Earn to Die vs red (game)

Earn to Die

Not Doppler
App Store
$7.7K/mo
~$92.3K/yr · 291K installs
VS

red (game)

Bart BONTE
App Store
$101/mo
~$1.2K/yr · 25K installs
Revenue winner Earn to Die wins +7512% vs other
Installs winner Earn to Die wins +1056% vs other
MAU winner Earn to Die wins +653% vs other
Rating winner Earn to Die wins +0% vs other

Why Earn to Die is winning

Top 2 reasons - backed by the public App Store / Play Store numbers.

  1. Earn to Die earns roughly 76× more per month than red (game) - $7.7K vs $101.
  2. Bigger install base. Earn to Die has ~291K lifetime installs vs red (game)'s ~25K - 11.6× the funnel top.

Find more apps with this revenue gap · Full Earn to Die report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Earn to Die
vs
red (game)
Monthly revenue (est.)?
$7.7K
$101
Annual revenue (est.)
$92.3K
$1.2K
Lifetime installs (est.)
291K
25K
Monthly active users (est.)?
38K
5K
App Store rating
4.78★
4.77★
Total ratings
4K
504
US grossing rank
-
=
-
Cheapest monthly sub
No sub
=
No sub
IAP tiers detected
0 tiers
1 tiers

Earn to Die

Not Doppler
App Store
Category
Games
Price
USD0.99
Released
Sep 20, 2012
Last updated
Sep 21, 2017
File size
58.4 MB
Content rating
12+
Version
1.0.24
Languages
English
View full Earn to Die report →

red (game)

Bart BONTE
App Store
Category
Games
Price
Free
Released
Jan 17, 2018
Last updated
Oct 17, 2025
File size
20.8 MB
Content rating
9+
Version
3.4
Languages
Czech, Danish, Dutch, English, Finnish, French +19 more
View full red (game) report →

Earn to Die trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

red (game) trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Earn to Die or red (game)? v
Earn to Die earns about $7.7K per month, while red (game) earns about $101. That is a 76.1× revenue gap (~$7.6K more per month for Earn to Die). Annual revenue: Earn to Die ≈ $92.3K/year, red (game) ≈ $1.2K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Earn to Die or red (game)? v
Earn to Die leads with about 291K estimated downloads vs 25K for red (game) - a 11.6× gap. Earn to Die's App Store downloads are estimated from 4K ratings × the standard 1:75 ratio. red (game)'s App Store downloads are estimated from 504 ratings.
Are Earn to Die and red (game) in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Earn to Die and red (game) offer? v
Earn to Die: no IAP detected on the public listing. red (game): IAP range 1 tiers detected. Earn to Die runs a "Paid app ($0.99)" monetization model; red (game) runs "Free casual game · ad-supported (~$0.04/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Earn to Die or red (game)? v
Earn to Die edges ahead with ★ 4.8 vs ★ 4.8 (gap of 0.0 stars). Rating volume: Earn to Die 4K ratings, red (game) 504 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Earn to Die vs red (game) revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $7.7K for Earn to Die and $101 for red (game) are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Earn to Die or red (game) to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.