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REV.NOW
Total War: MEDIEVAL II earns about
$224.5K/month
range $123.5K – $325.5K · $2.69M/year
Live data · refreshed every hour
Per Day
$7.5K
$4.1K – $10.8K
Per Week
$52.4K
$28.8K – $75.9K
Per Month
$224.5K
$123.5K – $325.5K
Per Year
$2.69M
$1.48M – $3.91M
Lifetime
$6.73M
$3.70M – $9.76M
BUILD THIS BETTER · INDIE PLAYBOOK
A specific clone-and-improve plan for Total War: MEDIEVAL II
Auto-generated from this app's real revenue ($224.5K/month · $2.69M/year), monetization model, rating signals and category. Every line is calibrated to this app, not generic advice.
50/100
Opportunity
70/100
Cloneability
$12
Revenue / install
✓ Features to copy
- the proven core flow that drove these download numbers
⚡ Improve / fix
- last updated 7 months ago - ship faster, advertise the freshness
🛠 MVP scope
- core feature
- onboarding flow
- IAP unlock or one-time purchase
- settings + share
💰 Pricing recommendation
Total War: MEDIEVAL II is paid at USD14.99. Consider a free + IAP model - broader install base, similar ARPU.
🔡 App Store title ideas
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📺 TikTok / ad hook angles
- "I tried Total War: MEDIEVAL II for 30 days - here's what I'd do differently"
- "Why Total War: MEDIEVAL II costs $9.99/mo when ours costs $5.99"
- "The games app Total War: MEDIEVAL II won't tell you these 3 things"
Monetization
Paid app ($14.99)Revenue mix (estimated)
- Paid upfront ~100%
Paying users (est.)
Per-MAU revenue from category benchmark ($0.50–$3.00/mo)
In-App Purchases
No in-app purchases
Paid app: $14.99
App Details
Pulled from the App Store- Current Version
- 1.5.1
- Released
- Apr 7, 2022
- Last Updated
- Oct 1, 2025
- File Size
- 1.95 GB
- Required OS
- 16.0
- Content Rating
- 12+
- Category
- Games
- Price
- USD14.99
- Currency
- USD
- Languages
- Czech, English, French, German, Italian, Polish, Russian, Spanish
- Developer
- Feral Interactive Ltd
What's new in v1.5.1
• Fixes an issue where Hotseat balancing changes were also applied to single player Campaigns
• Fixes a handful of customer-reported issues relating to Diplomacy
• Fixes a number of minor issues
Fun Numbers - share these
$0
every second
$5
every minute
$312
every hour
$7.5K
every day
- ☕ Buys 1K $5 coffees every day
- 👨💻 Pays for 15 senior engineer salaries per year
- 🚗 Earns enough for 64 Tesla Model 3s annually
- ⏱️ Earns the price of a coffee in 58 seconds
12-Month Revenue Trajectory
Modeled from grossing rank, app score, and update cadence. Hover any point to see the value. Real growth depends on retention, marketing, and seasonality.
Estimated Installs
562K
estimated from 7,019 ratings
Active Users (MAU est.)
113K
20.2% of installs · GAMES category benchmark
Rating
4.87 ★
7K reviews
Monetization
Paid app ($14.99)
Rating Distribution
5★
6K
4★
376
3★
92
2★
20
1★
74
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Frequently Asked About Total War: MEDIEVAL II
How much money does Total War: MEDIEVAL II make on the App Store? ⌄
Total War: MEDIEVAL II has an estimated App Store revenue of $224.5K per month (~$2.69M per year, $7.5K per day) with a likely range of $123.5K to $325.5K. This includes earnings from in-app purchases, subscription revenue, ads and any paid downloads - all directional estimates from public App Store signals, not private Apple financial data.
How many App Store downloads does Total War: MEDIEVAL II get? ⌄
Apple does not publish exact App Store download counts. Using public ratings (7K reviews), grossing rank, category position and the standard 1:75 ratings-to-downloads ratio, Rev.now estimates about 562K total iOS downloads for Total War: MEDIEVAL II - and roughly 113K monthly active users on iPhone and iPad.
Is Total War: MEDIEVAL II a top grossing iOS app and what is its App Store rank? ⌄
Total War: MEDIEVAL II is analyzed using App Store grossing rank, category ranking, ratings velocity, monetization model (subscription revenue, in-app purchases, paid downloads) and ad-revenue signals. Check the iOS top grossing leaderboard to see how Total War: MEDIEVAL II compares to other highest-grossing iPhone and iPad apps.
How is Total War: MEDIEVAL II App Store revenue estimated? ⌄
Rev.now estimates Total War: MEDIEVAL II App Store revenue from public app data: estimated downloads, monthly active users (MAU), the iOS conversion rate to paying users, subscription pricing detected on the listing, in-app purchase tiers, ad monetization (eCPM × impressions × MAU) and the Games category ARPU benchmark - net of Apple's 15-30% store cut.
What in-app purchases and subscriptions does Total War: MEDIEVAL II offer on iOS? ⌄
Total War: MEDIEVAL II currently shows no in-app purchases or subscription pricing on the public App Store listing. Subscription revenue and IAP earnings are a major driver of the monthly revenue estimate above.
Can I compare Total War: MEDIEVAL II App Store revenue with another iOS app? ⌄
Yes. Use the free compare tool to compare Total War: MEDIEVAL II side-by-side with any other App Store app by estimated revenue, downloads, paying users, subscription pricing, in-app purchase tiers, grossing rank and monetization model.
Does Rev.now show exact App Store revenue for Total War: MEDIEVAL II? ⌄
No - Rev.now shows estimated App Store revenue, in-app purchase earnings and subscription revenue for Total War: MEDIEVAL II. Exact financial data, paying-user counts and ad income are private to Apple and the developer; Rev.now does not have access to App Store Connect or developer payouts.