Gambonanza vs Reverse: 1999-2.5th Anniv.

Gambonanza

Stray Fawn Studio
App Store
$20.8K/mo
~$249.3K/yr · 130K installs
VS

Reverse: 1999-2.5th Anniv.

Bluepoch Co.,Ltd.
App Store
$19.2K/mo
~$230.9K/yr · 798K installs
Revenue winner Gambonanza wins +8% vs other
Installs winner Reverse: 1999-2.5th Anniv. wins +514% vs other
MAU winner Reverse: 1999-2.5th Anniv. wins +508% vs other
Rating winner Gambonanza wins +2% vs other

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Gambonanza
vs
Reverse: 1999-2.5th Anniv.
Monthly revenue (est.)?
$20.8K
$19.2K
Annual revenue (est.)
$249.3K
$230.9K
Lifetime installs (est.)
130K
798K
Monthly active users (est.)?
26K
160K
App Store rating
4.91★
4.79★
Total ratings
867
10K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$4.99
IAP tiers detected
0 tiers
10 tiers

Gambonanza

Stray Fawn Studio
App Store
Category
Games
Price
USD5.99
Released
May 1, 2026
Last updated
May 1, 2026
File size
166.7 MB
Content rating
4+
Version
1.0.13
Languages
English, French, German, Japanese, Korean, Polish +5 more
View full Gambonanza report →

Reverse: 1999-2.5th Anniv.

Bluepoch Co.,Ltd.
App Store
Category
Games
Price
Free
Released
Oct 25, 2023
Last updated
Apr 16, 2026
File size
3.64 GB
Content rating
12+
Version
3.4
Languages
English, Japanese, Korean, Chinese, Chinese
View full Reverse: 1999-2.5th Anniv. report →

Gambonanza trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

Reverse: 1999-2.5th Anniv. trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Gambonanza or Reverse: 1999-2.5th Anniv.? v
Gambonanza earns about $20.8K per month, while Reverse: 1999-2.5th Anniv. earns about $19.2K. That is a 1.1× revenue gap (~$1.5K more per month for Gambonanza). Annual revenue: Gambonanza ≈ $249.3K/year, Reverse: 1999-2.5th Anniv. ≈ $230.9K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or Reverse: 1999-2.5th Anniv.? v
Reverse: 1999-2.5th Anniv. leads with about 798K estimated downloads vs 130K for Gambonanza - a 6.1× gap. Gambonanza's App Store downloads are estimated from 729 ratings × the standard 1:75 ratio. Reverse: 1999-2.5th Anniv.'s App Store downloads are estimated from 10K ratings.
Are Gambonanza and Reverse: 1999-2.5th Anniv. in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gambonanza and Reverse: 1999-2.5th Anniv. offer? v
Gambonanza: no IAP detected on the public listing. Reverse: 1999-2.5th Anniv.: IAP range 10 tiers detected. Gambonanza runs a "Paid app ($5.99)" monetization model; Reverse: 1999-2.5th Anniv. runs "Free game · IAP-driven (6 packs + 4 sub, ~$0.15/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gambonanza or Reverse: 1999-2.5th Anniv.? v
Gambonanza edges ahead with ★ 4.9 vs ★ 4.8 (gap of 0.1 stars). Rating volume: Gambonanza 729 ratings, Reverse: 1999-2.5th Anniv. 10K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs Reverse: 1999-2.5th Anniv. revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $20.8K for Gambonanza and $19.2K for Reverse: 1999-2.5th Anniv. are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or Reverse: 1999-2.5th Anniv. to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.