Clash Royale vs Gambonanza
Clash Royale
Supercell
App Store
$4.52M/mo
~$54.27M/yr · 648.1M installs
VS
Gambonanza
Stray Fawn Studio
App Store
$53.0K/mo
~$635.5K/yr · 332K installs
Revenue winner
Clash Royale wins
+8439% vs other
Installs winner
Clash Royale wins
+195367% vs other
MAU winner
Clash Royale wins
+15383% vs other
Rating winner
Gambonanza wins
+6% vs other
Why Clash Royale is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Clash Royale earns roughly 85× more per month than Gambonanza - $4.52M vs $53.0K.
- Bigger install base. Clash Royale has ~648.1M lifetime installs vs Gambonanza's ~332K - 1954.7× the funnel top.
→ Find more apps with this revenue gap · Full Clash Royale report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$4.52M
◀
$53.0K
Annual revenue (est.)
$54.27M
◀
$635.5K
Lifetime installs (est.)
648.1M
◀
332K
Monthly active users (est.)?
10.4M
◀
67K
App Store rating
4.60★
▶
4.89★
Total ratings
3.8M
◀
2K
US grossing rank
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Cheapest monthly sub
No sub
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No sub
IAP tiers detected
0 tiers
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0 tiers
- Category
- Games
- Price
- Free
- Released
- Mar 2, 2016
- Last updated
- Jun 25, 2026
- File size
- 948.8 MB
- Content rating
- 9+
- Version
- v15.535.20
- Languages
- Arabic, Dutch, English, Finnish, French, German +15 more
- Category
- Games
- Price
- USD5.99
- Released
- May 1, 2026
- Last updated
- Jun 12, 2026
- File size
- 172.4 MB
- Content rating
- 4+
- Version
- 1.2.0
- Languages
- English, French, German, Japanese, Korean, Polish +5 more
Clash Royale trajectory
Gambonanza trajectory
FAQ
Which makes more money, Clash Royale or Gambonanza? v
Clash Royale earns about $4.52M per month, while Gambonanza earns about $53.0K. That is a 85.4× revenue gap (~$4.47M more per month for Clash Royale). Annual revenue: Clash Royale ≈ $54.27M/year, Gambonanza ≈ $635.5K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash Royale or Gambonanza? v
Clash Royale leads with about 648.1M estimated downloads vs 332K for Gambonanza - a 1954.7× gap. Clash Royale's App Store downloads are estimated from 3.8M ratings × the standard 1:75 ratio. Gambonanza's App Store downloads are estimated from 2K ratings.
Are Clash Royale and Gambonanza in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
Do Clash Royale and Gambonanza have in-app purchases? v
Clash Royale does not appear to offer in-app purchases on its public listing. Gambonanza does not appear to offer in-app purchases. Monetization model: Clash Royale runs "Free game · whale-driven IAP economy (~$0.55/MAU)", Gambonanza runs "Paid app ($5.99)".
Which has better ratings, Clash Royale or Gambonanza? v
Gambonanza edges ahead with ★ 4.9 vs ★ 4.6 (gap of 0.3 stars). Rating volume: Clash Royale 3.8M ratings, Gambonanza 2K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash Royale vs Gambonanza revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $4.52M for Clash Royale and $53.0K for Gambonanza are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash Royale or Gambonanza to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
