Total War: MEDIEVAL II vs Total War: MEDIEVAL II
Total War: MEDIEVAL II
Feral Interactive Ltd
App Store
$228.2K/mo
~$2.74M/yr · 571K installs
VS
Total War: MEDIEVAL II
Feral Interactive
Google Play
$28.0K/mo
~$335.9K/yr · 173K installs
Revenue winner
Total War: MEDIEVAL II wins
+715% vs other
Installs winner
Total War: MEDIEVAL II wins
+230% vs other
MAU winner
Total War: MEDIEVAL II wins
+345% vs other
Rating winner
Total War: MEDIEVAL II wins
+3% vs other
Why Total War: MEDIEVAL II is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Total War: MEDIEVAL II earns roughly 8× more per month than Total War: MEDIEVAL II - $228.2K vs $28.0K.
- Subscription model. Total War: MEDIEVAL II runs a $30.37/mo subscription that compounds; Total War: MEDIEVAL II relies on one-shot IAP or ads.
- Bigger install base. Total War: MEDIEVAL II has ~571K lifetime installs vs Total War: MEDIEVAL II's ~173K - 3.3× the funnel top.
→ Find more apps with this revenue gap · Full Total War: MEDIEVAL II report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$228.2K
◀
$28.0K
Annual revenue (est.)
$2.74M
◀
$335.9K
Lifetime installs (est.)
571K
◀
173K
Monthly active users (est.)?
115K
◀
26K
App Store rating
4.87★
◀
4.73★
Total ratings
7K
▶
11K
US grossing rank
-
=
-
Cheapest monthly sub
$30.37
◀
No sub
IAP tiers detected
1 tiers
◀
0 tiers
- Category
- Games
- Price
- USD14.99
- Released
- Apr 7, 2022
- Last updated
- Oct 1, 2025
- File size
- 1.95 GB
- Content rating
- 12+
- Version
- 1.5.1
- Languages
- Czech, English, French, German, Italian, Polish +2 more
- Category
- Strategy
- Price
- USD13.49
- Released
- Apr 7, 2022
- Last updated
- Apr 29, 2026
- File size
- -
- Content rating
- Teen
- Version
- VARY
- Languages
- -
Total War: MEDIEVAL II trajectory
Total War: MEDIEVAL II trajectory
FAQ
Which makes more money, Total War: MEDIEVAL II or Total War: MEDIEVAL II? v
Total War: MEDIEVAL II earns about $228.2K per month, while Total War: MEDIEVAL II earns about $28.0K. That is a 8.2× revenue gap (~$200.2K more per month for Total War: MEDIEVAL II). Annual revenue: Total War: MEDIEVAL II ≈ $2.74M/year, Total War: MEDIEVAL II ≈ $335.9K/year. Estimates are derived from public App Store / Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Total War: MEDIEVAL II or Total War: MEDIEVAL II? v
Total War: MEDIEVAL II leads with about 571K estimated downloads vs 173K for Total War: MEDIEVAL II - a 3.3× gap. Total War: MEDIEVAL II's App Store downloads are estimated from 7K ratings × the standard 1:75 ratio. Total War: MEDIEVAL II reports 100,000+ installs on Google Play.
Are Total War: MEDIEVAL II and Total War: MEDIEVAL II in the same App Store category on each store and competing for the same money? v
No - Total War: MEDIEVAL II is in Games and Total War: MEDIEVAL II is in Strategy. They share screen-time attention but earn money in different niches: Total War: MEDIEVAL II from games monetization patterns, Total War: MEDIEVAL II from strategy.
What in-app purchases and subscription pricing do Total War: MEDIEVAL II and Total War: MEDIEVAL II offer? v
Total War: MEDIEVAL II: IAP range 1 tiers detected. Total War: MEDIEVAL II: IAP range $6.49 per item. Total War: MEDIEVAL II runs a "Paid app ($14.99)" monetization model; Total War: MEDIEVAL II runs "Paid app ($13.49)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Total War: MEDIEVAL II or Total War: MEDIEVAL II? v
Total War: MEDIEVAL II edges ahead with ★ 4.9 vs ★ 4.7 (gap of 0.1 stars). Rating volume: Total War: MEDIEVAL II 7K ratings, Total War: MEDIEVAL II 811 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Total War: MEDIEVAL II vs Total War: MEDIEVAL II revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $228.2K for Total War: MEDIEVAL II and $28.0K for Total War: MEDIEVAL II are derived from App Store grossing rank / Google Play install ranges, scraped IAP tiers, ratings volume and category benchmarks (Games / Strategy) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Total War: MEDIEVAL II or Total War: MEDIEVAL II to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store or Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
