Heroll : Dice Roguelike vs Heroll : Dice Roguelike
Heroll : Dice Roguelike
111%
App Store
$10.8K/mo
~$129.1K/yr · 1.3M installs
VS
Heroll : Dice Roguelike
111%
Google Play
$4.0K/mo
~$48.3K/yr · 2.3M installs
Revenue winner
Heroll : Dice Roguelike wins
+167% vs other
Installs winner
Heroll : Dice Roguelike wins
+69% vs other
MAU winner
Heroll : Dice Roguelike wins
+20% vs other
Rating winner
Heroll : Dice Roguelike wins
+6% vs other
Why Heroll : Dice Roguelike is winning
Top 3 reasons - backed by the public App Store / Play Store numbers.
- Heroll : Dice Roguelike earns roughly 3× more per month than Heroll : Dice Roguelike - $10.8K vs $4.0K.
- Premium pricing. Heroll : Dice Roguelike charges $9.99/mo vs Heroll : Dice Roguelike's $8.32/mo - higher ARPU per converted user.
- More monetization surfaces. Heroll : Dice Roguelike runs 10 IAP tiers vs 0 - more chances to convert users at the right price.
→ Find more apps with this revenue gap · Full Heroll : Dice Roguelike report
Side-by-side metrics
Bars scale to whichever app is bigger on that row. Green = winner.
vs
Monthly revenue (est.)?
$10.8K
◀
$4.0K
Annual revenue (est.)
$129.1K
◀
$48.3K
Lifetime installs (est.)
1.3M
▶
2.3M
Monthly active users (est.)?
270K
◀
224K
App Store rating
4.82★
◀
4.53★
Total ratings
12K
▶
70K
US grossing rank
-
=
-
Cheapest monthly sub
$9.99
◀
$8.32
IAP tiers detected
10 tiers
◀
0 tiers
- Category
- Games
- Price
- Free
- Released
- Feb 25, 2025
- Last updated
- Apr 28, 2026
- File size
- 657.1 MB
- Content rating
- 12+
- Version
- 1.7.0
- Languages
- English, French, German, Japanese, Korean, Chinese +2 more
- Category
- Casual
- Price
- Free
- Released
- Feb 20, 2025
- Last updated
- Apr 27, 2026
- File size
- -
- Content rating
- Everyone 10+
- Version
- 1.7.0
- Languages
- -
Heroll : Dice Roguelike trajectory
Heroll : Dice Roguelike trajectory
FAQ
Which makes more money, Heroll : Dice Roguelike or Heroll : Dice Roguelike? v
Heroll : Dice Roguelike earns about $10.8K per month, while Heroll : Dice Roguelike earns about $4.0K. That is a 2.7× revenue gap (~$6.7K more per month for Heroll : Dice Roguelike). Annual revenue: Heroll : Dice Roguelike ≈ $129.1K/year, Heroll : Dice Roguelike ≈ $48.3K/year. Estimates are derived from public App Store / Google Play signals - grossing rank, scraped IAP tiers, ratings and category benchmarks.
Which has more downloads, Heroll : Dice Roguelike or Heroll : Dice Roguelike? v
Heroll : Dice Roguelike leads with about 2.3M estimated downloads vs 1.3M for Heroll : Dice Roguelike - a 1.7× gap. Heroll : Dice Roguelike's App Store downloads are estimated from 12K ratings × the standard 1:75 ratio. Heroll : Dice Roguelike reports 1,000,000+ installs on Google Play.
Are Heroll : Dice Roguelike and Heroll : Dice Roguelike in the same App Store category on each store and competing for the same money? v
No - Heroll : Dice Roguelike is in Games and Heroll : Dice Roguelike is in Casual. They share screen-time attention but earn money in different niches: Heroll : Dice Roguelike from games monetization patterns, Heroll : Dice Roguelike from casual.
What in-app purchases and subscription pricing do Heroll : Dice Roguelike and Heroll : Dice Roguelike offer? v
Heroll : Dice Roguelike: IAP range 10 tiers detected. Heroll : Dice Roguelike: IAP range $0.99 - $69.99 per item. Heroll : Dice Roguelike runs a "Free casual game · ads + tiny sub take (~$0.08/MAU)" monetization model; Heroll : Dice Roguelike runs "Free casual game · ad-supported (~$0.04/MAU)". Scraped tier prices and detected subscription pricing drive the bulk of the per-app revenue estimate above.
Which has better ratings, Heroll : Dice Roguelike or Heroll : Dice Roguelike? v
Heroll : Dice Roguelike edges ahead with ★ 4.8 vs ★ 4.5 (gap of 0.3 stars). Rating volume: Heroll : Dice Roguelike 12K ratings, Heroll : Dice Roguelike 2K ratings. Higher rating volume = stronger ASO signal even when star averages are close.
How accurate are these Heroll : Dice Roguelike vs Heroll : Dice Roguelike revenue estimates? v
Directional - typically within 2-3× of actual money earned for popular apps. The $10.8K for Heroll : Dice Roguelike and $4.0K for Heroll : Dice Roguelike are derived from App Store grossing rank / Google Play install ranges, scraped IAP tiers, ratings volume and category benchmarks (Games / Casual) - net of the 15-30% Apple/Google store cut. Real revenue depends on country mix, retention, refunds and ad fill rate, none of which Apple or Google publish.
How do I compare Heroll : Dice Roguelike or Heroll : Dice Roguelike to a different App Store app? v
Use the search box at the bottom of this page or paste any two App Store or Google Play links into the homepage tool. We auto-generate a permanent comparison URL with revenue, downloads, IAP tiers, subscription pricing and grossing rank for both apps.
