Gold and Goblins: Mining Games vs Magic Research

Gold and Goblins: Mining Games

AppQuantum
Google Play
$199.3K/mo
~$2.39M/yr · 54.9M installs
VS

Magic Research

Maticolotto
Google Play
$5.8K/mo
~$69.8K/yr · 122K installs
Revenue winner Gold and Goblins: Mining Games wins +3324% vs other
Installs winner Gold and Goblins: Mining Games wins +45048% vs other
MAU winner Gold and Goblins: Mining Games wins +17343% vs other
Rating winner Magic Research wins +17% vs other

Why Gold and Goblins: Mining Games is winning

Top 3 reasons - backed by the public App Store / Play Store numbers.

  1. Gold and Goblins: Mining Games earns roughly 34× more per month than Magic Research - $199.3K vs $5.8K.
  2. Subscription model. Gold and Goblins: Mining Games runs a $15.45/mo subscription that compounds; Magic Research relies on one-shot IAP or ads.
  3. Bigger install base. Gold and Goblins: Mining Games has ~54.9M lifetime installs vs Magic Research's ~122K - 451.5× the funnel top.

Find more apps with this revenue gap · Full Gold and Goblins: Mining Games report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Gold and Goblins: Mining Games
vs
Magic Research
Monthly revenue (est.)?
$199.3K
$5.8K
Annual revenue (est.)
$2.39M
$69.8K
Lifetime installs (est.)
54.9M
122K
Monthly active users (est.)?
1.9M
11K
App Store rating
3.98★
4.67★
Total ratings
491K
2K
US grossing rank
-
=
-
Cheapest monthly sub
$15.45
No sub
IAP tiers detected
0 tiers
=
0 tiers

Gold and Goblins: Mining Games

AppQuantum
Google Play
Category
Simulation
Price
Free
Released
Sep 16, 2020
Last updated
Dec 18, 2025
File size
-
Content rating
Everyone
Version
1.47.0
Languages
-
View full Gold and Goblins: Mining Games report →

Magic Research

Maticolotto
Google Play
Category
Simulation
Price
USD3.99
Released
Jan 25, 2023
Last updated
Oct 17, 2025
File size
-
Content rating
Everyone
Version
1.15.12
Languages
-
View full Magic Research report →

Gold and Goblins: Mining Games trajectory

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Magic Research trajectory

JunJulAugSepOctNovDecJanFebMarAprMay

FAQ

Which makes more money, Gold and Goblins: Mining Games or Magic Research? v
Gold and Goblins: Mining Games earns about $199.3K per month, while Magic Research earns about $5.8K. That is a 34.2× revenue gap (~$193.5K more per month for Gold and Goblins: Mining Games). Annual revenue: Gold and Goblins: Mining Games ≈ $2.39M/year, Magic Research ≈ $69.8K/year. Estimates are derived from public Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Gold and Goblins: Mining Games or Magic Research? v
Gold and Goblins: Mining Games leads with about 54.9M estimated downloads vs 122K for Magic Research - a 451.5× gap. Gold and Goblins: Mining Games reports 50,000,000+ installs on Google Play. Magic Research reports 100,000+ installs on Google Play.
Are Gold and Goblins: Mining Games and Magic Research in the same Google Play category and competing for the same money? v
Yes - both apps sit in the Simulation category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Gold and Goblins: Mining Games and Magic Research offer? v
Gold and Goblins: Mining Games: IAP range $1.99 - $119.99 per item. Magic Research: no IAP detected on the public listing. Gold and Goblins: Mining Games runs a "Free game · IAP-driven (0 packs, ~$0.30/MAU)" monetization model; Magic Research runs "Paid app ($3.99)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Gold and Goblins: Mining Games or Magic Research? v
Magic Research edges ahead with ★ 4.7 vs ★ 4.0 (gap of 0.7 stars). Rating volume: Gold and Goblins: Mining Games 26K ratings, Magic Research 385 ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Gold and Goblins: Mining Games vs Magic Research revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $199.3K for Gold and Goblins: Mining Games and $5.8K for Magic Research are derived from Google Play grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Simulation) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Gold and Goblins: Mining Games or Magic Research to a different Google Play app? v
Use the search box at the bottom of this page or paste any two Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.