Clash Royale vs Star Wars™: Galaxy of Heroes

Clash Royale

Supercell
App Store
$1.94M/mo
~$23.28M/yr · 643.0M installs
VS

Star Wars™: Galaxy of Heroes

Electronic Arts
App Store
$1.22M/mo
~$14.63M/yr · 34.2M installs
Revenue winner Clash Royale wins +59% vs other
Installs winner Clash Royale wins +1781% vs other
MAU winner Clash Royale wins +102% vs other
Rating winner Clash Royale wins +0% vs other

Why Clash Royale is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Clash Royale earns roughly 2× more per month than Star Wars™: Galaxy of Heroes - $1.94M vs $1.22M.
  2. Premium pricing. Clash Royale charges $11.99/mo vs Star Wars™: Galaxy of Heroes's $9.99/mo - higher ARPU per converted user.
  3. Bigger install base. Clash Royale has ~643.0M lifetime installs vs Star Wars™: Galaxy of Heroes's ~34.2M - 18.8× the funnel top.
  4. Charts placement. Clash Royale ranks #90 on the US grossing chart (the other app is unranked) - chart placement is a self-reinforcing flywheel.

Find more apps with this revenue gap · Full Clash Royale report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Clash Royale
vs
Star Wars™: Galaxy of Heroes
Monthly revenue (est.)?
$1.94M
$1.22M
Annual revenue (est.)
$23.28M
$14.63M
Lifetime installs (est.)
643.0M
34.2M
Monthly active users (est.)?
10.3M
5.1M
App Store rating
4.60★
4.59★
Total ratings
3.8M
228K
US grossing rank
#90
-
Cheapest monthly sub
$11.99
$9.99
IAP tiers detected
6 tiers
10 tiers

Clash Royale

Supercell
App Store
Category
Games
Price
Free
Released
Mar 2, 2016
Last updated
Apr 29, 2026
File size
1.20 GB
Content rating
9+
Version
14.593.15
Languages
Arabic, Dutch, English, Finnish, French, German +15 more
View full Clash Royale report →

Star Wars™: Galaxy of Heroes

Electronic Arts
App Store
Category
Games
Price
Free
Released
Nov 24, 2015
Last updated
Apr 28, 2026
File size
334.5 MB
Content rating
12+
Version
0.40.0
Languages
English, French, German, Indonesian, Italian, Japanese +8 more
View full Star Wars™: Galaxy of Heroes report →

Clash Royale trajectory

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Star Wars™: Galaxy of Heroes trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Clash Royale or Star Wars™: Galaxy of Heroes? v
Clash Royale earns about $1.94M per month, while Star Wars™: Galaxy of Heroes earns about $1.22M. That is a 1.6× revenue gap (~$720.9K more per month for Clash Royale). Annual revenue: Clash Royale ≈ $23.28M/year, Star Wars™: Galaxy of Heroes ≈ $14.63M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Clash Royale or Star Wars™: Galaxy of Heroes? v
Clash Royale leads with about 643.0M estimated downloads vs 34.2M for Star Wars™: Galaxy of Heroes - a 18.8× gap. Clash Royale's App Store downloads are estimated from 3.8M ratings × the standard 1:75 ratio. Star Wars™: Galaxy of Heroes's App Store downloads are estimated from 228K ratings.
Are Clash Royale and Star Wars™: Galaxy of Heroes in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Clash Royale and Star Wars™: Galaxy of Heroes offer? v
Clash Royale: IAP range 6 tiers detected. Star Wars™: Galaxy of Heroes: IAP range 10 tiers detected. Clash Royale runs a "Free game · IAP-driven (4 packs + 1 sub, ~$0.30/MAU) · calibrated by US grossing rank #90" monetization model; Star Wars™: Galaxy of Heroes runs "Free game · IAP-driven (6 packs + 4 sub, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Clash Royale or Star Wars™: Galaxy of Heroes? v
Clash Royale edges ahead with ★ 4.6 vs ★ 4.6 (gap of 0.0 stars). Rating volume: Clash Royale 3.8M ratings, Star Wars™: Galaxy of Heroes 228K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Clash Royale vs Star Wars™: Galaxy of Heroes revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.94M for Clash Royale and $1.22M for Star Wars™: Galaxy of Heroes are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Clash Royale or Star Wars™: Galaxy of Heroes to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.