Gambonanza vs Hill Climb Racing 2

Gambonanza

Stray Fawn Studio
App Store
$21.0K/mo
~$251.6K/yr · 131K installs
VS

Hill Climb Racing 2

Fingersoft
App Store
$977.4K/mo
~$11.73M/yr · 27.2M installs
Revenue winner Hill Climb Racing 2 wins +4562% vs other
Installs winner Hill Climb Racing 2 wins +20660% vs other
MAU winner Hill Climb Racing 2 wins +15137% vs other
Rating winner Gambonanza wins +5% vs other

Why Hill Climb Racing 2 is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Hill Climb Racing 2 earns roughly 47× more per month than Gambonanza - $977.4K vs $21.0K.
  2. Subscription model. Hill Climb Racing 2 runs a $9.99/mo subscription that compounds; Gambonanza relies on one-shot IAP or ads.
  3. Bigger install base. Hill Climb Racing 2 has ~27.2M lifetime installs vs Gambonanza's ~131K - 207.6× the funnel top.
  4. More monetization surfaces. Hill Climb Racing 2 runs 10 IAP tiers vs 0 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full Hill Climb Racing 2 report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Gambonanza
vs
Hill Climb Racing 2
Monthly revenue (est.)?
$21.0K
$977.4K
Annual revenue (est.)
$251.6K
$11.73M
Lifetime installs (est.)
131K
27.2M
Monthly active users (est.)?
27K
4.1M
App Store rating
4.90★
4.67★
Total ratings
875
182K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$9.99
IAP tiers detected
0 tiers
10 tiers

Gambonanza

Stray Fawn Studio
App Store
Category
Games
Price
USD5.99
Released
May 1, 2026
Last updated
May 1, 2026
File size
166.7 MB
Content rating
4+
Version
1.0.13
Languages
English, French, German, Japanese, Korean, Polish +5 more
View full Gambonanza report →

Hill Climb Racing 2

Fingersoft
App Store
Category
Games
Price
Free
Released
Dec 7, 2016
Last updated
Apr 28, 2026
File size
334.5 MB
Content rating
12+
Version
1.72.4
Languages
Arabic, English, French, German, Italian, Japanese +7 more
View full Hill Climb Racing 2 report →

Gambonanza trajectory

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Hill Climb Racing 2 trajectory

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FAQ

Which makes more money, Gambonanza or Hill Climb Racing 2? v
Hill Climb Racing 2 earns about $977.4K per month, while Gambonanza earns about $21.0K. That is a 46.6× revenue gap (~$956.4K more per month for Hill Climb Racing 2). Annual revenue: Gambonanza ≈ $251.6K/year, Hill Climb Racing 2 ≈ $11.73M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or Hill Climb Racing 2? v
Hill Climb Racing 2 leads with about 27.2M estimated downloads vs 131K for Gambonanza - a 207.6× gap. Gambonanza's App Store downloads are estimated from 875 ratings × the standard 1:75 ratio. Hill Climb Racing 2's App Store downloads are estimated from 182K ratings.
Are Gambonanza and Hill Climb Racing 2 in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gambonanza and Hill Climb Racing 2 offer? v
Gambonanza: no IAP detected on the public listing. Hill Climb Racing 2: IAP range 10 tiers detected. Gambonanza runs a "Paid app ($5.99)" monetization model; Hill Climb Racing 2 runs "Free game · IAP-driven (7 packs + 3 sub, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gambonanza or Hill Climb Racing 2? v
Gambonanza edges ahead with ★ 4.9 vs ★ 4.7 (gap of 0.2 stars). Rating volume: Gambonanza 875 ratings, Hill Climb Racing 2 182K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs Hill Climb Racing 2 revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $21.0K for Gambonanza and $977.4K for Hill Climb Racing 2 are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or Hill Climb Racing 2 to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.