Gambonanza vs Rise of Kingdoms

Gambonanza

Stray Fawn Studio
App Store
$20.3K/mo
~$243.5K/yr · 127K installs
VS

Rise of Kingdoms

Lilith Games
App Store
$174.8K/mo
~$2.10M/yr · 27.8M installs
Revenue winner Rise of Kingdoms wins +761% vs other
Installs winner Rise of Kingdoms wins +21757% vs other
MAU winner Rise of Kingdoms wins +21111% vs other
Rating winner Gambonanza wins +9% vs other

Why Rise of Kingdoms is winning

Top 4 reasons - backed by the public App Store / Play Store numbers.

  1. Rise of Kingdoms earns roughly 9× more per month than Gambonanza - $174.8K vs $20.3K.
  2. Subscription model. Rise of Kingdoms runs a $0.99/mo subscription that compounds; Gambonanza relies on one-shot IAP or ads.
  3. Bigger install base. Rise of Kingdoms has ~27.8M lifetime installs vs Gambonanza's ~127K - 218.6× the funnel top.
  4. More monetization surfaces. Rise of Kingdoms runs 8 IAP tiers vs 0 - more chances to convert users at the right price.

Find more apps with this revenue gap · Full Rise of Kingdoms report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Gambonanza
vs
Rise of Kingdoms
Monthly revenue (est.)?
$20.3K
$174.8K
Annual revenue (est.)
$243.5K
$2.10M
Lifetime installs (est.)
127K
27.8M
Monthly active users (est.)?
26K
5.5M
App Store rating
4.91★
4.49★
Total ratings
847
185K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$0.99
IAP tiers detected
0 tiers
8 tiers

Gambonanza

Stray Fawn Studio
App Store
Category
Games
Price
USD5.99
Released
May 1, 2026
Last updated
May 1, 2026
File size
166.7 MB
Content rating
4+
Version
1.0.13
Languages
English, French, German, Japanese, Korean, Polish +5 more
View full Gambonanza report →

Rise of Kingdoms

Lilith Games
App Store
Category
Games
Price
Free
Released
Sep 20, 2018
Last updated
Apr 10, 2026
File size
1.90 GB
Content rating
9+
Version
1.1.6.33
Languages
Arabic, English, French, German, Indonesian, Italian +13 more
View full Rise of Kingdoms report →

Gambonanza trajectory

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Rise of Kingdoms trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Gambonanza or Rise of Kingdoms? v
Rise of Kingdoms earns about $174.8K per month, while Gambonanza earns about $20.3K. That is a 8.6× revenue gap (~$154.5K more per month for Rise of Kingdoms). Annual revenue: Gambonanza ≈ $243.5K/year, Rise of Kingdoms ≈ $2.10M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or Rise of Kingdoms? v
Rise of Kingdoms leads with about 27.8M estimated downloads vs 127K for Gambonanza - a 218.6× gap. Gambonanza's App Store downloads are estimated from 729 ratings × the standard 1:75 ratio. Rise of Kingdoms's App Store downloads are estimated from 185K ratings.
Are Gambonanza and Rise of Kingdoms in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gambonanza and Rise of Kingdoms offer? v
Gambonanza: no IAP detected on the public listing. Rise of Kingdoms: IAP range 8 tiers detected. Gambonanza runs a "Paid app ($5.99)" monetization model; Rise of Kingdoms runs "Subscription (~$0.99/mo)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gambonanza or Rise of Kingdoms? v
Gambonanza edges ahead with ★ 4.9 vs ★ 4.5 (gap of 0.4 stars). Rating volume: Gambonanza 729 ratings, Rise of Kingdoms 185K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs Rise of Kingdoms revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $20.3K for Gambonanza and $174.8K for Rise of Kingdoms are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or Rise of Kingdoms to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.