FR3 - Multiplayer Games vs Hill Climb Racing

FR3 - Multiplayer Games

Dirtybit
Google Play
$154.3K/mo
~$1.85M/yr · 24.3M installs
VS

Hill Climb Racing

Fingersoft
Google Play
$1.56M/mo
~$18.74M/yr · 1.3B installs
Revenue winner Hill Climb Racing wins +912% vs other
Installs winner Hill Climb Racing wins +5046% vs other
MAU winner Hill Climb Racing wins +947% vs other
Rating winner FR3 - Multiplayer Games wins +6% vs other

Why Hill Climb Racing is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Hill Climb Racing earns roughly 10× more per month than FR3 - Multiplayer Games - $1.56M vs $154.3K.
  2. Aggressive pricing. Hill Climb Racing undercuts at $4.83/mo vs $9.95/mo - converts a higher % of free users.
  3. Bigger install base. Hill Climb Racing has ~1.3B lifetime installs vs FR3 - Multiplayer Games's ~24.3M - 51.5× the funnel top.

Find more apps with this revenue gap · Full Hill Climb Racing report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

FR3 - Multiplayer Games
vs
Hill Climb Racing
Monthly revenue (est.)?
$154.3K
$1.56M
Annual revenue (est.)
$1.85M
$18.74M
Lifetime installs (est.)
24.3M
1.3B
Monthly active users (est.)?
1.4M
15.0M
App Store rating
4.42★
4.19★
Total ratings
289K
10.7M
US grossing rank
-
=
-
Cheapest monthly sub
$9.95
$4.83
IAP tiers detected
0 tiers
=
0 tiers

FR3 - Multiplayer Games

Dirtybit
Google Play
Category
Racing
Price
Free
Released
Nov 30, 2016
Last updated
Apr 18, 2026
File size
-
Content rating
Everyone 10+
Version
4.61.0
Languages
-
View full FR3 - Multiplayer Games report →

Hill Climb Racing

Fingersoft
Google Play
Category
Racing
Price
Free
Released
Sep 22, 2012
Last updated
Apr 27, 2026
File size
-
Content rating
Everyone
Version
1.69.0
Languages
-
View full Hill Climb Racing report →

FR3 - Multiplayer Games trajectory

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Hill Climb Racing trajectory

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FAQ

Which makes more money, FR3 - Multiplayer Games or Hill Climb Racing? v
Hill Climb Racing earns about $1.56M per month, while FR3 - Multiplayer Games earns about $154.3K. That is a 10.1× revenue gap (~$1.41M more per month for Hill Climb Racing). Annual revenue: FR3 - Multiplayer Games ≈ $1.85M/year, Hill Climb Racing ≈ $18.74M/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, FR3 - Multiplayer Games or Hill Climb Racing? v
Hill Climb Racing leads with about 1.3B estimated downloads vs 24.3M for FR3 - Multiplayer Games - a 51.5× gap. FR3 - Multiplayer Games reports 10,000,000+ installs on Google Play. Hill Climb Racing reports 1,000,000,000+ installs on Google Play.
Are FR3 - Multiplayer Games and Hill Climb Racing in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Racing category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do FR3 - Multiplayer Games and Hill Climb Racing offer? v
FR3 - Multiplayer Games: IAP range $0.99 - $99.99 per item. Hill Climb Racing: IAP range $0.19 - $123.00 per item. FR3 - Multiplayer Games runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; Hill Climb Racing runs "Free game · IAP-driven (0 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, FR3 - Multiplayer Games or Hill Climb Racing? v
FR3 - Multiplayer Games edges ahead with ★ 4.4 vs ★ 4.2 (gap of 0.2 stars). Rating volume: FR3 - Multiplayer Games 43K ratings, Hill Climb Racing 370K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these FR3 - Multiplayer Games vs Hill Climb Racing revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $154.3K for FR3 - Multiplayer Games and $1.56M for Hill Climb Racing are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Racing) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare FR3 - Multiplayer Games or Hill Climb Racing to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.