Earn to Die vs Last Fortress: Underground

Earn to Die

Not Doppler
App Store
$7.7K/mo
~$92.3K/yr · 291K installs
VS

Last Fortress: Underground

Life Game Global
App Store
$318.8K/mo
~$3.83M/yr · 6.0M installs
Revenue winner Last Fortress: Underground wins +4046% vs other
Installs winner Last Fortress: Underground wins +1963% vs other
MAU winner Last Fortress: Underground wins +3003% vs other
Rating winner Earn to Die wins +6% vs other

Why Last Fortress: Underground is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Last Fortress: Underground earns roughly 41× more per month than Earn to Die - $318.8K vs $7.7K.
  2. Subscription model. Last Fortress: Underground runs a $9.99/mo subscription that compounds; Earn to Die relies on one-shot IAP or ads.
  3. Bigger install base. Last Fortress: Underground has ~6.0M lifetime installs vs Earn to Die's ~291K - 20.6× the funnel top.
  4. More monetization surfaces. Last Fortress: Underground runs 10 IAP tiers vs 0 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full Last Fortress: Underground report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Earn to Die
vs
Last Fortress: Underground
Monthly revenue (est.)?
$7.7K
$318.8K
Annual revenue (est.)
$92.3K
$3.83M
Lifetime installs (est.)
291K
6.0M
Monthly active users (est.)?
38K
1.2M
App Store rating
4.78★
4.51★
Total ratings
4K
55K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$9.99
IAP tiers detected
0 tiers
10 tiers

Earn to Die

Not Doppler
App Store
Category
Games
Price
USD0.99
Released
Sep 20, 2012
Last updated
Sep 21, 2017
File size
58.4 MB
Content rating
12+
Version
1.0.24
Languages
English
View full Earn to Die report →

Last Fortress: Underground

Life Game Global
App Store
Category
Games
Price
Free
Released
Sep 30, 2021
Last updated
Apr 29, 2026
File size
1.51 GB
Content rating
17+
Version
26.0402.001
Languages
Arabic, English, French, German, Indonesian, Italian +9 more
View full Last Fortress: Underground report →

Earn to Die trajectory

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Last Fortress: Underground trajectory

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FAQ

Which makes more money, Earn to Die or Last Fortress: Underground? v
Last Fortress: Underground earns about $318.8K per month, while Earn to Die earns about $7.7K. That is a 41.5× revenue gap (~$311.1K more per month for Last Fortress: Underground). Annual revenue: Earn to Die ≈ $92.3K/year, Last Fortress: Underground ≈ $3.83M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or Last Fortress: Underground? v
Last Fortress: Underground leads with about 6.0M estimated downloads vs 291K for Earn to Die - a 20.6× gap. Earn to Die's App Store downloads are estimated from 4K ratings × the standard 1:75 ratio. Last Fortress: Underground's App Store downloads are estimated from 55K ratings.
Are Earn to Die and Last Fortress: Underground in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Earn to Die and Last Fortress: Underground offer? v
Earn to Die: no IAP detected on the public listing. Last Fortress: Underground: IAP range 10 tiers detected. Earn to Die runs a "Paid app ($0.99)" monetization model; Last Fortress: Underground runs "Subscription (~$8.33/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Earn to Die or Last Fortress: Underground? v
Earn to Die edges ahead with ★ 4.8 vs ★ 4.5 (gap of 0.3 stars). Rating volume: Earn to Die 4K ratings, Last Fortress: Underground 55K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs Last Fortress: Underground revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $7.7K for Earn to Die and $318.8K for Last Fortress: Underground are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or Last Fortress: Underground to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.