Funfair Ride Simulator 4 vs Sculpt People
Funfair Ride Simulator 4
Pixelsplit
App Store
$163/mo
~$2.0K/yr · 2K installs
VS
Sculpt People
Crazy Labs
App Store
$1.26M/mo
~$15.08M/yr · 53.0M installs
Revenue winner
Sculpt People wins
+770828% vs other
Installs winner
Sculpt People wins
+2583537% vs other
MAU winner
Sculpt People wins
+1559534% vs other
Rating winner
Sculpt People wins
+8% vs other
Why Sculpt People is winning
Top 4 reasons - backed by the public App Store / Play Store numbers.
- Sculpt People earns roughly 7709× more per month than Funfair Ride Simulator 4 - $1.26M vs $163.
- Subscription model. Sculpt People runs a $8.65/mo subscription that compounds; Funfair Ride Simulator 4 relies on one-shot IAP or ads.
- Bigger install base. Sculpt People has ~53.0M lifetime installs vs Funfair Ride Simulator 4's ~2K - 25836.4× the funnel top.
- Better app store reviews. Sculpt People sits at 4.56★ vs 4.22★ - store algorithms reward higher-rated apps with more impressions.
→ Find more apps with this revenue gap · Full Sculpt People report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$163
▶
$1.26M
Annual revenue (est.)
$2.0K
▶
$15.08M
Lifetime installs (est.)
2K
▶
53.0M
Monthly active users (est.)?
336.2
▶
5.2M
App Store rating
4.22★
▶
4.56★
Total ratings
41
▶
353K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
▶
$8.65
IAP tiers detected
10 tiers
◀
2 tiers
- Category
- Games
- Price
- USD2.99
- Released
- May 3, 2018
- Last updated
- Sep 18, 2024
- File size
- 917.2 MB
- Content rating
- 9+
- Version
- 2.11.2
- Languages
- Dutch, English, French, German, Italian, Spanish
- Category
- Games
- Price
- Free
- Released
- Nov 9, 2020
- Last updated
- Apr 22, 2026
- File size
- 275.2 MB
- Content rating
- 12+
- Version
- 3.3.5
- Languages
- Arabic, English, French, German, Portuguese, Russian +2 more
Funfair Ride Simulator 4 trajectory
Sculpt People trajectory
FAQ
Which makes more money, Funfair Ride Simulator 4 or Sculpt People? v
Sculpt People earns about $1.26M per month, while Funfair Ride Simulator 4 earns about $163. That is a 7709.3× revenue gap (~$1.26M more per month for Sculpt People). Annual revenue: Funfair Ride Simulator 4 ≈ $2.0K/year, Sculpt People ≈ $15.08M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Funfair Ride Simulator 4 or Sculpt People? v
Sculpt People leads with about 53.0M estimated downloads vs 2K for Funfair Ride Simulator 4 - a 25836.4× gap. Funfair Ride Simulator 4's App Store downloads are estimated from 41 ratings × the standard 1:75 ratio. Sculpt People's App Store downloads are estimated from 353K ratings.
Are Funfair Ride Simulator 4 and Sculpt People in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Funfair Ride Simulator 4 and Sculpt People offer? v
Funfair Ride Simulator 4: IAP range 10 tiers detected. Sculpt People: IAP range 2 tiers detected. Funfair Ride Simulator 4 runs a "Paid app ($2.99)" monetization model; Sculpt People runs "Free game · IAP-driven (1 packs + 1 sub, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Funfair Ride Simulator 4 or Sculpt People? v
Sculpt People edges ahead with ★ 4.6 vs ★ 4.2 (gap of 0.3 stars). Rating volume: Funfair Ride Simulator 4 41 ratings, Sculpt People 353K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Funfair Ride Simulator 4 vs Sculpt People revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $163 for Funfair Ride Simulator 4 and $1.26M for Sculpt People are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Funfair Ride Simulator 4 or Sculpt People to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
