash Royale or Zero Stress King: Idle Defense? v
Clash Royale leads with about 623.6M estimated downloads vs 5K for Zero Stress King: Idle Defense - a 137084.4× gap. Clash Royale reports 500,000,000+ installs on Google Play. Zero Stress King: Idle Defense reports 1,000+ installs on Google Play.
Are Clash Royale and Zero Stress King: Idle Defense in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Strategy category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash Royale and Zero Stress King: Idle Defense offer? v
Clash Royale: IAP range $0.29 - $239.99 per item. Zero Stress King: Idle Defense: no IAP detected on the public listing. Clash Royale runs a "Free game · whale-driven IAP economy (~$0.55/MAU)" monetization model; Zero Stress King: Idle Defense runs "Paid app ($2.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash Royale or Zero Stress King: Idle Defense? v
Clash Royale edges ahead with ★ 4.5 vs ★ 4.5 (gap of 0.0 stars). Rating volume: Clash Royale 969K ratings, Zero Stress King: Idle Defense 17 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash Royale vs Zero Stress King: Idle Defense revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $4.92M for Clash Royale and $163 for Zero Stress King: Idle Defense are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash Royale or Zero Stress King: Idle Defense to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.