Drive Mad vs Hill Climb Racing
Drive Mad
Poki.com
Google Play
$14.7K/mo
~$177.0K/yr · 2.5M installs
VS
Hill Climb Racing
Fingersoft
Google Play
$923.8K/mo
~$11.09M/yr · 1.3B installs
Revenue winner
Hill Climb Racing wins
+6164% vs other
Installs winner
Hill Climb Racing wins
+50969% vs other
MAU winner
Hill Climb Racing wins
+6284% vs other
Rating winner
Hill Climb Racing wins
+8% vs other
Why Hill Climb Racing is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Hill Climb Racing earns roughly 63× more per month than Drive Mad - $923.8K vs $14.7K.
- Premium pricing. Hill Climb Racing charges $4.83/mo vs Drive Mad's $4.77/mo - higher ARPU per converted user.
- Bigger install base. Hill Climb Racing has ~1.3B lifetime installs vs Drive Mad's ~2.5M - 510.7× the funnel top.
→ Find more apps with this revenue gap · Full Hill Climb Racing report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$14.7K
▶
$923.8K
Annual revenue (est.)
$177.0K
▶
$11.09M
Lifetime installs (est.)
2.5M
▶
1.3B
Monthly active users (est.)?
137K
▶
8.8M
App Store rating
3.90★
▶
4.19★
Total ratings
5K
▶
10.7M
US grossing rank
-
=
-
Cheapest monthly sub
$4.77
▶
$4.83
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Racing
- Price
- Free
- Released
- Sep 9, 2024
- Last updated
- Apr 27, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 2.1.6
- Languages
- -
- Category
- Racing
- Price
- Free
- Released
- Sep 22, 2012
- Last updated
- Apr 27, 2026
- File size
- -
- Content rating
- Everyone
- Version
- 1.69.0
- Languages
- -
Drive Mad trajectory
Hill Climb Racing trajectory
FAQ
Which makes more money, Drive Mad or Hill Climb Racing? v
Hill Climb Racing earns about $923.8K per month, while Drive Mad earns about $14.7K. That is a 62.6× revenue gap (~$909.1K more per month for Hill Climb Racing). Annual revenue: Drive Mad ≈ $177.0K/year, Hill Climb Racing ≈ $11.09M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Drive Mad or Hill Climb Racing? v
Hill Climb Racing leads with about 1.3B estimated downloads vs 2.5M for Drive Mad - a 510.7× gap. Drive Mad reports 1,000,000+ installs on Google Play. Hill Climb Racing reports 1,000,000,000+ installs on Google Play.
Are Drive Mad and Hill Climb Racing in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Racing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Drive Mad and Hill Climb Racing offer? v
Drive Mad: IAP range $0.99 - $22.99 per item. Hill Climb Racing: IAP range $0.19 - $123.00 per item. Drive Mad runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; Hill Climb Racing runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Drive Mad or Hill Climb Racing? v
Hill Climb Racing edges ahead with ★ 4.2 vs ★ 3.9 (gap of 0.3 stars). Rating volume: Drive Mad 219 ratings, Hill Climb Racing 370K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Drive Mad vs Hill Climb Racing revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $14.7K for Drive Mad and $923.8K for Hill Climb Racing are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Racing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Drive Mad or Hill Climb Racing to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
