Golf Clash - Golfing Simulator vs RAID: Shadow Legends
Golf Clash - Golfing Simulator
Electronic Arts
App Store
$2.77M/mo
~$33.19M/yr · 365.3M installs
VS
RAID: Shadow Legends
Plarium Global Ltd
App Store
$1.88M/mo
~$22.60M/yr · 78.5M installs
Revenue winner
Golf Clash - Golfing Simulator wins
+47% vs other
Installs winner
Golf Clash - Golfing Simulator wins
+365% vs other
MAU winner
Golf Clash - Golfing Simulator wins
+49% vs other
Rating winner
RAID: Shadow Legends wins
+4% vs other
Why Golf Clash - Golfing Simulator is winning
Top 2 reasons - backed by the public App Store / Play Store numbers.
- Subscription model. Golf Clash - Golfing Simulator runs a $21.68/mo subscription that compounds; RAID: Shadow Legends relies on one-shot IAP or ads.
- Bigger install base. Golf Clash - Golfing Simulator has ~365.3M lifetime installs vs RAID: Shadow Legends's ~78.5M - 4.7× the funnel top.
→ Find more apps with this revenue gap · Full Golf Clash - Golfing Simulator report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$2.77M
◀
$1.88M
Annual revenue (est.)
$33.19M
◀
$22.60M
Lifetime installs (est.)
365.3M
◀
78.5M
Monthly active users (est.)?
11.7M
◀
7.9M
App Store rating
4.52★
▶
4.71★
Total ratings
2.1M
◀
524K
US grossing rank
-
=
-
Cheapest monthly sub
$21.68
◀
No sub
IAP tiers detected
10 tiers
=
10 tiers
- Category
- Games
- Price
- Free
- Released
- Jan 18, 2017
- Last updated
- Jun 18, 2026
- File size
- 247.7 MB
- Content rating
- 12+
- Version
- 3.4.4
- Languages
- Arabic, English, French, German, Indonesian, Italian +10 more
- Category
- Games
- Price
- Free
- Released
- Mar 1, 2019
- Last updated
- Jun 2, 2026
- File size
- 265.0 MB
- Content rating
- 12+
- Version
- 11.60.0
- Languages
- English, French, German, Italian, Japanese, Korean +7 more
Golf Clash - Golfing Simulator trajectory
RAID: Shadow Legends trajectory
FAQ
Which makes more money, Golf Clash - Golfing Simulator or RAID: Shadow Legends? v
Golf Clash - Golfing Simulator earns about $2.77M per month, while RAID: Shadow Legends earns about $1.88M. That is a 1.5× revenue gap (~$882.4K more per month for Golf Clash - Golfing Simulator). Annual revenue: Golf Clash - Golfing Simulator ≈ $33.19M/year, RAID: Shadow Legends ≈ $22.60M/year. Estimates are derived from public App Store signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Golf Clash - Golfing Simulator or RAID: Shadow Legends? v
Golf Clash - Golfing Simulator leads with about 365.3M estimated downloads vs 78.5M for RAID: Shadow Legends - a 4.7× gap. Golf Clash - Golfing Simulator's App Store downloads are estimated from 2.1M ratings × the standard 1:75 ratio. RAID: Shadow Legends's App Store downloads are estimated from 524K ratings.
Are Golf Clash - Golfing Simulator and RAID: Shadow Legends in the same App Store category and competing for the same money? v
Yes - both apps sit in the Games category, which means they compete directly for the same paying users and category-level wallet share. Direct competitors, head-to-head.
What in-app purchases and subscription pricing do Golf Clash - Golfing Simulator and RAID: Shadow Legends offer? v
Golf Clash - Golfing Simulator: IAP range 10 tiers detected. RAID: Shadow Legends: IAP range 10 tiers detected. Golf Clash - Golfing Simulator runs a "Free game · IAP-driven (5 packs + 5 sub, ~$0.30/MAU)" monetization model; RAID: Shadow Legends runs "Free game · IAP-driven (10 packs, ~$0.30/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Golf Clash - Golfing Simulator or RAID: Shadow Legends? v
RAID: Shadow Legends edges ahead with ★ 4.7 vs ★ 4.5 (gap of 0.2 stars). Rating volume: Golf Clash - Golfing Simulator 2.1M ratings, RAID: Shadow Legends 524K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Golf Clash - Golfing Simulator vs RAID: Shadow Legends revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $2.77M for Golf Clash - Golfing Simulator and $1.88M for RAID: Shadow Legends are derived from App Store grossing rank, scraped IAP tiers, ratings volume and category benchmarks (Games) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Golf Clash - Golfing Simulator or RAID: Shadow Legends to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
