Dead Cells vs Subway Surfers City
Dead Cells
Playdigious
Google Play
$179.7K/mo
~$2.16M/yr · 1.9M installs
VS
Subway Surfers City
SYBO Games
Google Play
$106.5K/mo
~$1.28M/yr · 27.8M installs
Revenue winner
Dead Cells wins
+69% vs other
Installs winner
Subway Surfers City wins
+1384% vs other
MAU winner
Subway Surfers City wins
+766% vs other
Rating winner
Dead Cells wins
+2% vs other
Why Dead Cells is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Dead Cells earns roughly 2× more per month than Subway Surfers City - $179.7K vs $106.5K.
- Aggressive pricing. Dead Cells undercuts at $1.98/mo vs $9.95/mo - converts a higher % of free users.
→ Find more apps with this revenue gap · Full Dead Cells report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$179.7K
◀
$106.5K
Annual revenue (est.)
$2.16M
◀
$1.28M
Lifetime installs (est.)
1.9M
▶
27.8M
Monthly active users (est.)?
112K
▶
973K
App Store rating
4.81★
◀
4.70★
Total ratings
126K
▶
284K
US grossing rank
-
=
-
Cheapest monthly sub
$1.98
▶
$9.95
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Action
- Price
- USD7.99
- Released
- Jun 2, 2020
- Last updated
- Sep 8, 2025
- File size
- -
- Content rating
- Teen
- Version
- 3.5.9
- Languages
- -
- Category
- Action
- Price
- Free
- Released
- Feb 25, 2026
- Last updated
- May 1, 2026
- File size
- -
- Content rating
- Everyone 10+
- Version
- 2.1.0
- Languages
- -
Dead Cells trajectory
Subway Surfers City trajectory
FAQ
Which makes more money, Dead Cells or Subway Surfers City? v
Dead Cells earns about $179.7K per month, while Subway Surfers City earns about $106.5K. That is a 1.7× revenue gap (~$73.2K more per month for Dead Cells). Annual revenue: Dead Cells ≈ $2.16M/year, Subway Surfers City ≈ $1.28M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Dead Cells or Subway Surfers City? v
Subway Surfers City leads with about 27.8M estimated downloads vs 1.9M for Dead Cells - a 14.8× gap. Dead Cells reports 1,000,000+ installs on Google Play. Subway Surfers City reports 10,000,000+ installs on Google Play.
Are Dead Cells and Subway Surfers City in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Action category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Dead Cells and Subway Surfers City offer? v
Dead Cells: IAP range $0.49 - $7.99 per item. Subway Surfers City: IAP range $0.99 - $99.99 per item. Dead Cells runs a "Paid app ($7.99)" monetization model; Subway Surfers City runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Dead Cells or Subway Surfers City? v
Dead Cells edges ahead with ★ 4.8 vs ★ 4.7 (gap of 0.1 stars). Rating volume: Dead Cells 6K ratings, Subway Surfers City 7K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Dead Cells vs Subway Surfers City revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $179.7K for Dead Cells and $106.5K for Subway Surfers City are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Action) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Dead Cells or Subway Surfers City to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
