Gambonanza vs Total War: MEDIEVAL II

Gambonanza

Stray Fawn Studio
App Store
$21.3K/mo
~$255.9K/yr · 134K installs
VS

Total War: MEDIEVAL II

Feral Interactive Ltd
App Store
$224.5K/mo
~$2.69M/yr · 562K installs
Revenue winner Total War: MEDIEVAL II wins +953% vs other
Installs winner Total War: MEDIEVAL II wins +321% vs other
MAU winner Total War: MEDIEVAL II wins +319% vs other
Rating winner Gambonanza wins +1% vs other

Why Total War: MEDIEVAL II is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Total War: MEDIEVAL II earns roughly 11× more per month than Gambonanza - $224.5K vs $21.3K.
  2. Subscription model. Total War: MEDIEVAL II runs a $30.37/mo subscription that compounds; Gambonanza relies on one-shot IAP or ads.
  3. Bigger install base. Total War: MEDIEVAL II has ~562K lifetime installs vs Gambonanza's ~134K - 4.2× the funnel top.

Find more apps with this revenue gap · Full Total War: MEDIEVAL II report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Gambonanza
vs
Total War: MEDIEVAL II
Monthly revenue (est.)?
$21.3K
$224.5K
Annual revenue (est.)
$255.9K
$2.69M
Lifetime installs (est.)
134K
562K
Monthly active users (est.)?
27K
113K
App Store rating
4.90★
4.87★
Total ratings
890
7K
US grossing rank
-
=
-
Cheapest monthly sub
No sub
$30.37
IAP tiers detected
0 tiers
1 tiers

Gambonanza

Stray Fawn Studio
App Store
Category
Games
Price
USD5.99
Released
May 1, 2026
Last updated
May 1, 2026
File size
166.7 MB
Content rating
4+
Version
1.0.13
Languages
English, French, German, Japanese, Korean, Polish +5 more
View full Gambonanza report →

Total War: MEDIEVAL II

Feral Interactive Ltd
App Store
Category
Games
Price
USD14.99
Released
Apr 7, 2022
Last updated
Oct 1, 2025
File size
1.95 GB
Content rating
12+
Version
1.5.1
Languages
Czech, English, French, German, Italian, Polish +2 more
View full Total War: MEDIEVAL II report →

Gambonanza trajectory

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Total War: MEDIEVAL II trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Gambonanza or Total War: MEDIEVAL II? v
Total War: MEDIEVAL II earns about $224.5K per month, while Gambonanza earns about $21.3K. That is a 10.5× revenue gap (~$203.1K more per month for Total War: MEDIEVAL II). Annual revenue: Gambonanza ≈ $255.9K/year, Total War: MEDIEVAL II ≈ $2.69M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gambonanza or Total War: MEDIEVAL II? v
Total War: MEDIEVAL II leads with about 562K estimated downloads vs 134K for Gambonanza - a 4.2× gap. Gambonanza's App Store downloads are estimated from 875 ratings × the standard 1:75 ratio. Total War: MEDIEVAL II's App Store downloads are estimated from 7K ratings.
Are Gambonanza and Total War: MEDIEVAL II in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gambonanza and Total War: MEDIEVAL II offer? v
Gambonanza: no IAP detected on the public listing. Total War: MEDIEVAL II: IAP range 1 tiers detected. Gambonanza runs a "Paid app ($5.99)" monetization model; Total War: MEDIEVAL II runs "Paid app ($14.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gambonanza or Total War: MEDIEVAL II? v
Gambonanza edges ahead with ★ 4.9 vs ★ 4.9 (gap of 0.0 stars). Rating volume: Gambonanza 875 ratings, Total War: MEDIEVAL II 7K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gambonanza vs Total War: MEDIEVAL II revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $21.3K for Gambonanza and $224.5K for Total War: MEDIEVAL II are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gambonanza or Total War: MEDIEVAL II to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.