Clash Royale vs Red's First Flight

Clash Royale

Supercell
App Store
$4.52M/mo
~$54.28M/yr · 648.2M installs
VS

Red's First Flight

Rovio Entertainment Oyj
App Store
$222.0K/mo
~$2.66M/yr · 8.4M installs
Revenue winner Clash Royale wins +1937% vs other
Installs winner Clash Royale wins +7608% vs other
MAU winner Clash Royale wins +841% vs other
Rating winner Red's First Flight wins +4% vs other

Why Clash Royale is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Clash Royale earns roughly 20× more per month than Red's First Flight - $4.52M vs $222.0K.
  2. Subscription model. Clash Royale runs a $11.99/mo subscription that compounds; Red's First Flight relies on one-shot IAP or ads.
  3. Bigger install base. Clash Royale has ~648.2M lifetime installs vs Red's First Flight's ~8.4M - 77.1× the funnel top.
  4. More monetization surfaces. Clash Royale runs 6 IAP tiers vs 0 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full Clash Royale report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Clash Royale
vs
Red's First Flight
Monthly revenue (est.)?
$4.52M
$222.0K
Annual revenue (est.)
$54.28M
$2.66M
Lifetime installs (est.)
648.2M
8.4M
Monthly active users (est.)?
10.4M
1.1M
App Store rating
4.60★
4.78★
Total ratings
3.8M
76K
US grossing rank
-
=
-
Cheapest monthly sub
$11.99
No sub
IAP tiers detected
6 tiers
0 tiers

Clash Royale

Supercell
App Store
Category
Games
Price
Free
Released
Mar 2, 2016
Last updated
Jun 25, 2026
File size
948.8 MB
Content rating
9+
Version
v15.535.20
Languages
Arabic, Dutch, English, Finnish, French, German +15 more
View full Clash Royale report →

Red's First Flight

Rovio Entertainment Oyj
App Store
Category
Games
Price
USD0.99
Released
Mar 31, 2022
Last updated
Jun 19, 2023
File size
229.0 MB
Content rating
4+
Version
1.3.1
Languages
Arabic, Dutch, English, French, German, Italian +8 more
View full Red's First Flight report →

Clash Royale trajectory

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Red's First Flight trajectory

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FAQ

Which makes more money, Clash Royale or Red's First Flight? v
Clash Royale earns about $4.52M per month, while Red's First Flight earns about $222.0K. That is a 20.4× revenue gap (~$4.30M more per month for Clash Royale). Annual revenue: Clash Royale ≈ $54.28M/year, Red's First Flight ≈ $2.66M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash Royale or Red's First Flight? v
Clash Royale leads with about 648.2M estimated downloads vs 8.4M for Red's First Flight - a 77.1× gap. Clash Royale's App Store downloads are estimated from 3.8M ratings × the standard 1:75 ratio. Red's First Flight's App Store downloads are estimated from 76K ratings.
Are Clash Royale and Red's First Flight in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash Royale and Red's First Flight offer? v
Clash Royale: IAP range 6 tiers detected. Red's First Flight: no IAP detected on the public listing. Clash Royale runs a "Free game · whale-driven IAP economy (~$0.55/MAU)" monetization model; Red's First Flight runs "Paid app ($0.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash Royale or Red's First Flight? v
Red's First Flight edges ahead with ★ 4.8 vs ★ 4.6 (gap of 0.2 stars). Rating volume: Clash Royale 3.8M ratings, Red's First Flight 76K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash Royale vs Red's First Flight revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $4.52M for Clash Royale and $222.0K for Red's First Flight are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash Royale or Red's First Flight to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.