Falling Art Ragdoll Simulator vs Falling
Falling Art Ragdoll Simulator
BoomBit, Inc.
App Store
$18.6K/mo
~$223.5K/yr · 459K installs
VS
Falling
Plebworks
Google Play
$0/mo
~$3/yr · 121 installs
Revenue winner
Falling Art Ragdoll Simulator wins
+1862300% vs other
Installs winner
Falling Art Ragdoll Simulator wins
+378875% vs other
MAU winner
Falling Art Ragdoll Simulator wins
+639421% vs other
Rating winner
Falling Art Ragdoll Simulator wins
+391% vs other
Why Falling Art Ragdoll Simulator is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Falling Art Ragdoll Simulator earns roughly 18623× more per month than Falling - $18.6K vs $0.
- Subscription model. Falling Art Ragdoll Simulator runs a $9.99/mo subscription that compounds; Falling relies on one-shot IAP or ads.
- Bigger install base. Falling Art Ragdoll Simulator has ~459K lifetime installs vs Falling's ~121 - 3789.8× the funnel top.
- More monetization surfaces. Falling Art Ragdoll Simulator runs 8 IAP tiers vs 0 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full Falling Art Ragdoll Simulator report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$18.6K
◀
$0
Annual revenue (est.)
$223.5K
◀
$3
Lifetime installs (est.)
459K
◀
121
Monthly active users (est.)?
87K
◀
13.552
App Store rating
3.91★
◀
-
Total ratings
6K
◀
0
US grossing rank
-
=
-
Cheapest monthly sub
$9.99
◀
No sub
IAP tiers detected
8 tiers
◀
0 tiers
- Category
- Games
- Price
- Free
- Released
- Jun 13, 2022
- Last updated
- Jun 24, 2025
- File size
- 323.3 MB
- Content rating
- 12+
- Version
- 0.15.0
- Languages
- Arabic, Catalan, Croatian, Czech, Danish, Dutch +27 more
- Category
- Casual
- Price
- Free
- Released
- Apr 15, 2024
- Last updated
- Aug 10, 2025
- File size
- -
- Content rating
- Everyone 10+
- Version
- VARY
- Languages
- -
Falling Art Ragdoll Simulator trajectory
Falling trajectory
FAQ
Which makes more money, Falling Art Ragdoll Simulator or Falling? v
Falling Art Ragdoll Simulator earns about $18.6K per month, while Falling earns about $0. That is a ∞× revenue gap (~$18.6K more per month for Falling Art Ragdoll Simulator). Annual revenue: Falling Art Ragdoll Simulator ≈ $223.5K/year, Falling ≈ $3/year. Estimates are derived from public App Store / Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Falling Art Ragdoll Simulator or Falling? v
Falling Art Ragdoll Simulator leads with about 459K estimated downloads vs 121 for Falling - a 3789.8× gap. Falling Art Ragdoll Simulator's App Store downloads are estimated from 6K ratings × the standard 1:75 ratio. Falling reports 100+ installs on Google Play.
Are Falling Art Ragdoll Simulator and Falling in the same App Store category on each store and competing for the same money? v
No - Falling Art Ragdoll Simulator is in Games and Falling is in Casual. They share screen-time attention but earn money in different niches: Falling Art Ragdoll Simulator from games monetization patterns, Falling from casual.
What in-app purchases and subscription pricing do Falling Art Ragdoll Simulator and Falling offer? v
Falling Art Ragdoll Simulator: IAP range 8 tiers detected. Falling: no IAP detected on the public listing. Falling Art Ragdoll Simulator runs a "Free game · IAP-driven (4 packs + 4 sub, ~$0.27/MAU)" monetization model; Falling runs "Free casual game · ad-supported (~$0.04/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Falling Art Ragdoll Simulator or Falling? v
Falling Art Ragdoll Simulator edges ahead with a higher overall score (gap of 3.9 stars). Rating volume: Falling Art Ragdoll Simulator 6K ratings, Falling 0 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Falling Art Ragdoll Simulator vs Falling revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $18.6K for Falling Art Ragdoll Simulator and $0 for Falling are derived from App Store grossing rank / Google Play install ranges, scraped IAP tiers, ratings volume and category benchmarks (Games / Casual) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Falling Art Ragdoll Simulator or Falling to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store or Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
