Rise of Kingdoms vs Vikings: War of Clans PvP

Rise of Kingdoms

Lilith Games
App Store
$1.81M/mo
~$21.74M/yr · 27.9M installs
VS

Vikings: War of Clans PvP

Plarium LLC
App Store
$62.6K/mo
~$751.2K/yr · 1.3M installs
Revenue winner Rise of Kingdoms wins +2794% vs other
Installs winner Rise of Kingdoms wins +1982% vs other
MAU winner Rise of Kingdoms wins +1480% vs other
Rating winner Rise of Kingdoms wins +3% vs other

Why Rise of Kingdoms is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Rise of Kingdoms earns roughly 29× more per month than Vikings: War of Clans PvP - $1.81M vs $62.6K.
  2. Subscription model. Rise of Kingdoms runs a $0.99/mo subscription that compounds; Vikings: War of Clans PvP relies on one-shot IAP or ads.
  3. Bigger install base. Rise of Kingdoms has ~27.9M lifetime installs vs Vikings: War of Clans PvP's ~1.3M - 20.8× the funnel top.

Find more apps with this revenue gap · Full Rise of Kingdoms report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Rise of Kingdoms
vs
Vikings: War of Clans PvP
Monthly revenue (est.)?
$1.81M
$62.6K
Annual revenue (est.)
$21.74M
$751.2K
Lifetime installs (est.)
27.9M
1.3M
Monthly active users (est.)?
4.1M
261K
App Store rating
4.49★
4.34★
Total ratings
186K
12K
US grossing rank
-
=
-
Cheapest monthly sub
$0.99
No sub
IAP tiers detected
8 tiers
10 tiers

Rise of Kingdoms

Lilith Games
App Store
Category
Games
Price
Free
Released
Sep 20, 2018
Last updated
Jun 30, 2026
File size
2.01 GB
Content rating
9+
Version
1.1.9.19
Languages
Arabic, English, French, German, Indonesian, Italian +13 more
View full Rise of Kingdoms report →

Vikings: War of Clans PvP

Plarium LLC
App Store
Category
Games
Price
Free
Released
Aug 15, 2015
Last updated
Jun 25, 2026
File size
431.3 MB
Content rating
9+
Version
7.0.4
Languages
English, French, German, Italian, Japanese, Korean +4 more
View full Vikings: War of Clans PvP report →

Rise of Kingdoms trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

Vikings: War of Clans PvP trajectory

AugSepOctNovDecJanFebMarAprMayJunJul

FAQ

Which makes more money, Rise of Kingdoms or Vikings: War of Clans PvP? v
Rise of Kingdoms earns about $1.81M per month, while Vikings: War of Clans PvP earns about $62.6K. That is a 28.9× revenue gap (~$1.75M more per month for Rise of Kingdoms). Annual revenue: Rise of Kingdoms ≈ $21.74M/year, Vikings: War of Clans PvP ≈ $751.2K/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Rise of Kingdoms or Vikings: War of Clans PvP? v
Rise of Kingdoms leads with about 27.9M estimated downloads vs 1.3M for Vikings: War of Clans PvP - a 20.8× gap. Rise of Kingdoms's App Store downloads are estimated from 186K ratings × the standard 1:75 ratio. Vikings: War of Clans PvP's App Store downloads are estimated from 12K ratings.
Are Rise of Kingdoms and Vikings: War of Clans PvP in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Rise of Kingdoms and Vikings: War of Clans PvP offer? v
Rise of Kingdoms: IAP range 8 tiers detected. Vikings: War of Clans PvP: IAP range 10 tiers detected. Rise of Kingdoms runs a "Free game · whale-driven IAP economy (~$0.55/MAU)" monetization model; Vikings: War of Clans PvP runs "Free game · IAP-driven (10 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Rise of Kingdoms or Vikings: War of Clans PvP? v
Rise of Kingdoms edges ahead with ★ 4.5 vs ★ 4.3 (gap of 0.1 stars). Rating volume: Rise of Kingdoms 186K ratings, Vikings: War of Clans PvP 12K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Rise of Kingdoms vs Vikings: War of Clans PvP revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $1.81M for Rise of Kingdoms and $62.6K for Vikings: War of Clans PvP are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Rise of Kingdoms or Vikings: War of Clans PvP to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.