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Rise of Kingdoms App Store Revenue Estimate

Lilith Games · Games

Shape Your Civilization with 180,000,000+ Players Worldwide! What if ancient China and ancient Rome went to war? When Julius Caesar clashes with Cao Cao on the same battlefield, who shall emerge victorious? What does it feel like to play a …

App Store ★ 4.5 Free IAP 🎯 Opportunity 59 🔨 Clone 15
REV.NOW
Rise of Kingdoms icon
Rise of Kingdoms earns about
$1.81M/month
range $995.8K – $2.63M · $21.73M/year
Live data · refreshed every hour
Per Day
$60.4K
$33.2K – $87.5K
Per Week
$422.5K
$232.4K – $612.6K
Per Month
$1.81M
$995.8K – $2.63M
Per Year
$21.73M
$11.95M – $31.50M
Lifetime
$54.32M
$29.87M – $78.76M
BUILD THIS BETTER · INDIE PLAYBOOK

A specific clone-and-improve plan for Rise of Kingdoms

Auto-generated from this app's real revenue ($1.81M/month · $21.73M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.

59/100
Opportunity
Decent target
15/100
Cloneability
Very hard (network effects, regulatory, or content-licensing moats);
$2
Revenue / install
Lifetime value per download (≈30-month app life). Higher = each user is worth more.

✓ Features to copy

  • subscription paywall (~$0.99/mo) - proven monetization
  • in-app purchase tier ladder for upsells

⚡ Improve / fix

  • faster onboarding · clearer pricing page · richer empty-state

🛠 MVP scope

  • core feature loop
  • subscription gating
  • free-tier limits
  • trial period
  • analytics

💰 Pricing recommendation

Rise of Kingdoms is at $0.99/mo. Consider going slightly lower with a longer free trial (14 days) to win price-aware users.

🔡 App Store title ideas

  • Pro: AI-Powered Games
  • Smart : Games Tracker
  • + - Faster, Cheaper

📺 TikTok / ad hook angles

  • "I tried Rise of Kingdoms for 30 days - here's what I'd do differently"
  • "Why Rise of Kingdoms costs $0.99/mo when ours costs $0.59"
  • "The games app Rise of Kingdoms won't tell you these 3 things"

Monetization

Free game · whale-driven IAP economy (~$0.55/MAU)
Revenue mix (estimated)
  • Subscriptions ~72%
  • One-time IAP ~22%
  • Ads ~6%
Paying users (est.)
1.3M
27.9M installs · 14.8% active · 31.9% pay
In-App Purchases 8
  • Weeklyest. Legendary Commander Training $4.99 /week ~$21.68/mo
  • Subscription Daily Limited3 tiers $0.99 – $2.99 range
  • One-timeest. $2.99 PACKAGE $2.99 one-time
  • One-timeest. $4.99 PACKAGE $4.99 one-time
  • One-timeest. Daily Integration Package $4.99 one-time
  • One-time 1050 Gem Pack $4.99 one-time
  • One-timeest. $9.99 PACKAGE $9.99 one-time
  • One-time 2200 Gem Pack $9.99 one-time
8 tiers scraped live from the App Store.

App Details

Pulled from the App Store
Current Version
1.1.8.26
Released
Sep 20, 2018
Last Updated
Jun 11, 2026
File Size
1.99 GB
Required OS
13.0
Content Rating
9+
Category
Games
Price
Free
Currency
USD
Languages
Arabic, English, French, German, Indonesian, Italian, Japanese, KR, Korean, Malay, Polish, Portuguese, Russian, Chinese, Spanish, Thai, Chinese, Turkish, Vietnamese
Developer
Lilith Games

What's new in v1.1.8.26

Greetings Governor,
We plan to update the game to version 1.1.08: Starlit Blaze on 【UTC 2026/6/3 06:00】. The servers will be down for an estimated 【3 hours】 during the update. We apologize for any inconvenience this might cause and will send you a reward as compensation once the update is complete.
=Summer Solstice Event Series=
Firefly lantern bright, light up the midsummer night. The Summer Solstice event series is coming soon, and we have prepared exciting content for you to enjoy:
1) Midsummer Magic: Collect fireflies to light up your lantern and unlock summer surprises!
2) Barbarian Incursions: Complete incursions to recover the Commerce Council's cargo!
3) Fisherman's Fortune: Break out your tackle box; wonderful rewards await you beneath the waves!
4) Melon Market: Sell Egrimelons for Melon Money, then spend your Melon Money on magnificent rewards!
5) Protect the Supplies: Deliver the supplies safely to the village. Protect the property of your citizens!
6) Zenith of Power: Gain power to win a brand-new city theme!
See the Event Calendar for a detailed schedule. Some events will only be available in regions where all kingdoms have existed for at least 21 days. Event rewards may vary depending on your kingdom's season.
=World Cup Celebration Event Series=
The excitement returns! As we celebrate the 2026 World Cup, join a series of themed events to experience the thrill and win amazing rewards:
1) World Cup Betting: Place bets using World Cup Aurics and get rewarded wi

Fun Numbers - share these

$1
every second
$42
every minute
$2.5K
every hour
$60.4K
every day
  • ☕ Buys 12K $5 coffees every day
  • 👨‍💻 Pays for 121 senior engineer salaries per year
  • 🚗 Earns enough for 517 Tesla Model 3s annually
  • ⏱️ Earns the price of a coffee in 7 seconds

12-Month Revenue Trajectory

Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.

JulAugSepOctNovDecJanFebMarAprMayJun
Estimated Installs
27.9M
estimated from 185,914 ratings
Active Users (MAU est.)
4.1M
14.8% of installs · GAMES category benchmark · iOS large-install decay × 0.75
Rating
4.49 ★
186K reviews
Monetization
Free game · whale-driven IAP economy (~$0.55/MAU)

Rating Distribution

5★
143K
4★
21K
3★
5K
2★
3K
1★
14K

Compare Rise of Kingdoms or explore similar apps

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Frequently Asked About Rise of Kingdoms

How much money does Rise of Kingdoms make on the App Store?
Rise of Kingdoms has an estimated App Store revenue of $1.81M per month (~$21.73M per year, $60.4K per day) with a likely range of $995.8K to $2.63M. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Rise of Kingdoms get?
Apple does not publish exact App Store download counts. Using public ratings (186K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 27.9M total iOS downloads for Rise of Kingdoms - and roughly 4.1M monthly active users on iPhone and iPad.
Is Rise of Kingdoms a top grossing iOS app and what is its App Store rank?
Rise of Kingdoms is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Rise of Kingdoms compares to other highest-grossing iPhone and iPad apps.
How is Rise of Kingdoms App Store revenue estimated?
Rev.now estimates Rise of Kingdoms App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Rise of Kingdoms offer on iOS?
Rise of Kingdoms offers in-app purchases on the App Store, which can include subscription tiers (weekly, monthly or annual), one-time purchases or virtual currency. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Rise of Kingdoms App Store revenue with another iOS app?
Yes. Use the free compare tool to compare Rise of Kingdoms side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Rise of Kingdoms?
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Rise of Kingdoms. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.