Falling Art Ragdoll Simulator vs Pocket City 2
Falling Art Ragdoll Simulator
BoomBit Games
Google Play
$174.5K/mo
~$2.09M/yr · 29.1M installs
VS
Pocket City 2
Codebrew Games
Google Play
$25.1K/mo
~$301.3K/yr · 419K installs
Revenue winner
Falling Art Ragdoll Simulator wins
+595% vs other
Installs winner
Falling Art Ragdoll Simulator wins
+6835% vs other
MAU winner
Falling Art Ragdoll Simulator wins
+2578% vs other
Rating winner
Pocket City 2 wins
+15% vs other
Why Falling Art Ragdoll Simulator is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Falling Art Ragdoll Simulator earns roughly 7× more per month than Pocket City 2 - $174.5K vs $25.1K.
- Subscription model. Falling Art Ragdoll Simulator runs a $15.47/mo subscription that compounds; Pocket City 2 relies on one-shot IAP or ads.
- Bigger install base. Falling Art Ragdoll Simulator has ~29.1M lifetime installs vs Pocket City 2's ~419K - 69.3× the funnel top.
→ Find more apps with this revenue gap · Full Falling Art Ragdoll Simulator report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$174.5K
◀
$25.1K
Annual revenue (est.)
$2.09M
◀
$301.3K
Lifetime installs (est.)
29.1M
◀
419K
Monthly active users (est.)?
1.6M
◀
61K
App Store rating
3.68★
▶
4.23★
Total ratings
66K
◀
4K
US grossing rank
-
=
-
Cheapest monthly sub
$15.47
◀
No sub
IAP tiers detected
0 tiers
=
0 tiers
- Category
- Simulation
- Price
- Free
- Released
- Jun 2, 2022
- Last updated
- Nov 28, 2025
- File size
- -
- Content rating
- Teen
- Version
- 0.16.0
- Languages
- -
- Category
- Simulation
- Price
- USD4.99
- Released
- Mar 24, 2023
- Last updated
- Oct 17, 2025
- File size
- -
- Content rating
- Everyone
- Version
- 1.096
- Languages
- -
Falling Art Ragdoll Simulator trajectory
Pocket City 2 trajectory
FAQ
Which makes more money, Falling Art Ragdoll Simulator or Pocket City 2? v
Falling Art Ragdoll Simulator earns about $174.5K per month, while Pocket City 2 earns about $25.1K. That is a 6.9× revenue gap (~$149.4K more per month for Falling Art Ragdoll Simulator). Annual revenue: Falling Art Ragdoll Simulator ≈ $2.09M/year, Pocket City 2 ≈ $301.3K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Falling Art Ragdoll Simulator or Pocket City 2? v
Falling Art Ragdoll Simulator leads with about 29.1M estimated downloads vs 419K for Pocket City 2 - a 69.3× gap. Falling Art Ragdoll Simulator reports 10,000,000+ installs on Google Play. Pocket City 2 reports 100,000+ installs on Google Play.
Are Falling Art Ragdoll Simulator and Pocket City 2 in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Simulation category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Falling Art Ragdoll Simulator and Pocket City 2 offer? v
Falling Art Ragdoll Simulator: IAP range $2.99 - $79.99 per item. Pocket City 2: no IAP detected on the public listing. Falling Art Ragdoll Simulator runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; Pocket City 2 runs "Paid app ($4.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Falling Art Ragdoll Simulator or Pocket City 2? v
Pocket City 2 edges ahead with ★ 4.2 vs ★ 3.7 (gap of 0.5 stars). Rating volume: Falling Art Ragdoll Simulator 4K ratings, Pocket City 2 518 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Falling Art Ragdoll Simulator vs Pocket City 2 revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $174.5K for Falling Art Ragdoll Simulator and $25.1K for Pocket City 2 are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Simulation) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Falling Art Ragdoll Simulator or Pocket City 2 to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
