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REV.NOW
Sculpt People earns about
$1.26M/month
range $691.2K – $1.82M · $15.08M/year
Live data · refreshed every hour
Per Day
$41.9K
$23.0K – $60.7K
Per Week
$293.2K
$161.3K – $425.2K
Per Month
$1.26M
$691.2K – $1.82M
Per Year
$15.08M
$8.29M – $21.87M
Lifetime
$37.70M
$20.74M – $54.67M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Sculpt People
Auto-generated from this app's real revenue ($1.26M/month · $15.08M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
59/100
Opportunity
60/100
Cloneability
$1
Revenue / install
✓ Features to copy
- subscription paywall (~$8.65/mo) - proven monetization
- in-app purchase tier ladder for upsells
⚡ Improve / fix
- faster onboarding · clearer pricing page · richer empty-state
🛠 MVP scope
- core feature loop
- subscription gating
- free-tier limits
- trial period
- analytics
💰 Pricing recommendation
Sculpt People is at $8.65/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.
🔡 App Store title ideas
Pro: AI-Powered GamesSmart : Games Tracker+ - Faster, Cheaper
📺 TikTok / ad hook angles
- "I tried Sculpt People for 30 days - here's what I'd do differently"
- "Why Sculpt People costs $8.65/mo when ours costs $5.19"
- "The games app Sculpt People won't tell you these 3 things"
Monetization
Free game · IAP-driven (1 packs + 1 sub, ~$0.30/MAU)Revenue mix (estimated)
- Subscriptions ~72%
- One-time IAP ~22%
- Ads ~6%
Paying users (est.)
53.0M installs · 9.9% active · 2.0% pay
In-App Purchases 2
- Weekly Remove Ads for 1 week $1.99 /week ~$8.65/mo
- One-timeest. Remove Ads Forever $4.99 one-time
2 tiers scraped live from the App Store.
App Details
Pulled from the App Store- Current Version
- 3.3.5
- Released
- Nov 9, 2020
- Last Updated
- Apr 22, 2026
- File Size
- 275.2 MB
- Required OS
- 15
- Content Rating
- 12+
- Category
- Games
- Price
- Free
- Currency
- USD
- Languages
- Arabic, English, French, German, Portuguese, Russian, Chinese, Spanish
- Developer
- Crazy Labs
What's new in v3.3.5
Woohoo! We’ve added some cool surprises to make your game even more fun! Plus, we fixed those little glitches, so now everything runs super smooth. Update now and see what’s new!
Fun Numbers - share these
$0
every second
$29
every minute
$1.7K
every hour
$41.9K
every day
- ☕ Buys 8K $5 coffees every day
- 👨💻 Pays for 84 senior engineer salaries per year
- 🚗 Earns enough for 359 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 10 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
53.0M
estimated from 353,123 ratings
Active Users (MAU est.)
5.2M
9.9% of installs · GAMES category benchmark · iOS large-install decay × 0.5
Rating
4.56 ★
353K reviews
Monetization
Free game · IAP-driven (1 packs + 1 sub, ~$0.30/MAU)
Rating Distribution
5★
275K
4★
38K
3★
17K
2★
9K
1★
14K
Compare Sculpt People or explore similar apps
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Frequently Asked About Sculpt People
How much money does Sculpt People make on the App Store? ⌄
Sculpt People has an estimated App Store revenue of $1.26M per month (~$15.08M per year, $41.9K per day) with a likely range of $691.2K to $1.82M. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Sculpt People get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (353K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 53.0M total iOS downloads for Sculpt People - and roughly 5.2M monthly active users on iPhone and iPad.
Is Sculpt People a top grossing iOS app and what is its App Store rank? ⌄
Sculpt People is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Sculpt People compares to other highest-grossing iPhone and iPad apps.
How is Sculpt People App Store revenue estimated? ⌄
Rev.now estimates Sculpt People App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Sculpt People offer on iOS? ⌄
Sculpt People offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Sculpt People App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare Sculpt People side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Sculpt People? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Sculpt People. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.