Clash Royale vs Clash Royale

Clash Royale

Supercell
App Store
$1.92M/mo
~$23.01M/yr · 642.7M installs
VS

Clash Royale

Supercell
Google Play
$1.10M/mo
~$13.18M/yr · 623.6M installs
Revenue winner Clash Royale wins +75% vs other
Installs winner Clash Royale wins +3% vs other
MAU winner Clash Royale wins +3% vs other
Rating winner Clash Royale wins +2% vs other

Why Clash Royale is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Clash Royale earns roughly 2× more per month than Clash Royale - $1.92M vs $1.10M.
  2. Premium pricing. Clash Royale charges $11.99/mo vs Clash Royale's $8.34/mo - higher ARPU per converted user.
  3. More monetization surfaces. Clash Royale runs 6 IAP tiers vs 0 - more chances to convert users at the right price.
  4. Charts placement. Clash Royale ranks #91 on the US grossing chart (the other app is unranked) - chart placement is a self-reinforcing flywheel.

Find more apps with this revenue gap · Full Clash Royale report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Clash Royale
vs
Clash Royale
Monthly revenue (est.)?
$1.92M
$1.10M
Annual revenue (est.)
$23.01M
$13.18M
Lifetime installs (est.)
642.7M
623.6M
Monthly active users (est.)?
10.3M
10.0M
App Store rating
4.60★
4.50★
Total ratings
3.8M
41.3M
US grossing rank
#91
-
Cheapest monthly sub
$11.99
$8.34
IAP tiers detected
6 tiers
0 tiers

Clash Royale

Supercell
App Store
Category
Games
Price
Free
Released
Mar 2, 2016
Last updated
Apr 29, 2026
File size
1.20 GB
Content rating
9+
Version
14.593.15
Languages
Arabic, Dutch, English, Finnish, French, German +15 more
View full Clash Royale report →

Clash Royale

Supercell
Google Play
Category
Strategy
Price
Free
Released
Mar 1, 2016
Last updated
Apr 24, 2026
File size
-
Content rating
Everyone 10+
Version
140593009
Languages
-
View full Clash Royale report →

Clash Royale trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

Clash Royale trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Clash Royale or Clash Royale? v
Clash Royale earns about $1.92M per month, while Clash Royale earns about $1.10M. That is a 1.7× revenue gap (~$819.0K more per month for Clash Royale). Annual revenue: Clash Royale ≈ $23.01M/year, Clash Royale ≈ $13.18M/year. Estimates are derived from public App Store / Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash Royale or Clash Royale? v
Clash Royale leads with about 642.7M estimated downloads vs 623.6M for Clash Royale - a 1.0× gap. Clash Royale's App Store downloads are estimated from 3.8M ratings × the standard 1:75 ratio. Clash Royale reports 500,000,000+ installs on Google Play.
Are Clash Royale and Clash Royale in the same App Store category on each store and competing for the same money? v
No - Clash Royale is in Games and Clash Royale is in Strategy. They share screen-time attention but earn money in different niches: Clash Royale from games monetization patterns, Clash Royale from strategy.
What in-app purchases and subscription pricing do Clash Royale and Clash Royale offer? v
Clash Royale: IAP range 6 tiers detected. Clash Royale: IAP range $0.29 - $239.99 per item. Clash Royale runs a "Free game · IAP-driven (4 packs + 1 sub, ~$0.30/MAU) · calibrated by US grossing rank #91" monetization model; Clash Royale runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash Royale or Clash Royale? v
Clash Royale edges ahead with ★ 4.6 vs ★ 4.5 (gap of 0.1 stars). Rating volume: Clash Royale 3.8M ratings, Clash Royale 969K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash Royale vs Clash Royale revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.92M for Clash Royale and $1.10M for Clash Royale are derived from App Store grossing rank / Google Play install ranges, scraped IAP tiers, ratings volume and category benchmarks (Games / Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash Royale or Clash Royale to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store or Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.