Golf Clash - Golfing Simulator vs RAID: Shadow Legends

Golf Clash - Golfing Simulator

Electronic Arts
App Store
$2.77M/mo
~$33.19M/yr · 365.3M installs
VS

RAID: Shadow Legends

Plarium Global Ltd
App Store
$1.88M/mo
~$22.60M/yr · 78.5M installs
Revenue winner Golf Clash - Golfing Simulator wins +47% vs other
Installs winner Golf Clash - Golfing Simulator wins +365% vs other
MAU winner Golf Clash - Golfing Simulator wins +49% vs other
Rating winner RAID: Shadow Legends wins +4% vs other

Why Golf Clash - Golfing Simulator is winning

Top 2 reasons - backed by the public App Store / Play Store numbers.

  1. Subscription model. Golf Clash - Golfing Simulator runs a $21.68/mo subscription that compounds; RAID: Shadow Legends relies on one-shot IAP or ads.
  2. Bigger install base. Golf Clash - Golfing Simulator has ~365.3M lifetime installs vs RAID: Shadow Legends's ~78.5M - 4.7× the funnel top.

Find more apps with this revenue gap · Full Golf Clash - Golfing Simulator report

Side-by-side metrics

Bars scale to whichever app is bigger on that row. Green = winner.

Golf Clash - Golfing Simulator
vs
RAID: Shadow Legends
Monthly revenue (est.)?
$2.77M
$1.88M
Annual revenue (est.)
$33.19M
$22.60M
Lifetime installs (est.)
365.3M
78.5M
Monthly active users (est.)?
11.7M
7.9M
App Store rating
4.52★
4.71★
Total ratings
2.1M
524K
US grossing rank
-
=
-
Cheapest monthly sub
$21.68
No sub
IAP tiers detected
10 tiers
=
10 tiers

Golf Clash - Golfing Simulator

Electronic Arts
App Store
Category
Games
Price
Free
Released
Jan 18, 2017
Last updated
Jun 18, 2026
File size
247.7 MB
Content rating
12+
Version
3.4.4
Languages
Arabic, English, French, German, Indonesian, Italian +10 more
View full Golf Clash - Golfing Simulator report →

RAID: Shadow Legends

Plarium Global Ltd
App Store
Category
Games
Price
Free
Released
Mar 1, 2019
Last updated
Jun 2, 2026
File size
265.0 MB
Content rating
12+
Version
11.60.0
Languages
English, French, German, Italian, Japanese, Korean +7 more
View full RAID: Shadow Legends report →

Golf Clash - Golfing Simulator trajectory

JulAugSepOctNovDecJanFebMarAprMayJun

RAID: Shadow Legends trajectory

JulAugSepOctNovDecJanFebMarAprMayJun

FAQ

Which makes more money, Golf Clash - Golfing Simulator or RAID: Shadow Legends? v
Golf Clash - Golfing Simulator earns about $2.77M per month, while RAID: Shadow Legends earns about $1.88M. That is a 1.5× revenue gap (~$882.4K more per month for Golf Clash - Golfing Simulator). Annual revenue: Golf Clash - Golfing Simulator ≈ $33.19M/year, RAID: Shadow Legends ≈ $22.60M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Golf Clash - Golfing Simulator or RAID: Shadow Legends? v
Golf Clash - Golfing Simulator leads with about 365.3M estimated downloads vs 78.5M for RAID: Shadow Legends - a 4.7× gap. Golf Clash - Golfing Simulator's App Store downloads are estimated from 2.1M ratings × the standard 1:75 ratio. RAID: Shadow Legends's App Store downloads are estimated from 524K ratings.
Are Golf Clash - Golfing Simulator and RAID: Shadow Legends in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Golf Clash - Golfing Simulator and RAID: Shadow Legends offer? v
Golf Clash - Golfing Simulator: IAP range 10 tiers detected. RAID: Shadow Legends: IAP range 10 tiers detected. Golf Clash - Golfing Simulator runs a "Free game · IAP-driven (5 packs + 5 sub, ~$0.30/MAU)" monetization model; RAID: Shadow Legends runs "Free game · IAP-driven (10 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Golf Clash - Golfing Simulator or RAID: Shadow Legends? v
RAID: Shadow Legends edges ahead with ★ 4.7 vs ★ 4.5 (gap of 0.2 stars). Rating volume: Golf Clash - Golfing Simulator 2.1M ratings, RAID: Shadow Legends 524K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Golf Clash - Golfing Simulator vs RAID: Shadow Legends revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $2.77M for Golf Clash - Golfing Simulator and $1.88M for RAID: Shadow Legends are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Golf Clash - Golfing Simulator or RAID: Shadow Legends to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.